# ───────────────────────────────────────────────────────────────────────────── # panel_gun_b2.txt — the GUN campaign's WIDER PANEL (Batch 2, 2026-09-26). # # DO NOT ADD, REMOVE OR REORDER AN OPPONENT without starting a new batch number # in docs/gun_campaign.md. Batch 1 used the frozen 15-opponent # `panel_movement.txt`; Batch 2 widens to this 32-opponent superset because the # Batch-1 arms with a nominal damage edge (BitBrain +10.3, TMHorizon +8.7 # dmg/run, 11/15 opponents) sat INSIDE the Batch-1 MDE (~12-14 dmg/run), so a # wider panel is required to resolve them (rule 3: an effect under the MDE is # not detectable, so it must not be called a win OR a null). # # Composition: the j117 32-opponent legacy roster MINUS Aurora (inert in j117: # a single fire in 6 battles — it cannot reveal a gun regression) PLUS SpinBot # (the Batch-1 spinner control, absent from the legacy roster) = 31+1 = 32. # Every batch-1 opponent except none is covered; 17 opponents are added. # # Format: |