Files
SirRoboGarage/common_libs/tests/test_adaptive_radar.nim
T
SirStone 68e0375be2 feat(radar): adaptive melee radar sweeps only the arc containing all enemies
Replaces melee_scan in the rack. melee_scan spun the radar at the 45 deg/tick
cap unconditionally, so a full 360 deg revolution took 8 ticks and every enemy
was scanned roughly every 8 ticks. The new module starts with the same full
spin, and once it is SURE it has covered every enemy it sweeps back and forth
over only the minimal covering arc of all enemy bearings.

MEASURED, real melees via the bridge, per-enemy onScannedBot counts:
  3-bot melee (2 enemies): 29.6 -> 61.1 scans/100 melee-ticks  (2.06x)
  4-bot melee (3 enemies): 36.0 -> 75.7 scans/100 melee-ticks  (2.10x)
Covering-arc widths observed: mostly <90 deg in the 2-enemy case, up to 240 deg
in the 3-enemy case, so the gain shrinks as the arc widens - and at the
ExitTrackWidthDeg=300 fallback it degenerates to exactly the old full spin, so
there is no loss when narrowing would not help.

TRADEOFF, recorded rather than hidden: a wider arc legitimately takes longer to
traverse, so the freshness window costs 5-7 points (fresh<=16: 93-95% vs
98-100%) and more at fresh<=8 (75-76% vs 97-100%). More scans per enemy, at
slightly staler individual fixes.

DESIGN: acquisition spins 360 until every live known enemy was seen within
FreshnessTicks=16 (two revolutions of slack), no new id appeared, and the live
count matches getEnemyCount(); that must hold FreshStreakTicks=3 consecutive
ticks. Tracking then bang-bang sweeps the wraparound-aware covering arc
(350+10 -> 20 through 0) widened by MarginDeg=20 each end, at up to 45 deg/tick.
Fallbacks return to acquisition: any stale enemy, any new id, or an arc >= 300
deg. Enter 270 / Exit 300 gives 30 deg of hysteresis so it cannot flap.

Adds EnemyInfo.lastSeenTick (additive) so coverage is judged on staleness, not
mere knowledge - without it an enemy that slipped behind the sweep would keep
contributing its own stale bearing, which is self-confirming. The offline range
now round-trips that field from the fixture 'lst'.

COMPANION FIX, and it matters: the radar-mode switch used the TRACKER's known
enemy count, so in melee the bot saw one enemy before scanning the second, locked
to 1v1, and the melee radar never ran at all. Now uses getEnemyCount() (server
truth), so melee mode persists until one enemy is genuinely left.

41 new unit checks (wraparound arcs, straddle at 0/360, single/empty enemies,
the 45 deg/tick cap, every phase transition and fallback). melee_scan is kept
but marked DEPRECATED; nothing in the rack imports it.

Non-regression: 33 gun-harness checks, vbullet metric, power selection, and
12/12 offline==online acceptance all pass.
2026-09-21 21:35:22 +02:00

