fb36a0a685
The belief "BotDeathEvent never reaches ModularBot, so enemyTracker keeps dead
enemies alive forever" was written into a code comment and then believed twice.
It is FALSE. Measured in a 7-bot melee with a per-tick probe comparing
enemyTracker's alive count against the server's getEnemyCount():
metric 1.3.1 (20 rd) 0.35.5 (15 rd)
observed enemy deaths 83 68
...non-round-ending 83 (100%) 66 (97%)
ekBotDeath events DROPPED 0 0
max dispatch lag (turns behind) 1 1
phantom ticks 1 / 16,820 1 / 12,596
MAX CORPSE LIFETIME 0 ticks 0 ticks
victims still alive at round end 0 0
onBotDeath fires for every death, including non-round-ending ones. The
API-level event-drop mechanism IS real (test_event_drop_mechanism.nim proves
it: ekBotDeath is not in isCritical and MAX_EVENTS_AGE=2) - the bot simply
never falls far enough behind for it to trigger (max lag 1 turn).
Removed:
- reconcileWithServer + ReconcilePersistTicks/mismatchTicks/sawServerAlive
(uncommitted, and ON BY DEFAULT despite the premise being false). Its own
comment admitted a shorter window once KILLED A LIVE ENEMY ("it fired three
more times after the tracker marked it dead") - a latent mis-prune path
defending against a bug that does not exist.
- The radar's CorpseTicks=40 filter and the same-class age>60 filter in
recordRadarStats, both carrying the false comment. Removal changes no real
behaviour: buildState feeds the radar enemyTracker.allAlive(), so a dead
enemy never reaches computeScan.
Kept:
- The TR_TRACKER_PROBE instrument (default OFF), which produced the table above.
- test_event_drop_mechanism.nim - the drop mechanism is a genuine library
behaviour worth guarding.
- isAlive/aliveCount on the tracker.
Added: docs/tracker_death_events.md (the durable negative, so this is not
re-invented a third time) and test_enemy_tracker_death.nim (13 checks) in place
of the test for the deleted feature.
Guards: test_gun_harness 39/39, test_vbullet_metric 11, test_power_selection 3,
test_adaptive_radar 41/41, test_event_drop_mechanism 6, test_enemy_tracker_death
13, acceptance 12/12, ModularBot compiles.
55 lines
2.3 KiB
Nim
55 lines
2.3 KiB
Nim
## Corpse measurement: run a real melee where bots kill each other and log
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## ModularBot's tracker-vs-server disagreement per tick.
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##
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## The tracker probe (ModularBot TR_TRACKER_PROBE=1) records, each tick:
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## tracker_alive (bot.enemyTracker.allAlive().len), server_ec (getEnemyCount()),
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## each tracked enemy's lastSeenTick, the dead map and any reconcile prunes.
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## The queue probe records the event queue BEFORE removeOldEvents deletes events.
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##
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## TR_TRACKER_RECONCILE defaults to 0 here so the RAW corpse behaviour is
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## measured (a corpse can only be removed by a BotDeathEvent fast-path).
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##
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## MELEE_ROUNDS=20 TR_SERVER_JAR=<jar> \
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## nim c -r --path:common_libs common_libs/tests/measure_corpse_melee.nim
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import std/[os, strformat, strutils]
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import test_framework/server_manager
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import test_framework/bot_compiler
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import test_framework/runner_process
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import test_framework/battle_result
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const
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repoRoot = currentSourcePath().parentDir.parentDir.parentDir
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modularBotDir = repoRoot / "ModularBot_garage"
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samplesDir = "/home/davide/Downloads/robocode-tankroyale/sample-bots-nim-linux-1.0.7"
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let drussDir = getEnv("DRUSSGT_BOTDIR", "/tmp/tr_bots/DrussGT")
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let rounds = parseInt(getEnv("MELEE_ROUNDS", "20"))
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let probePath = getEnv("TR_TRACKER_PROBE_PATH", "/tmp/tracker_probe_melee.jsonl")
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# RAW behaviour: no reconciliation, so any corpse persists until a BotDeathEvent.
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putEnv("TR_TRACKER_RECONCILE", getEnv("TR_TRACKER_RECONCILE", "0"))
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putEnv("TR_TRACKER_PROBE", "1")
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putEnv("TR_TRACKER_PROBE_PATH", probePath)
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if fileExists(probePath): removeFile(probePath)
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var bots = @[modularBotDir]
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for name in ["Fire", "Corners", "Crazy", "RamFire", "SpinBot"]:
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let d = samplesDir / name
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if dirExists(d): bots.add d
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if fileExists(drussDir / "DrussGT.sh"): bots.add drussDir
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echo "server jar : ", getEnv("TR_SERVER_JAR", DefaultServerJar)
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echo "probe path : ", probePath
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echo "reconcile : ", getEnv("TR_TRACKER_RECONCILE")
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echo "bots : ", bots
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echo "rounds : ", rounds
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ensureServer()
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discard compileBots(@[modularBotDir])
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let raw = runBattleRunner(getServerUrl(), bots, rounds, 1_800_000, true)
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let r = parseServerOutput(raw)
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for b in r.results:
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echo fmt" {b.name:<12} totalScore={b.totalScore} rank={b.rank} survival={b.survivalCount}"
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echo "rounds played: ", r.rounds.len
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