974528d5cf
Gun evaluation previously required a full end-to-end battle (Java server + battle runner + websocket IPC to 2 bot processes, 50 rounds, ~3.4 min) and yielded only ~300-900 REAL shots across 13 guns -- far too few to rank guns, which is why tuning needed many repetitions. VirtualTracker is already a pure function of (WorldState stream, gun list); the only reason it needed Java was where WorldState came from. So the range replays a seq[WorldState] through the SAME tracker: offline and online scores are the same metric by construction, not an approximation. ACCEPTANCE TEST (the point of the whole thing): record one live round, replay it offline, compare per-gun virtual hit rates. 12/12 deterministic guns match EXACTLY, reproduced twice. Tsetlin is compared separately because tmLearnOne calls rand(). Getting to 12/12 exposed two real ordering quirks in the live loop: run() calls go() before the aim/fire block, so tickBullets resolves against the NEXT tick's scan while the prediction used the previous one; and if the target dies during that go() the final tick's spawn+resolution is skipped entirely. The recorder emits an end marker for the second case. The 5th (selected-gun) predict call was verified to be a no-op. Measured cost: 8 fixtures (1770 ticks, ~92k virtual bullets, 13 guns) replay in 2.9 s, ~32k virtual bullets/s -- roughly 70x faster and 100x more samples than a live gauntlet. Also adds a per-tick WorldState recorder behind const RecordWorldState (default off, mirrors the ShotLog idiom) which records the state the bot ACTUALLY builds, staleness included, rather than true positions -- recording the latter would hand the guns perfect information and produce flattering scores. 9 new guard checks (33 total, all passing), including fixture round-trip, replay determinism, stationary->HeadOn 100%, constant-velocity->Linear>HeadOn, and the energy-threshold turner crossing at t=41.
116 lines
4.3 KiB
Nim
116 lines
4.3 KiB
Nim
## Task 3: acceptance test — prove the offline range reproduces the live
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## virtual-bullet metric, or the range is worthless.
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##
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## Steps:
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## 1. run ONE live ModularBot vs OscillatorBot round with the ModularBot
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## recorder ON (compiled in via `const RecordWorldState = true`),
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## 2. read the online per-gun virtual fitness from /tmp/gun_stats.jsonl,
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## 3. replay the recorded WorldState fixture offline through the same guns,
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## 4. compare.
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##
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## Tsetlin is stochastic (tmLearnOne calls rand(); its constructor calls
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## randomize()), so byte-identical replay is impossible for it. The 12
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## deterministic guns must match EXACTLY; Tsetlin is reported separately.
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##
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## Run with:
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## nim c -r common_libs/tests/acceptance_offline_vs_online.nim
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##
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## Requires TR_SERVER_JAR / TR_BATTLE_RUNNER (or the default dev paths below).
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import std/[json, os, strformat, strutils, math]
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import test_framework/test_framework
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import gun_harness/offline_range
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import range_guns
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const
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repoRoot = currentSourcePath().parentDir.parentDir.parentDir
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modularBotDir = repoRoot / "ModularBot_garage"
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adversaryDir = repoRoot / "common_libs" / "test_framework" / "adversaries" / "OscillatorBot"
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statsPath = "/tmp/gun_stats.jsonl"
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recordPath = "/tmp/worldstate_record.jsonl"
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serverJar = "/home/davide/Projects/tank-royale/server/build/libs/robocode-tankroyale-server-0.35.5-all.jar"
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runnerJar = "/home/davide/Projects/tank-royale/runner/examples/lib/robocode-tankroyale-runner.jar"
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const TsetlinId = 2
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proc lastOnlineRound(path: string): JsonNode =
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result = nil
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for line in lines(path):
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let s = line.strip()
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if s.len == 0: continue
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let node = parseJson(s)
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if node.hasKey("guns"): result = node
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proc main() =
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if not fileExists(serverJar) or not fileExists(runnerJar):
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echo "Skipping: TR JARs not found (server=", serverJar, ", runner=", runnerJar, ")"
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quit(0)
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if not fileExists(modularBotDir / "src" / "ModularBot.nim"):
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echo "Skipping: ModularBot source not found"
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quit(0)
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for p in [statsPath, recordPath]:
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if fileExists(p): removeFile(p)
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echo "=== live battle: ModularBot vs OscillatorBot, 1 round, max speed ==="
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let battle = runBattle(@[modularBotDir, adversaryDir], rounds = 1,
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timeout = 240000, maxSpeed = true)
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for res in battle.results:
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echo fmt" {res.name:<14} rank={res.rank} score={res.totalScore}"
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if not fileExists(recordPath):
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echo "FAIL: recorder produced no fixture (is RecordWorldState true?)"
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quit(1)
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if not fileExists(statsPath):
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echo "FAIL: no /tmp/gun_stats.jsonl"
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quit(1)
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let online = lastOnlineRound(statsPath)
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let fx = loadFixture(recordPath)
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let reports = replayFixture(fx, buildAllGunDrivers(), liveActual = true)
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# Map online stats by gun id.
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var onShots: array[13, int]
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var onHits: array[13, int]
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var onNames: array[13, string]
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for g in online["guns"]:
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let id = g["id"].getInt()
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if id >= 0 and id < 13:
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onShots[id] = g["vShots"].getInt()
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onHits[id] = g["vHits"].getInt()
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onNames[id] = g["name"].getStr()
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echo ""
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echo fmt"fixture: {recordPath} ticks={fx.states.len} enemyId={fx.enemyId} enemyDied={fx.enemyDied}"
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echo "online stats: /tmp/gun_stats.jsonl round ", online["round"].getInt()
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echo ""
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echo "gun online(vHits/vShots) offline(hits/shots) verdict"
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echo "-----------------------------------------------------------------------"
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var matches = 0
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var deterministic = 0
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for id in 0..<13:
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let r = reports[id]
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let match = r.hits == onHits[id] and r.shots == onShots[id]
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var verdict: string
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if id == TsetlinId:
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verdict = if match: "MATCH (stochastic)" else: "differs (stochastic, expected)"
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else:
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inc deterministic
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if match:
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inc matches
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verdict = "OK"
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else:
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verdict = "MISMATCH"
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echo fmt"{r.name:<12} {onHits[id]:>5}/{onShots[id]:<5} {r.hits:>5}/{r.shots:<5} {verdict}"
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echo ""
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echo fmt"deterministic guns matching exactly: {matches}/{deterministic}"
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if matches != deterministic:
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echo "VERDICT: FAIL — offline range does NOT reproduce the live metric."
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quit(1)
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echo "VERDICT: PASS — offline == online for all 12 deterministic guns."
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echo "(Tsetlin is stochastic and is allowed to differ.)"
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when isMainModule:
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main()
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