383 lines
14 KiB
Nim

## Offline unit tests for the adaptive melee radar's geometry and phase logic.
##
## No Java, no server, no battle. Run with plain
## nim c -r common_libs/tests/test_adaptive_radar.nim
##
## The bugs live in the wraparound geometry and the phase hysteresis, so those
## are exercised exhaustively here: minimal covering arc (clustered, straddling
## 0/360, single, ~180, ~350, exact boundaries, duplicates), the turn-rate cap,
## and the acquire/track/fallback state machine.
import std/[math, sets]
import gun_harness/gun_interface
import radars/adaptive_melee_radar
var failures = 0
proc check(name: string, ok: bool) =
if ok:
echo "PASS: ", name
else:
echo "FAIL: ", name
inc failures
# The harness contract: the module must satisfy the duck-typed `isRadarModule`.
static:
doAssert isRadarModule(AdaptiveMeleeRadarModule),
"AdaptiveMeleeRadarModule must implement computeScan(var, WorldState): float"
const
SelfX = 1000.0
SelfY = 1000.0
proc approx(a, b, eps = 1e-9): bool {.inline.} = abs(a - b) <= eps
proc enemyAt(id: int, bearing, dist, lastSeen: float): EnemyInfo =
let br = degToRad(bearing)
EnemyInfo(id: id,
x: SelfX + dist * cos(br),
y: SelfY + dist * sin(br),
heading: 0.0, speed: 0.0, energy: 100.0,
lastSeenTick: lastSeen.int)
proc ws(tick: int, radarHeading: float, enemies: seq[EnemyInfo]): WorldState =
WorldState(selfX: SelfX, selfY: SelfY,
selfRadarHeading: radarHeading,
arenaWidth: 2000.0, arenaHeight: 2000.0,
tick: tick, enemies: enemies)
proc arcOf(bearings: openArray[float]): tuple[lo, hi, width: float] =
minimalCoveringArc(bearings)
# ── minimal covering arc ─────────────────────────────────────────────────────
proc testClustered() =
let a = arcOf([100.0, 110.0, 120.0])
check "arc: clustered 100/110/120 -> lo=100 hi=120 width=20",
approx(a.lo, 100.0) and approx(a.hi, 120.0) and approx(a.width, 20.0)
check "arc: clustered arc contains every input",
isInsideArc(100.0, a.lo, a.hi, a.width) and
isInsideArc(110.0, a.lo, a.hi, a.width) and
isInsideArc(120.0, a.lo, a.hi, a.width)
proc testStraddleZero() =
# THE classic case: 350 and 10 must be a 20 deg arc through 0, not 340.
let a = arcOf([350.0, 10.0])
check "arc: 350/10 -> width 20 (not 340)",
approx(a.width, 20.0)
check "arc: 350/10 arc runs lo=350 CCW to hi=10",
approx(a.lo, 350.0) and approx(a.hi, 10.0)
check "arc: 350/10 arc contains both ends and 0",
isInsideArc(350.0, a.lo, a.hi, a.width) and
isInsideArc(10.0, a.lo, a.hi, a.width) and
isInsideArc(0.0, a.lo, a.hi, a.width)
proc testStraddleZeroNegative() =
# Negative inputs must normalize to the same arc.
let a = arcOf([-10.0, 10.0])
check "arc: -10/10 normalizes to a 20 deg arc",
approx(a.width, 20.0) and isInsideArc(0.0, a.lo, a.hi, a.width)
proc testSingleEnemy() =
let a = arcOf([42.0])
check "arc: single bearing -> width 0, lo=hi=42",
approx(a.lo, 42.0) and approx(a.hi, 42.0) and approx(a.width, 0.0)
let a0 = arcOf([0.0])
check "arc: single bearing at 0 -> width 0", approx(a0.width, 0.0)
proc testEmpty() =
let a = arcOf([])
check "arc: empty -> zero arc", approx(a.width, 0.0)
proc testHalfCircle() =
