140fe2519a
2 arms x 15 runs x 7 rounds, one frozen binary from HEAD a82c864, real DrussGT,
server-side events sidecar. Shipped rack is onlyPattern, so control=Pattern-only
and headon=HeadOn-only (TR_RACK_PATTERN=off TR_RACK_HEADON=both).
arm dmg/run dmgtk/run round wins shots/run
control 279 211 48/105 785
headon 14 228 0/105 580
Round wins and dmg/run both separate at p<0.0001 (MC permutation, se 0.0000),
~7x the damage MDE (35.8). Per range band (pooled, 15 runs):
300-450: Pattern 12.3% (4590 shots) vs HeadOn 0.6% (3701) p<0.0001, MDE 2.0pp
450+ : Pattern 9.2% (6671) vs HeadOn 0.4% (4177) p<0.0001, MDE 1.1pp
HeadOn loses EVERY long-range band by 20-23x, so the whole-battle loss is not a
close-range artefact.
The offline ruler (prediction_quality_results.txt) predicted the opposite: HeadOn
meanAbs 14.61 vs Pattern 17.53 at 300-450 and 12.33 vs 16.19 at 450+, hitProxy
.105/.104 and .098/.077 (+27%). That is an open-loop replay of a FIXED enemy
track, so it cannot see that a different bullet makes the surfer dodge
differently; live, the static gun does not lead at all.
TR_PATTERN_RAD_SCALE arms were skipped: applyRadial scales aim DISTANCE along an
unchanged bearing, so it cannot express 'less lead' (bearing is what firing uses).
HeadOn confirmed to ignore bulletSpeed (head_on.nim:9), liveness OK 15/15.
Adds the range-band analyzer tools/ab/ab_range_bands.py (reuses the lead-capture
Run alignment) and the captured fixtures. Does not touch bitbrain_gun.nim /
bitbrain_campaign.md (job-100).