Files

75 lines
2.2 KiB
Nim

import std/unittest
import std/math
import ../radar_lock
suite "radar_lock":
setup:
init()
# Basic lock: radar already on enemy — overshoot pushes it slightly
test "radar on enemy — returns overshoot only":
let rate = doRadar(90.0, 90.0)
check rate == DefaultOvershootDeg
# Cardinal directions
test "lock from 0 degrees":
let rate = doRadar(0.0, 0.0)
check rate == DefaultOvershootDeg
test "lock from 90 degrees":
let rate = doRadar(90.0, 90.0)
check rate == DefaultOvershootDeg
test "lock from 180 degrees":
let rate = doRadar(180.0, 180.0)
check rate == DefaultOvershootDeg
test "lock from 270 degrees":
let rate = doRadar(270.0, 270.0)
check rate == DefaultOvershootDeg
# Angle wrapping: radar at 350°, enemy at 10° → shortest path is +20°
test "wrapping 350 to 10 — turns right 20 + overshoot":
let rate = doRadar(350.0, 10.0)
check abs(rate - (20.0 + DefaultOvershootDeg)) < 1e-9
# Angle wrapping: radar at 10°, enemy at 350° → shortest path is -20°
test "wrapping 10 to 350 — turns left 20 + overshoot":
let rate = doRadar(10.0, 350.0)
check abs(rate - (-20.0 - DefaultOvershootDeg)) < 1e-9
# Clamping: enemy 100° away → raw turn+overshoot > 45°, must clamp
test "clamp positive — large gap":
let rate = doRadar(0.0, 100.0)
check rate == 45.0
test "clamp negative — large gap":
let rate = doRadar(100.0, 0.0)
check rate == -45.0
# Overshoot direction: turn right → positive overshoot
test "overshoot direction right":
let rate = doRadar(0.0, 30.0) # needs +30°, overshoot adds +5°
check abs(rate - 35.0) < 1e-9
# Overshoot direction: turn left → negative overshoot
test "overshoot direction left":
let rate = doRadar(30.0, 0.0) # needs -30°, overshoot adds -5°
check abs(rate - (-35.0)) < 1e-9
# Output never exceeds ±45
test "output bounded above":
let rate = doRadar(0.0, 179.0)
check rate <= 45.0
test "output bounded below":
let rate = doRadar(179.0, 0.0)
check rate >= -45.0
# init() resets overShootDeg
test "init resets overshoot":
overShootDeg = 20.0
init()
check overShootDeg == DefaultOvershootDeg