# Two exactly opposite bearings: either 180 deg arc covers them; both are
# valid, the key is the width is exactly 180 and both are inside.
let a = arcOf([0.0, 180.0])
check "arc: opposite bearings -> width 180",
approx(a.width, 180.0)
check "arc: opposite bearings arc contains both",
isInsideArc(0.0, a.lo, a.hi, a.width) and
isInsideArc(180.0, a.lo, a.hi, a.width)
let b = arcOf([90.0, 270.0])
check "arc: 90/270 -> width 180",
approx(b.width, 180.0) and
isInsideArc(90.0, b.lo, b.hi, b.width) and
isInsideArc(270.0, b.lo, b.hi, b.width)
proc testNearFull() =
# Bearings every 10 deg: the largest gap is 10 deg, so width = 350.
var bearings: seq[float]
for i in 0 ..< 36: bearings.add(float(i) * 10.0)
let a = arcOf(bearings)
check "arc: ~full circle (10 deg gaps) -> width 350",
approx(a.width, 350.0, 1e-6)
var allIn = true
for x in bearings:
if not isInsideArc(x, a.lo, a.hi, a.width): allIn = false
check "arc: ~full circle arc contains all 36 bearings", allIn
proc testDuplicates() =
let a = arcOf([77.0, 77.0, 77.0])
check "arc: duplicate bearings -> width 0", approx(a.width, 0.0)
let b = arcOf([200.0, 200.0, 210.0, 210.0])
check "arc: duplicated clustered ends -> width 10",
approx(b.width, 10.0) and isInsideArc(200.0, b.lo, b.hi, b.width)
proc testWrapExtremes() =
# An arc that includes 359 and 1 -> 2 deg through 0.
let a = arcOf([359.0, 1.0])
check "arc: 359/1 -> width 2 through 0",
approx(a.width, 2.0) and isInsideArc(0.0, a.lo, a.hi, a.width)
# Exact 0/360 alias.
let b = arcOf([0.0, 360.0])
check "arc: 0/360 alias -> width 0", approx(b.width, 0.0)
# ── turn-rate cap ────────────────────────────────────────────────────────────
proc testRateCapStatic() =
var ok = true
for width in [0.0, 10.0, 45.0, 90.0, 180.0, 269.0]:
for h in 0 ..< 360:
for dir in [-1, 1]:
let (rate, _) = sweepRate(h.float, 10.0, 10.0 + width, width,
MarginDeg, dir)
if abs(rate) > MaxRadarTurnRate + 1e-9: ok = false
check "rate: sweepRate never exceeds the 45 deg/tick cap (static sweep)",
ok
proc testRateCapDynamicSweep() =
# Drive a real sweep over a 90 deg arc and check the cap + containment.
var m = initAdaptiveMeleeRadar()
let lo = 0.0
let hi = 90.0
let width = 90.0
var heading = 45.0
var dir = 1
var capOk = true
var contained = true
for _ in 0 ..< 400:
let (rate, nd) = sweepRate(heading, lo, hi, width, MarginDeg, dir)
if abs(rate) > MaxRadarTurnRate + 1e-9: capOk = false
heading = normalizeDeg(heading + rate)
dir = nd
if not isInsideArc(heading, normalizeDeg(lo - MarginDeg),
normalizeDeg(hi + MarginDeg), width + 2.0 * MarginDeg):
contained = false
check "rate: dynamic sweep never exceeds the 45 deg/tick cap", capOk
check "rate: dynamic sweep stays inside the widened arc", contained
discard m
proc testAcquireRateIsMax() =
var m = initAdaptiveMeleeRadar()
let s = ws(1, 0.0, @[])
check "phase: empty enemies -> full spin 45",
m.computeScan(s) == MaxRadarTurnRate and m.phase == rpAcquire
# ── phase machine ────────────────────────────────────────────────────────────
proc testAcquireToTrack() =
var m = initAdaptiveMeleeRadar()
var t = 0
var rate = 0.0
# Fresh every tick; no new id after the first tick.
for _ in 0 ..< FreshStreakTicks + 2:
inc t
