2cc2a3bd87
- 30-tick cooldown after ghost-stuck/timeout ram exit prevents re-entry loop - enemy_tracker.update() skips dead bots to prevent same-tick scan resurrection - TFIL graphics cleared when ramming is active movement - [config] logs: white base with green-highlighted changes only - [ram:enter] logs trigger reason and key values on false→true transition - [death] and [target-invalid] logs retained for diagnostics
14 lines
441 B
Nim
14 lines
441 B
Nim
## Head-on gun: predict enemy stays at current position.
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## Simplest possible Gun implementation — baseline reference.
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import gun_harness/gun_interface
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type HeadOnGun* = object
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debugGraphics*: bool
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proc predict*(g: var HeadOnGun, state: WorldState, bulletSpeed: float): GunPrediction =
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GunPrediction(x: state.enemyX, y: state.enemyY)
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proc onResult*(g: var HeadOnGun, e: FeedbackEvent) =
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discard # analytical gun — no learning
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