Files
SirRoboGarage/common_libs/tests/test_rack_membership.nim
T
SirStone 795a0e59fe BitBrain gun (id 16): Pattern-relative ADE+SBC aim corrector, default off
Wire the verified common_libs/bitbrain ADE+SBC library into ModularBot as a
fine-grained angular corrector on top of Pattern's prediction, the shape the
offline gate test measured (argmax readout over N correction classes).

- common_libs/guns/bitbrain_gun.nim: new gun. Input = the existing TMHorizon
  53 bits (tmhBaseBits + tmhLits); output = argmax class centre over
  +-TR_BITBRAIN_RANGE, applied by rotating the Pattern point around the shooter
  exactly as tmhApplyShift does. Label = the +h-tick fact from TmHorizonGun's
  own observation ring (never across a round). Prequential (defer + resolve).
  AD layer synthesised online for our binary inputs (center=0): heuristic
  cold-start thresholds + running-histogram ~1% percentile init + the library's
  adaptThresholds. Memory modes perRound (default, measured best) / retained /
  decay (periodic partial SBC wipe). Lazy network build + local RNG, so the
  default path builds nothing and consumes no global randomness.
- tm_horizon.nim: export tmhUpdateHistory and add tmhObservedAt (label seam).
- selector.nim: register BITBRAIN at rack id 16, default rmOff, in the SAME
  commit as the id and the wiring (the aed579b admission bug is not repeated).
- ModularBot.nim: id 16 wired through predict/spawn/onResult/resets/colors,
  arrays grown 16->17, spawn gated on rack admission, per-round/per-battle/
  target reset hooks.
- env_report.nim: report every TR_BITBRAIN_* knob + add names to the known set.
- tests: update the rack length literals; new test_bitbrain_registration
  (default-parity: off, lazy, global-RNG clean).

Guard counts unchanged: rack 48, tm_pattern_registration 20, vbullet_admit 12,
env_report 25, and the rest of the suite green.
2026-09-24 22:25:04 +02:00

309 lines
14 KiB
Nim

## Pure unit guard for the melee/1v1 rack-membership mechanism.
##
## No Java, no battle, no virtual bullets: the fitness windows are seeded
## directly so the selection is deterministic and fast. Covers:
## * mode filtering selects the right gun subset,
## * an EMPTY filtered set falls back to the full rack,
## * `TR_RACK_<GUN>` env overrides parse correctly (both / 1v1 / melee / off),
## * the shipped default is `onlyPattern` (Pattern admitted, all else `off`),
## * the revert override restores the old full rack,
## * an all-`both` membership reproduces the pre-change selection exactly.
##
## Run with plain:
## nim c -r common_libs/tests/test_rack_membership.nim
import std/[random, tables, os, strutils]
import gun_harness/gun_interface
import gun_harness/virtual_bullets
import gun_harness/selector
var failures = 0
proc check(name: string, ok: bool) =
if ok: echo "PASS: ", name
else: echo "FAIL: ", name; inc failures
proc recordHit(fw: var FitnessWindow, hit: bool) =
fw.hits[fw.head] = hit
fw.head = (fw.head + 1) mod WindowSize
inc fw.count
proc seedWindow(t: var VirtualTracker, targetId, gunId, binIdx, hits, misses: int) =
if targetId notin t.fitness:
t.fitness[targetId] = newSeq[GunFitness](t.numGuns)
var fw = addr t.fitness[targetId][gunId].bins[binIdx]
for _ in 0..<hits: recordHit(fw[], true)
for _ in 0..<misses: recordHit(fw[], false)
# ── mode derivation (server truth) ────────────────────────────────────────────
proc testModeFromEnemyCount() =
check "rackMode: 1 enemy alive -> 1v1",
rackMode(1) == rm1v1
check "rackMode: 2+ enemies alive -> melee",
rackMode(2) == rmMelee and rackMode(5) == rmMelee
check "rackMode: 0 enemies (should not occur) stays melee, matching the radar",
rackMode(0) == rmMelee
# ── pure filter ────────────────────────────────────────────────────────────────
proc testAdmittedGunsFiltering() =
# 0: both, 1: only1v1, 2: onlyMelee, 3: off
let mem = [rmBoth, rmOnly1v1, rmOnlyMelee, rmOff]
check "admittedGuns(1v1) keeps both + only1v1, drops onlyMelee/off",
admittedGuns(4, rm1v1, mem) == @[0, 1]
check "admittedGuns(melee) keeps both + onlyMelee, drops only1v1/off",
admittedGuns(4, rmMelee, mem) == @[0, 2]
proc testEmptyFilterFallsBackToFullRack() =
let allOff = [rmOff, rmOff, rmOff, rmOff]
check "admittedGuns: all-off rack degrades to the FULL rack (1v1)",
admittedGuns(4, rm1v1, allOff) == @[0, 1, 2, 3]
check "admittedGuns: all-off rack degrades to the FULL rack (melee)",
admittedGuns(4, rmMelee, allOff) == @[0, 1, 2, 3]