rate = m.computeScan(ws(t, 0.0, @[enemyAt(1, 100.0, 300.0, float(t))]))
check "phase: full spin while acquiring, then tracking after the fresh streak",
m.phase == rpTrack
check "phase: acquisition emits the max rate",
rate <= MaxRadarTurnRate
proc testTrackSingleEnemySmallArc() =
var m = initAdaptiveMeleeRadar()
m.setExpectedEnemies(1)
var t = 0
var rate = 0.0
for _ in 0 ..< FreshStreakTicks + 6:
inc t
rate = m.computeScan(ws(t, 0.0, @[enemyAt(7, 123.0, 300.0, float(t))]))
check "single enemy: enters tracking", m.phase == rpTrack
check "single enemy: swept width is the 2*margin corridor",
approx(m.lastSweptWidth, 2.0 * MarginDeg)
check "single enemy: rate is capped", abs(rate) <= MaxRadarTurnRate
proc testStaleFallback() =
var m = initAdaptiveMeleeRadar()
m.setExpectedEnemies(1)
var t = 0
for _ in 0 ..< FreshStreakTicks + 2:
inc t
discard m.computeScan(ws(t, 0.0, @[enemyAt(1, 50.0, 300.0, float(t))]))
check "fallback: reached tracking before the staleness test", m.phase == rpTrack
inc t
# last seen 20 ticks ago > FreshnessTicks (16)
let rate = m.computeScan(ws(t, 0.0, @[enemyAt(1, 50.0, 300.0, float(t - 20))]))
check "fallback: a stale enemy drops back to full spin",
m.phase == rpAcquire and rate == MaxRadarTurnRate
proc testNewIdFallback() =
var m = initAdaptiveMeleeRadar()
m.setExpectedEnemies(1)
var t = 0
for _ in 0 ..< FreshStreakTicks + 2:
inc t
discard m.computeScan(ws(t, 0.0, @[enemyAt(1, 50.0, 300.0, float(t))]))
check "fallback: tracking a single enemy", m.phase == rpTrack
inc t
let rate = m.computeScan(ws(t, 0.0, @[
enemyAt(1, 50.0, 300.0, float(t)),
enemyAt(2, 60.0, 300.0, float(t)),
]))
check "fallback: a brand-new enemy id drops back to full spin",
m.phase == rpAcquire and rate == MaxRadarTurnRate
proc testExpectedCountGate() =
# expectedEnemies = 3 but only 2 are ever known -> must stay in acquisition
# (full spin), never enter tracking against a partial crowd.
var m = initAdaptiveMeleeRadar()
m.setExpectedEnemies(3)
var t = 0
var phase = rpAcquire
for _ in 0 ..< 40:
inc t
discard m.computeScan(ws(t, 0.0, @[
enemyAt(1, 0.0, 300.0, float(t)),
enemyAt(2, 10.0, 300.0, float(t)),
]))
phase = m.phase
check "gate: a missing expected enemy keeps the radar in full-spin acquisition",
phase == rpAcquire
# Once the third appears, it acquires and tracks.
for _ in 0 ..< FreshStreakTicks + 2:
inc t
discard m.computeScan(ws(t, 0.0, @[
enemyAt(1, 0.0, 300.0, float(t)),
enemyAt(2, 10.0, 300.0, float(t)),
enemyAt(3, 20.0, 300.0, float(t)),
]))
check "gate: tracking resumes once all expected enemies are known",
m.phase == rpTrack
proc testWideArcFallback() =
# Three enemies evenly spread: covering arc is 240 deg, +40 margin = 280,
# below the 300 exit threshold. Four spread at 0/90/180/270 -> 270+40 = 310,
# above it, so the radar must stay in acquisition (full spin).
var m = initAdaptiveMeleeRadar()
m.setExpectedEnemies(4)
var t = 0
for _ in 0 ..< FreshStreakTicks + 10:
inc t
discard m.computeScan(ws(t, 0.0, @[
enemyAt(1, 0.0, 300.0, float(t)),
enemyAt(2, 90.0, 300.0, float(t)),
enemyAt(3, 180.0, 300.0, float(t)),
enemyAt(4, 270.0, 300.0, float(t)),
]))
