# Evo_Bot Robocode Tank Royale bot with a modular gun system where evolved neural networks learn to predict enemy dodge behavior. ## Language **Evo_Bot**: The bot itself — handles movement and firing discipline. Guns are pluggable modules. _Avoid_: robot, tank **Guess Factor (GF)**: A value from -1 to +1 representing where on the maximum escape angle arc the enemy is. 0 = directly ahead, -1 = full left dodge, +1 = full right dodge. The gun's prediction target. _Avoid_: aim offset, dodge index **Max Escape Angle (MEA)**: The widest angle the enemy can reach before a bullet arrives, computed from distance and bullet speed. Guess factor is multiplied by MEA to get the aim offset. **Lateral Velocity**: Enemy speed projected perpendicular to the line between you and them. The primary signal for guess factor prediction. _Avoid_: tangential speed, sideways velocity **Sliding Window**: The last N ticks (default 30) of enemy state fed as input to the network. Each tick contains lateral velocity, heading delta, and wall distance ahead. _Avoid_: observation buffer, input history **Replay Tape**: Rolling buffer of recorded enemy states (~2000 ticks). The evolution thread evaluates gun fitness against this tape. _Avoid_: experience buffer, replay buffer **Virtual Gun**: A gun that runs in parallel without actually firing. It tracks where it would have aimed and whether a simulated bullet would have hit. Used to compare gun variants. **Virtual Bullet**: A simulated bullet fired by a virtual gun. Never actually sent to the game engine. **TOPO_Gun**: Fixed-topology ANN gun evolved by GA. Network shape is predetermined (e.g., 91-8-1), only weights are evolved. _Avoid_: static gun, fixed gun **NEAT_Gun**: Variable-topology ANN gun where evolution can add/remove neurons and connections (NEAT algorithm). Deferred — only built if TOPO_Gun hits a ceiling. **Population**: The set of candidate networks (default 64-200) being evolved. Each member is a complete set of ANN weights. **Champion**: The best-performing network in the current GA population. The champion's weights are pushed to the inference side when it beats the current best. _Avoid_: best, winner, elite **Fitness**: Hit count when a network's aim predictions are evaluated as virtual bullets against sampled ticks from the replay tape. _Avoid_: score, reward **Cold Start**: The first-ever battle with no saved weights. The gun does not fire until the evolution thread produces its first champion. Subsequent battles load persisted weights. **Weight Persistence**: Saving evolved weights to disk. Load order: per-opponent file, then global fallback, then random initialization. _Avoid_: model saving, checkpointing