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MEASURED LIVE (common_libs/tests/measure_fire_ghost_lag.py, 4 sessions, 1777 matched ghost spawns, both movers): the server dispatches a turn's fire AFTER our go() for that same turn, so a turn-T shot's energy drop first reaches our scan at turn T+1 — and a bullet takes its FIRST step during the turn it is fired, so the true bullet is already one whole bullet step (11-20 px) downrange. Both movers place the ghost at the SCANNED enemy position (where the bullet was born), so the whole ghost trajectory is the true one shifted one turn later and the arrival deadline is a full tick late. MEASURED: detection lag +1 tick on 100% of 1777 matched spawns; ghost-vs- observer displacement 19.06 px mean / 22.00 p90 (tfil) and 16.08 / 21.81 (strafe); arrival-deadline error 0.99 / 0.77 ticks. NOT a rendering artefact: the draw/advance order is correct (advanceBullets -> detectFires -> build). THE FIX: TR_FIRE_LAG (int, default 0 = today byte-for-byte) in the shared fire_tracker, applied by both movers at spawn: x = origin + dir*speed*lag. The deadline needs no separate change — both movers derive it from the ghost's own position, so a correct position gives a correct deadline. WITH IT: displacement 19.06 -> 5.37 px mean (the residue is the enemy's own <=8 px scan staleness) and the deadline error 0.99 -> 0.06 ticks. Guards: test_tfil_commit_env 77 -> 87 checks (default golden parity, exact n-step back-date, deadline shortens by exactly lag, junk/negative degrade to 0, reaped exactly one tick earlier); test_env_report + test_env_dotenv green. TR_FIRE_LAG registered in env_report + knownEnvNames + .env.example + docs/env_reference.md. Live A/B pre-registered in docs/movement_campaign.md (Batch 8) with its MDE stated up front; arms tools/ab/arms_fire_lag.txt. TR_FIRE_DIAG gains a per-round ROUND line (the tick->getTurn anchor) and a per-spawn SPAWN line (the ghost's drawn position).