# TM pattern gun — discrete-target sweep results Date: 2026-09-21. Author: background worker (executor-heavy). Artifacts implementing this: `common_libs/guns/tm_pattern.nim`, `common_libs/tests/sweep_tm_pattern.nim`. Do not commit. ## What was built `tm_pattern.nim` is a NEW gun (the old `guns/tsetlin.nim` is untouched). It attacks both the REPRESENTATION and the TARGET as the brief asked: * **Base**: `forecastLinear` (the exact self-consistent forecast `LinearGun` uses). GF class 0 (centre) reproduces the Linear gun byte-for-byte, so any measured difference is attributable to the TM. * **Target**: a discrete multi-class GUESS-FACTOR BUCKET — which lateral escape sector (in max-escape-angle units) the enemy occupied at the tick the bullet would have reached the BASE fire distance. 5 or 9 classes. * **Label**: read from a per-tick ring of our own recorded enemy positions at the base arrival tick, NOT from `FeedbackEvent.actualXY`. Under the shipped `bmPath` metric `actualXY` is the closest-approach point on the gun's OWN aim ray, which biases the label toward the gun's own last output; the ring gives a clean, metric-independent label. * **Features**: 40 hand-built binary/bucketed motion features (lateral-velocity sign over 3 ticks, turn-rate sign over 3 ticks, time since reversal, lateral magnitude, speed/distance/flight-time bands, four per-wall proximity bits, radial-fraction band, energy band, heading relative to LOS, approach sign). * **TM core**: compact self-contained Granmo Table 2/3 with the corrected feedback rules and Eq. 6 empty-clause bootstrap (same corrected core as tsetlin.nim / tm_selector.nim, re-derived at 40-bit width). * **Per-enemy / freshness**: a fresh net per gun instance; the net and history reset if the target id changes. Each offline round is replayed with a fresh instance (cold every battle, overfit within the battle). Config overrides used in the final run: `-d:TM_CONF_MARGIN_DEF=0.25 -d:TM_SHRINK_DEF=0.5` (confidence gate + shrink). Defaults are 0.0 / 1.0 (= raw argmax). Compile-time knobs: `TM_CLASSES`, `TM_NCLAUSES`, `TM_NSTATES`, `TM_S_DEF`, `TM_MIN_OBS`, `TM_CONF_MARGIN_DEF`, `TM_SHRINK_DEF`, `TM_GF_MODE` (hard|soft), `TM_SOFT_BETA_DEF`. ## How to reproduce ``` nim c --path:common_libs -d:release \ -d:TM_CONF_MARGIN_DEF=0.25 -d:TM_SHRINK_DEF=0.5 \ -o:/tmp/sweep_tm_pattern common_libs/tests/sweep_tm_pattern.nim /tmp/sweep_tm_pattern --set=real --seeds=3 --metric=path \ --variants=linear,tsetlin,tmpat,tmpat_shuf /tmp/sweep_tm_pattern --set=real --seeds=3 --metric=point \ --variants=linear,tsetlin,tmpat,tmpat_shuf ``` Raw outputs: `/tmp/final_path_s3.txt`, `/tmp/final_point_s3.txt`, `/tmp/final_ungated_path_s3.txt`, `/tmp/syn_*`. ## Metric EARLY = resolutions in the first 100 ticks of each round (a cold TM every round). OVERALL = whole fixture. Pooled over all rounds / fixtures / seeds. `TMPatternShuf` = identical gun/encoding/cadence but the training label is a uniform-random class (the mandatory shuffled-feedback control). Per-run = one fixture × one seed (Linear is deterministic and replicated across seeds for pairing). Significance = exact two-sided paired sign test, 18 pairs. ## The core result — the discrete target IS learnable, but does not beat the base Online classification accuracy of the GF bucket (warm predictions only, seeds=1, n ≈ 1.26 M for each arm): | arm | correct/total | accuracy | |---|---|---| | TMPattern (real labels) | 578722/1258488 | **46.0%** | | TMPatternShuf (random labels) | 246733/1231116 | **20.0%** (chance) | So the Tsetlin Machine genuinely learns the discrete target (2.3× chance). The representation mismatch was real and is fixed. The problem is that the target is not aligned with what wins the metric. ### Real DrussGT fixtures, bmPath (shipped), seeds=3 | variant | early | overall | |---|---|---| | Linear | 34.0% (6358/18715) | 24.3% (58297/239943) | | Tsetlin (default) | 22.3% (12344/55463) | 20.3% (145828/719205) | | **TMPattern (gated)** | **27.9% (15514/55535)** | **22.0% (158658/719681)** | | TMPatternShuf | 28.7% (16049/55969) | 19.4% (139639/719790) | Paired sign tests (18 runs; ranges overlap, so the paired test is the test): * Linear > TMPattern: early 15/18 p=0.0075; overall 15/18 p=0.0075. **Significantly worse than Linear.** * TMPattern > TMPatternShuf: early 10/8 p=0.81 (tie); overall 17/1 p=0.0001. **Learning is real but shows up mainly in the whole-round aggregate, not early.