## Rammer movement — drive straight at enemy at max speed. ## Forward/backward optimization: if enemy is behind, reverse instead of U-turning. import std/math import gun_harness/gun_interface import movement_harness/movement_interface const MaxSpeed* = 8.0 type RammerModule* = object discard proc initRammer*(): RammerModule = RammerModule() proc computeMove*(m: var RammerModule, ws: WorldState): MoveCommand = let enemyBearing = arctan2(ws.enemyY - ws.selfY, ws.enemyX - ws.selfX) * (180.0 / PI) # Delta from current heading to enemy bearing var delta = enemyBearing - ws.selfHeading while delta > 180.0: delta -= 360.0 while delta < -180.0: delta += 360.0 # If enemy is behind (|delta| > 90°), reverse to avoid U-turn let (speed, turnDelta) = if abs(delta) <= 90.0: (MaxSpeed, delta) else: let backDelta = if delta > 0.0: delta - 180.0 else: delta + 180.0 (-MaxSpeed, backDelta) (speed: speed, turnRate: turnDelta.clamp(-10.0, 10.0))