check "fallback: a ~310 deg swept arc stays in full-spin acquisition",
m.phase == rpAcquire
proc testWideArcExitAndEnterHysteresis() =
var m = initAdaptiveMeleeRadar()
m.setExpectedEnemies(3)
var t = 0
# A narrow cluster enters tracking.
for _ in 0 ..< FreshStreakTicks + 2:
inc t
discard m.computeScan(ws(t, 0.0, @[
enemyAt(1, 0.0, 300.0, float(t)),
enemyAt(2, 10.0, 300.0, float(t)),
enemyAt(3, 20.0, 300.0, float(t)),
]))
check "hysteresis: narrow cluster tracks", m.phase == rpTrack
# Widen to ~310 swept -> exit.
t += 1
discard m.computeScan(ws(t, 0.0, @[
enemyAt(1, 0.0, 300.0, float(t)),
enemyAt(2, 90.0, 300.0, float(t)),
enemyAt(3, 180.0, 300.0, float(t)),
enemyAt(4, 270.0, 300.0, float(t)),
]))
check "hysteresis: wide arc exits tracking", m.phase == rpAcquire
proc testNoKnownEnemyStaysAcquire() =
var m = initAdaptiveMeleeRadar()
m.setExpectedEnemies(3)
var t = 0
var rate = 0.0
for _ in 0 ..< 20:
inc t
rate = m.computeScan(ws(t, 0.0, @[]))
check "gate: no known enemies -> always full spin",
m.phase == rpAcquire and rate == MaxRadarTurnRate
proc testExpectedDisabled() =
# -1 disables the gate: a single known enemy acquires even if more exist.
var m = initAdaptiveMeleeRadar()
var t = 0
for _ in 0 ..< FreshStreakTicks + 2:
inc t
discard m.computeScan(ws(t, 0.0, @[enemyAt(1, 0.0, 300.0, float(t))]))
check "gate: expectedEnemies = -1 does not block acquisition", m.phase == rpTrack
proc testCorpseIgnored() =
# A dead-but-unmarked enemy (unseen > CorpseTicks) must not keep the radar in
# acquisition, nor widen the arc.
var m = initAdaptiveMeleeRadar()
m.setExpectedEnemies(1)
var t = 0
for _ in 0 ..< FreshStreakTicks + 2:
inc t
discard m.computeScan(ws(t, 0.0, @[
enemyAt(1, 100.0, 300.0, float(t)),
enemyAt(2, 300.0, 300.0, float(t - 100)), # corpse, far bearing
]))
check "corpse: a long-unseen enemy is ignored and tracking is reached",
m.phase == rpTrack
check "corpse: the corpse does not widen the swept arc",
approx(m.lastSweptWidth, 2.0 * MarginDeg)
proc testCorpseExpectedGate() =
# expectedEnemies = 2 but only one LIVE enemy (the other is a corpse): the
# live count is 1, so the gate keeps the radar in acquisition.
var m = initAdaptiveMeleeRadar()
m.setExpectedEnemies(2)
var t = 0
for _ in 0 ..< FreshStreakTicks + 5:
inc t
discard m.computeScan(ws(t, 0.0, @[
enemyAt(1, 100.0, 300.0, float(t)),
enemyAt(2, 300.0, 300.0, float(t - 100)),
]))
check "corpse: the expected gate counts LIVE enemies only",
m.phase == rpAcquire
# ── driver ───────────────────────────────────────────────────────────────────
testClustered()
testStraddleZero()
testStraddleZeroNegative()
testSingleEnemy()
testEmpty()
testHalfCircle()
testNearFull()
testDuplicates()
testWrapExtremes()
testRateCapStatic()
testRateCapDynamicSweep()
testAcquireRateIsMax()
testAcquireToTrack()
testTrackSingleEnemySmallArc()
testStaleFallback()
testNewIdFallback()
testExpectedCountGate()
testWideArcFallback()
testWideArcExitAndEnterHysteresis()
testNoKnownEnemyStaysAcquire()
testExpectedDisabled()
testCorpseIgnored()
testCorpseExpectedGate()
if failures > 0:
echo "\n", failures, " check(s) FAILED"
quit(1)
echo "\nAll adaptive-radar checks passed."