** * TMPattern > Tsetlin: early 17/1 p=0.0001; overall 12/6 p=0.24. **Beats the default TM gun early, ties overall.** Per-run distributions (mean [min,max], 18 runs): Linear early 35.52 [26.03,50.55] / overall 26.86 [9.79,43.36]; Tsetlin 25.76 [19.79,47.68] / 21.99 [9.64,31.34]; TMPattern 31.18 [20.17,55.11] / 24.45 [11.24,37.78]; Shuf 31.42 [20.72,53.49] / 21.07 [9.55,32.65]. ### Raw ungated hard argmax (margin 0.0, shrink 1.0), bmPath, seeds=3 | variant | early | overall | |---|---|---| | Linear | 34.0% | 24.3% | | Tsetlin | 22.3% | 20.3% | | TMPattern | 21.2% (11783/55664) | 18.6% (133465/719432) | | TMPatternShuf | 15.2% (8710/57169) | 8.3% (59903/720583) | TMPattern > Shuf 18/18 p<0.0001 on BOTH early and overall; TMPattern < Linear 3/15 p=0.0075 on both. The raw classifier is a clear, decisive learner and a clear loser to the Linear base: applying an argmax GF bucket costs ~13 pp early. ### Real DrussGT fixtures, bmPoint, seeds=3 (gated) | variant | early | overall | |---|---|---| | Linear | 7.2% (1480/20498) | 4.7% (11277/241423) | | Tsetlin | 7.0% (4403/62617) | 4.8% (34588/724717) | | TMPattern | 7.2% (4441/61842) | 4.6% (33341/724556) | | TMPatternShuf | 6.6% (4112/61979) | 3.4% (24847/724655) | Online accuracy 50.8%. TMPattern is statistically indistinguishable from Linear here (early per-run mean 13.67 vs 13.61; overall 5.70 vs 5.77) and beats its control on overall — i.e. on the arrival-time metric the correction is neutral, not harmful. ### Synthetic fixtures (known rules) — the mechanism works when motion is predictable bmPath, seeds=1, soft readout K=9: Linear early 76.3% / overall 71.4%; TMPattern early 76.6% / overall 71.8%; Shuf early 76.6% / overall 67.8%. Per-fixture gains vs Linear: wall-bounce 567 vs 537, energy-threshold-turner 332 vs 319; loss: constant-velocity 417 vs 431. bmPoint, seeds=1, gated hard K=5: Linear 66.4% / 59.6%; TMPattern 66.8% / 60.6%; Shuf 55.7% / 50.1%. Energy-threshold-turner 268 vs 212, wall-bounce 585 vs 573. ## Verdict * **Learning**: YES, decisively. The discrete-target TM predicts the GF bucket far above chance (46% vs 20%) and beats its shuffled control (ungated 18/18, p<0.0001). The "regression is a TM mismatch" diagnosis was correct. * **Beats Linear**: NO on the real surfers under bmPath (significantly worse, p=0.0075). Neutral under bmPoint. Matches/slightly beats Linear only on synthetic motion whose future is genuinely predictable. * **Best configuration found**: gated hard K=5, `TM_CONF_MARGIN=0.25`, `TM_SHRINK=0.5` → 27.9% early / 22.0% overall (bmPath, real), +5.6 pp early / +1.7 pp overall vs the default TM gun, but 6.1 pp early / 2.3 pp overall behind Linear. ## MEASURED vs INFERRED MEASURED: every number in the tables above (pooled hits/shots, per-run distributions, paired sign tests, online classification accuracies). The position-ring label is our own recorded history at the base arrival tick; the shuffled control replaces only the label class with a uniform random draw. INFERRED: that the residual loss on real surfers is because the linear lead is already the modal GF (label histogram is centred: real labels [3.8,6.6,17.6,6.6,3.5]×10⁵ for 5 classes) and the enemy's per-tick lateral reversal sign is not predictable enough from the 40 context bits to make a corrective excursion net-positive. Not directly measured. ## What to try next (not done, time-boxed out) 1. **Radial target instead of angular.** `forecastRadialBlend` work showed the dominant surfer error is range-holding (radial), not angle. A TM classifier over a RADIAL displacement bucket applied as an aim-distance correction targets the error the base actually has room to fix, and should matter most under bmPoint. 2. **Binary reversal with a two-candidate aim** (brief candidate #1, unimplemented): predict "will the enemy reverse lateral direction before arrival?" and choose between the linear lead and a reversed lead. Same GF family, but a 2-class target is far more data-efficient; expected neutral given the GF result. 3. **Condition a genuinely weaker base.** The measured wall says the deficit is the baseline; the Linear base leaves the TM no headroom. Feeding the TM the residual of `forecastRadialBlend` (a base that is worse on straight-liners but range-correct on surfers) is where a learned correction could plausibly pay. 4. **Richer context.** 46% accuracy leaves room; the current context lacks the enemy's own recent GF history / segmentation that KNN/DecayGF exploit.