# BitBrain vs Pattern gauntlet — two arms only, so the per-opponent sample is # as large as the battle budget allows. # # pattern = shipped default (onlyPattern rack), NO env reference # bb = Pattern off, BitBrain on, the learned-gain config the owner # most likely ran (gains 1.0..2.0, decay memory) pattern | bb | TR_RACK_PATTERN=off TR_RACK_BITBRAIN=both TR_BITBRAIN_GAINS=1.0,1.25,1.5,2.0 TR_BITBRAIN_MEM=decay | BitBrain learned gain