# A rack where only melee guns exist still falls back to all guns in 1v1.
let onlyMelee = [rmOnlyMelee, rmOnlyMelee]
check "admittedGuns: a rack with NO gun for the mode degrades to the full rack",
admittedGuns(2, rm1v1, onlyMelee) == @[0, 1]
proc testEmptyMembershipMeansNoFiltering() =
check "admittedGuns: an empty membership table filters nothing",
admittedGuns(3, rm1v1, []) == @[0, 1, 2]
check "rackAdmitted: an empty membership table admits every id",
rackAdmitted(0, rm1v1, []) and rackAdmitted(99, rmMelee, [])
proc testRackAdmitted() =
let mem = [rmBoth, rmOnly1v1, rmOff]
check "rackAdmitted: both is admitted in every mode",
rackAdmitted(0, rm1v1, mem) and rackAdmitted(0, rmMelee, mem)
check "rackAdmitted: only1v1 is admitted only in 1v1",
rackAdmitted(1, rm1v1, mem) and not rackAdmitted(1, rmMelee, mem)
check "rackAdmitted: off is never admitted",
not rackAdmitted(2, rm1v1, mem) and not rackAdmitted(2, rmMelee, mem)
check "rackAdmitted: negative id is never admitted",
not rackAdmitted(-1, rm1v1, mem)
# ── selection-level filtering ─────────────────────────────────────────────────
proc testSelectionFollowsMode() =
# gun0 50%, gun1 100% (1v1 only), gun2 100% (melee only).
var t = initTracker(3)
seedWindow(t, 7, 0, 0, 25, 25)
seedWindow(t, 7, 1, 0, 50, 0)
seedWindow(t, 7, 2, 0, 50, 0)
let mem = @[rmBoth, rmOnly1v1, rmOnlyMelee]
randomize(7)
var one: array[3, int]
for _ in 0..<100: inc one[t.bestGun(7, rackMode = rm1v1, membership = mem)]
var melee: array[3, int]
for _ in 0..<100: inc melee[t.bestGun(7, rackMode = rmMelee, membership = mem)]
check "selection: 1v1 rack only ever returns admitted guns {0,1}",
one[2] == 0 and one[0] + one[1] == 100
check "selection: 1v1 rack picks the only1v1 gun when it dominates",
one[1] == 100
check "selection: melee rack only ever returns admitted guns {0,2}",
melee[1] == 0 and melee[0] + melee[2] == 100
check "selection: melee rack picks the onlyMelee gun when it dominates",
melee[2] == 100
proc testSelectionEmptyFilterFallsBack() =
var t = initTracker(3)
seedWindow(t, 7, 0, 0, 10, 40) # 20%
seedWindow(t, 7, 1, 0, 50, 0) # 100%
seedWindow(t, 7, 2, 0, 10, 40) # 20%
let allOff = @[rmOff, rmOff, rmOff]
randomize(11)
var seen: array[3, int]
for _ in 0..<100: inc seen[t.bestGun(7, rackMode = rm1v1, membership = allOff)]
check "selection: an all-off rack still selects (falls back to full rack)",
seen[0] + seen[1] + seen[2] == 100
check "selection: the fallback still picks the best gun (gun 1)",
seen[1] == 100
# ── env parsing / defaults ────────────────────────────────────────────────────
proc clearRackEnv() =
for name in RackGunNames:
delEnv("TR_RACK_" & name)
proc testParseMembership() =
check "parse: 'both' -> rmBoth", parseRackMembership("both") == rmBoth
check "parse: '1v1' -> rmOnly1v1", parseRackMembership("1v1") == rmOnly1v1
check "parse: 'melee' -> rmOnlyMelee", parseRackMembership("melee") == rmOnlyMelee
check "parse: 'off' -> rmOff", parseRackMembership("off") == rmOff
check "parse: case/whitespace-insensitive",
parseRackMembership(" 1V1 ") == rmOnly1v1 and
parseRackMembership("MeLeE") == rmOnlyMelee
check "parse: empty -> shipped default rmBoth",
parseRackMembership("") == rmBoth
check "parse: unknown -> rmBoth (never fatal)",
parseRackMembership("banana") == rmBoth
proc testDefaultsOnlyPattern() =
clearRackEnv()
