254c7dc997
- Gun harness: virtual bullet tracker, rolling fitness, auto-selector - Guns: head-on, linear (extrapolation), circular (integrated formula), tsetlin machine (learning) - Movement: phantom meteor gravity engine (danger histograms, phantom bullets, fire detection) - Radar: harness + radar_lock adapter - Color-coded modules: turret/bullet color per gun, body per movement, scan per radar - Beats Target, SpinBot, Crazy, TrackFire in 10-round battles
14 lines
428 B
Nim
14 lines
428 B
Nim
## Head-on gun: predict enemy stays at current position.
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## Simplest possible Gun implementation — baseline reference.
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import gun_harness/gun_interface
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type HeadOnGun* = object
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discard
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proc predict*(g: var HeadOnGun, state: WorldState, bulletSpeed: float): GunPrediction =
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GunPrediction(x: state.enemyX, y: state.enemyY)
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proc onResult*(g: var HeadOnGun, e: FeedbackEvent) =
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discard # analytical gun — no learning
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