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Nim

## Deterministic, offline check of the geometry overlay (`geo_overlay`).
##
## NO battle, NO Java, NO server: fixed positions/headings, then assert the
## circle/diameter property, the two line-circle intersections per heading line,
## the hand-computed "other" points, and the owner-requested triangle whose
## corners are the enemy-heading OTHER point, the enemy and our bot. Also pins
## the two env switches and the SVG emission.
##
## Run: nim c -r ModularBot_garage/tests/test_geo_overlay.nim
import std/[math, os, strutils]
import robocode_tankroyale_botapi
import geo_overlay
var failures = 0
proc check(name: string, ok: bool) =
if ok: echo "PASS: ", name
else: echo "FAIL: ", name; inc failures
proc approx(a, b: float, eps = 1e-6): bool = abs(a - b) < eps
proc crossOnLine(px, py, headingDeg, qx, qy: float): float =
## |(q - p) x direction| / |q - p| == perpendicular distance of q from the
## line through p along `headingDeg`; 0 when q is on the line.
let h = headingDeg * PI / 180.0
let dx = cos(h)
let dy = sin(h)
let vx = qx - px
let vy = qy - py
let len = hypot(vx, vy)
if len < 1e-9: return 0.0
abs(vx * dy - vy * dx)
# ── the env switches ─────────────────────────────────────────────────────────
proc testEnvSwitches() =
delEnv(GeoDebugEnv)
check "TR_GEO_DEBUG defaults OFF", not geoDebugEnabled()
putEnv(GeoDebugEnv, "1")
check "TR_GEO_DEBUG=1 is ON", geoDebugEnabled()
putEnv(GeoDebugEnv, "0")
check "TR_GEO_DEBUG=0 is OFF", not geoDebugEnabled()
delEnv(GeoDebugEnv)
delEnv(DebugDrawEnv)
check "TR_DEBUG_DRAW defaults ON", debugDrawEnabled()
putEnv(DebugDrawEnv, "0")
check "TR_DEBUG_DRAW=0 is OFF", not debugDrawEnabled()
putEnv(DebugDrawEnv, "false")
check "TR_DEBUG_DRAW=false is OFF", not debugDrawEnabled()
putEnv(DebugDrawEnv, "1")
check "TR_DEBUG_DRAW=1 is ON", debugDrawEnabled()
delEnv(DebugDrawEnv)
# ── hand-computed case A: heading along the diameter ─────────────────────────
proc testCaseA() =
let selfX = 100.0; let selfY = 100.0; let selfH = 0.0
let enX = 300.0; let enY = 100.0; let enH = 180.0
let c = makeDiameterCircle(selfX, selfY, enX, enY)
check "A: centre is the midpoint (200,100)",
approx(c.cx, 200.0) and approx(c.cy, 100.0)
check "A: radius is distance/2 (=100)", approx(c.r, 100.0)
check "A: our bot lies on the circle",
onCircle(GeomPoint(x: selfX, y: selfY), c)
check "A: enemy lies on the circle",
onCircle(GeomPoint(x: enX, y: enY), c)
let ipSelf = lineCircleIntersections(selfX, selfY, selfH, c)
check "A: our line yields exactly two intersections", ipSelf.len == 2
let soSelf = pickSelfOther(ipSelf, selfX, selfY)
check "A: our own point is an intersection (100,100)",
approx(soSelf.self.x, 100.0) and approx(soSelf.self.y, 100.0)
check "A: our OTHER point is hand-computed (300,100)",
soSelf.hasOther and approx(soSelf.other.x, 300.0) and
approx(soSelf.other.y, 100.0)
let ipEnemy = lineCircleIntersections(enX, enY, enH, c)
check "A: enemy line yields exactly two intersections", ipEnemy.len == 2
let soEnemy = pickSelfOther(ipEnemy, enX, enY)
check "A: enemy's own point is an intersection (300,100)",
approx(soEnemy.self.x, 300.0) and approx(soEnemy.self.y, 100.0)
check "A: enemy's OTHER point is hand-computed (100,100)",
soEnemy.hasOther and approx(soEnemy.other.x, 100.0) and
approx(soEnemy.other.y, 100.0)
# ── hand-computed case B: headings not along the diameter ────────────────────
proc testCaseB() =
let selfX = 0.0; let selfY = 0.0; let selfH = 45.0
let enX = 100.0; let enY = 0.0; let enH = 0.0
let c = makeDiameterCircle(selfX, selfY, enX, enY)
check "B: centre (50,0) r=50", approx(c.cx, 50.0) and approx(c.r, 50.0)
check "B: both bots on the circle",
onCircle(GeomPoint(x: selfX, y: selfY), c) and
onCircle(GeomPoint(x: enX, y: enY), c)
