Files
SirRoboGarage/common_libs/radars/melee_scan.nim
T
SirStone 2cc2a3bd87 fix(ModularBot): ram loop prevention, dead-target guards, cleaner logging
- 30-tick cooldown after ghost-stuck/timeout ram exit prevents re-entry loop
- enemy_tracker.update() skips dead bots to prevent same-tick scan resurrection
- TFIL graphics cleared when ramming is active movement
- [config] logs: white base with green-highlighted changes only
- [ram:enter] logs trigger reason and key values on false→true transition
- [death] and [target-invalid] logs retained for diagnostics
2026-09-20 20:44:45 +02:00

19 lines
659 B
Nim

## melee_scan.nim — Continuously spinning radar for melee.
## Always returns max radar turn rate so all enemies get scanned periodically.
## No state needed; stateless spin guarantees coverage regardless of enemy count.
import ../radar_harness/radar_interface
export radar_interface
const MaxRadarTurnRate* = 45.0 ## deg/tick — Tank Royale hard limit
type MeleeScanModule* = object
debugGraphics*: bool
proc initMeleeScan*(): MeleeScanModule = MeleeScanModule(debugGraphics: false)
proc computeScan*(m: MeleeScanModule, state: WorldState): float =
## Always spin at max rate — guarantees full arena coverage every 8 ticks.
MaxRadarTurnRate