Files
SirRoboGarage/common_libs/movements/rammer.nim
T
SirStone fbf9414375 feat(ModularBot): rammer movement + averaged-lead gun, 12 guns
- Ram movement: drive straight at enemy (not wired, needs selector)
- Averaged-lead gun: mean of linear+circular+wall-bounce predictions
- 12 guns total, battle-tested

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-09-20 01:46:52 +02:00

32 lines
994 B
Nim

## Rammer movement — drive straight at enemy at max speed.
## Forward/backward optimization: if enemy is behind, reverse instead of U-turning.
import std/math
import gun_harness/gun_interface
import movement_harness/movement_interface
const MaxSpeed* = 8.0
type RammerModule* = object
discard
proc initRammer*(): RammerModule = RammerModule()
proc computeMove*(m: var RammerModule, ws: WorldState): MoveCommand =
let enemyBearing = arctan2(ws.enemyY - ws.selfY, ws.enemyX - ws.selfX) * (180.0 / PI)
# Delta from current heading to enemy bearing
var delta = enemyBearing - ws.selfHeading
while delta > 180.0: delta -= 360.0
while delta < -180.0: delta += 360.0
# If enemy is behind (|delta| > 90°), reverse to avoid U-turn
let (speed, turnDelta) =
if abs(delta) <= 90.0:
(MaxSpeed, delta)
else:
let backDelta = if delta > 0.0: delta - 180.0 else: delta + 180.0
(-MaxSpeed, backDelta)
(speed: speed, turnRate: turnDelta.clamp(-10.0, 10.0))