let ipSelf = lineCircleIntersections(selfX, selfY, selfH, c)
check "B: our line yields exactly two intersections", ipSelf.len == 2
let soSelf = pickSelfOther(ipSelf, selfX, selfY)
check "B: our own point is (0,0)",
approx(soSelf.self.x, 0.0) and approx(soSelf.self.y, 0.0)
check "B: our OTHER point is hand-computed (50,50)",
soSelf.hasOther and approx(soSelf.other.x, 50.0) and
approx(soSelf.other.y, 50.0)
check "B: the other point lies on BOTH the line and the circle",
crossOnLine(selfX, selfY, selfH, soSelf.other.x, soSelf.other.y) < 1e-6 and
onCircle(soSelf.other, c)
let ipEnemy = lineCircleIntersections(enX, enY, enH, c)
check "B: enemy line yields exactly two intersections", ipEnemy.len == 2
let soEnemy = pickSelfOther(ipEnemy, enX, enY)
check "B: enemy's other point is (0,0)",
soEnemy.hasOther and approx(soEnemy.other.x, 0.0) and
approx(soEnemy.other.y, 0.0)
check "B: enemy's other point lies on BOTH line and circle",
crossOnLine(enX, enY, enH, soEnemy.other.x, soEnemy.other.y) < 1e-6 and
onCircle(soEnemy.other, c)
# ── case C: tangent line (two points coincide) ───────────────────────────────
proc testCaseC() =
let selfX = 0.0; let selfY = 0.0; let selfH = 90.0
let enX = 100.0; let enY = 0.0; let enH = 0.0
let c = makeDiameterCircle(selfX, selfY, enX, enY)
let ipSelf = lineCircleIntersections(selfX, selfY, selfH, c)
check "C: tangent line still gives two (coincident) points", ipSelf.len == 2
check "C: both tangent points are the bot itself",
approx(ipSelf[0].x, 0.0) and approx(ipSelf[0].y, 0.0) and
approx(ipSelf[1].x, 0.0) and approx(ipSelf[1].y, 0.0)
# ── degenerate case: bots coincide ───────────────────────────────────────────
proc testDegenerate() =
let prims = collectGeoPrims(50.0, 50.0, 0.0, 50.0, 50.0, 180.0)
check "coincident bots: nothing drawn (no divide by zero)", prims.len == 0
# ── the owner-requested triangle ─────────────────────────────────────────────
proc triEdges(prims: seq[GeoPrim]): seq[GeoPrim] =
for p in prims:
if p.kind == gpTriangleEdge: result.add p
proc triRings(prims: seq[GeoPrim]): seq[GeoPrim] =
for p in prims:
if p.kind == gpTriangleCorner: result.add p
proc edgeLen(p: GeoPrim): float = hypot(p.x2 - p.x1, p.y2 - p.y1)
proc hasVertex(prims: seq[GeoPrim], x, y: float): bool =
## The closed edge loop covers every corner, so scan the edge endpoints.
for p in triEdges(prims):
if (approx(p.x1, x) and approx(p.y1, y)) or
(approx(p.x2, x) and approx(p.y2, y)): return true
false
proc testTriangleCaseB() =
## The EXISTING case: self (0,0) heading 45, enemy (100,0) heading 0.
## The enemy heading (east) lies ALONG the diameter, so the enemy heading's
## OTHER intersection is hand-computed to be our own bot (0,0). The triangle
## is therefore FLAT: corner 1 == corner 3.
let selfX = 0.0; let selfY = 0.0
let enX = 100.0; let enY = 0.0; let enH = 0.0
let c = makeDiameterCircle(selfX, selfY, enX, enY)
let soEnemy = pickSelfOther(lineCircleIntersections(enX, enY, enH, c), enX, enY)
check "T/B: enemy-heading other point is our bot (0,0)",
soEnemy.hasOther and approx(soEnemy.other.x, 0.0) and
approx(soEnemy.other.y, 0.0)
let prims = trianglePrims(soEnemy.other, GeomPoint(x: enX, y: enY),
GeomPoint(x: selfX, y: selfY))
check "T/B: triangle corners are (0,0), enemy (100,0), us (0,0)",
hasVertex(prims, 0.0, 0.0) and hasVertex(prims, 100.0, 0.0)
check "T/B: the collapsed triangle has 2 edges (v3->v1 skipped)",
triEdges(prims).len == 2
check "T/B: coincident corners share one ring (2 not 3)",
triRings(prims).len == 2
check "T/B: no zero-length edge is emitted",
(block:
var ok = true
for p in triEdges(prims):
if edgeLen(p) < GeoZeroLen: ok = false
ok)
check "T/B: all three corners lie ON the circle",
onCircle(soEnemy.other, c) and
onCircle(GeomPoint(x: enX, y: enY), c) and
onCircle(GeomPoint(x: selfX, y: selfY), c)
proc testTriangleCaseD() =
## Non-degenerate: self (0,0), enemy (100,0) heading 135. The enemy heading
## line meets the circle again at the hand-computed (50,50).
let selfX = 0.0; let selfY = 0.0
let enX = 100.0; let enY = 0.0; let enH = 135.0
let c = makeDiameterCircle(selfX, selfY, enX, enY)
let soEnemy = pickSelfOther(lineCircleIntersections(enX, enY, enH, c), enX, enY)
check "T/D: enemy-heading other point is hand-computed (50,50)",
soEnemy.hasOther and approx(soEnemy.other.x, 50.0, 1e-5) and
approx(soEnemy.other.y, 50.0, 1e-5)
let prims = trianglePrims(soEnemy.other, GeomPoint(x: enX, y: enY),
GeomPoint(x: selfX, y: selfY))
check "T/D: triangle corners are (50,50), enemy (100,0), us (0,0)",
hasVertex(prims, 50.0, 50.0) and hasVertex(prims, 100.0, 0.0) and
hasVertex(prims, 0.0, 0.0)
check "T/D: 3 edges and 3 distinct corner rings",
triEdges(prims).len == 3 and triRings(prims).len == 3
check "T/D: every edge has non-zero length",
(block:
var ok = true
for p in triEdges(prims):
if edgeLen(p) < GeoZeroLen: ok = false
ok)
check "T/D: all three corners lie ON the circle",
onCircle(soEnemy.other, c) and
onCircle(GeomPoint(x: enX, y: enY), c) and
onCircle(GeomPoint(x: selfX, y: selfY), c)
check "T/D: triangle colour differs from circle / heading lines / marks",
GeoTriangleColor != GeoCircleColor and
GeoTriangleColor != GeoSelfLineColor and
GeoTriangleColor != GeoEnemyLineColor and
GeoTriangleColor != GeoOtherMarkColor
proc testTriangleTangent() =
## TANGENT: enemy (100,0) heading 90 (north) — the vertical line x=100 is
## tangent to the circle at the enemy, so corner 1 coincides with corner 2.
## The zero-length edge must be skipped, not emitted.
let selfX = 0.0; let selfY = 0.0
let enX = 100.0; let enY = 0.0; let enH = 90.0
let c = makeDiameterCircle(selfX, selfY, enX, enY)
let soEnemy = pickSelfOther(lineCircleIntersections(enX, enY, enH, c), enX, enY)
check "T/tangent: other point coincides with the enemy (100,0)",
soEnemy.hasOther and approx(soEnemy.other.x, 100.0) and
approx(soEnemy.other.y, 0.0)
let prims = trianglePrims(soEnemy.other, GeomPoint(x: enX, y: enY),
GeomPoint(x: selfX, y: selfY))
check "T/tangent: zero-length edge SKIPPED (2 edges, not 3)",
triEdges(prims).len == 2
check "T/tangent: no emitted edge has zero length",
(block:
var ok = true
for p in triEdges(prims):
if edgeLen(p) < GeoZeroLen: ok = false
ok)
check "T/tangent: coincident corners share one ring (2 not 3)",
triRings(prims).len == 2
# ── primitive collection + emission ──────────────────────────────────────────
proc testPrimsAndEmit() =
let prims = collectGeoPrims(100.0, 100.0, 0.0, 300.0, 100.0, 180.0)
check "non-degenerate case draws 1 circle + 2 lines + 4 marks + 4 triangle = 11",
prims.len == 11
var circles, lines, selfMarks, otherMarks, triEdge, triCorner = 0
for p in prims:
case p.kind
of gpCircle: inc circles
of gpLineSelf, gpLineEnemy: inc lines
of gpMarkSelf: inc selfMarks
of gpMarkOther: inc otherMarks
of gpTriangleEdge: inc triEdge
of gpTriangleCorner: inc triCorner
check "primitive mix is (1 circle, 2 lines, 2 self, 2 other, 2 tri edge, 2 tri ring)",
circles == 1 and lines == 2 and selfMarks == 2 and otherMarks == 2 and
triEdge == 2 and triCorner == 2
check "self and other marks use distinct colours",
GeoSelfMarkColor != GeoOtherMarkColor
clearGraphics()
let n = drawGeoOverlay(100.0, 100.0, 0.0, 300.0, 100.0, 180.0)
let svg = svgOutput()
check "drawGeoOverlay returns the primitive count (11)", n == 11
check "SVG carries 4 line segments (2 heading + 2 triangle edges)",
svg.count("<line") == 4
check "SVG carries 7 circles (1 outline + 2 hollow + 2 filled + 2 tri rings)",
svg.count("<circle") == 7
check "SVG is non-empty and wrapped", svg.startsWith("<svg") and
svg.endsWith("</svg>")
testEnvSwitches()
testCaseA()
testCaseB()
testCaseC()
testDegenerate()
testTriangleCaseB()
testTriangleCaseD()
testTriangleTangent()
testPrimsAndEmit()
if failures > 0:
echo "\n", failures, " check(s) FAILED"
quit(1)
echo "\nAll geo-overlay checks passed."