# SHIPPED DEFAULT: `onlyPattern`. Pattern (id 5) is `both`; every other gun is
# `off`. The selector mechanism is untouched, but the rack has one member.
const PatternId = 5
var exactlyOne = true
var admittedCount = 0
for i in 0..<RackGunNames.len:
if DefaultRackMembership[i] != rmOff:
inc admittedCount
if i != PatternId or DefaultRackMembership[i] != rmBoth: exactlyOne = false
check "defaults: the shipped table admits exactly one gun", admittedCount == 1
check "defaults: that one gun is PATTERN (id 5), in both racks",
exactlyOne and DefaultRackMembership[PatternId] == rmBoth
check "defaults: every non-Pattern gun is `off`",
DefaultRackMembership[0] == rmOff and DefaultRackMembership[1] == rmOff and
DefaultRackMembership[4] == rmOff and DefaultRackMembership[6] == rmOff and
DefaultRackMembership[12] == rmOff and DefaultRackMembership[13] == rmOff and
DefaultRackMembership[14] == rmOff
check "defaults: the default rack admits ONLY Pattern in 1v1",
admittedGuns(17, rm1v1, DefaultRackMembership) == @[PatternId]
check "defaults: the default rack admits ONLY Pattern in melee",
admittedGuns(17, rmMelee, DefaultRackMembership) == @[PatternId]
let loaded = loadRackMembership()
check "defaults: with a clean environment loadRackMembership() == shipped table",
loaded == DefaultRackMembership
check "defaults: RackGunNames covers the shipped 17-gun rack",
RackGunNames.len == 17 and DefaultRackMembership.len == 17
proc testFloorRespectsAdmission() =
## The FLOOR path (`bestRate <= 0` or below the floor rate) historically fell
## back to gun 0 (HeadOn). `chooseFromFit` returns `admitted[0]`, so with the
## onlyPattern default (HeadOn `off`) the floor must return Pattern, an
## ADMITTED gun — never the removed HeadOn.
var t = initTracker(15)
# HeadOn strong but `off`; every admitted gun cold, so bestRate == 0 -> floor.
seedWindow(t, 7, 0, 0, 50, 0)
var diag: SelectorDiag
let g = t.bestGun(7, addr diag, rackMode = rm1v1,
membership = DefaultRackMembership)
check "floor: fires when the only admitted gun has no data", diag.floorFired
check "floor: returns the ADMITTED gun (Pattern, id 5), NOT HeadOn", g == 5
# Same field, same floor, but with HeadOn admissible: it returns gun 0, which
# is exactly WHY HeadOn had to be removed for the floor to be safe.
var oldAll: array[15, RackMembership]
for i in 0..<15: oldAll[i] = rmBoth
var t2 = initTracker(15)
seedWindow(t2, 7, 0, 0, 0, 50) # HeadOn 0%, eligible (>= MinObs)
var d2: SelectorDiag
let gOld = t2.bestGun(7, addr d2, rackMode = rm1v1, membership = oldAll)
check "floor: with HeadOn admitted the old floor returns gun 0",
d2.floorFired and gOld == 0
# The LIVE path (`selectGun`) takes the same floor branch.
var t3 = initTracker(15)
seedWindow(t3, 7, 0, 0, 50, 0)
var d3: SelectorDiag
let gLive = t3.selectGun(7, tick = 0, diag = addr d3, rackMode = rm1v1,
membership = DefaultRackMembership)
check "floor: the live selectGun floor also returns Pattern",
d3.floorFired and gLive == 5
proc testRevertOverrideRestoresFullRack() =
## The documented one-liner: every TR_RACK_<GUN> back to `both` (TMPATTERN
## stays `off`). This must reproduce the old full rack without a rebuild.
clearRackEnv()
putEnv("TR_RACK_PATTERN", "both")
for name in RackGunNames:
if name != "TMPATTERN": putEnv("TR_RACK_" & name, "both")
let m = loadRackMembership()
var full = true
for i in 0..<RackGunNames.len:
let want = if i == 14: rmOff else: rmBoth
if m[i] != want: full = false
check "revert: the documented one-liner restores the all-`both` full rack", full
check "revert: 1v1 rack admits every gun again (TMPATTERN excluded)",
admittedGuns(17, rm1v1, m) == @[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 16]
clearRackEnv()
proc testEnvOverrides() =
clearRackEnv()
putEnv("TR_RACK_TSETLIN", "1v1")
putEnv("TR_RACK_DISPLACE", "melee")
putEnv("TR_RACK_HEADON", "off")
let m = loadRackMembership()
check "env: TR_RACK_TSETLIN=1v1 moves only Tsetlin (id 2)",
m[2] == rmOnly1v1
check "env: TR_RACK_DISPLACE=melee moves only Displace (id 9)",
m[9] == rmOnlyMelee
check "env: TR_RACK_HEADON=off removes only HeadOn (id 0)",
m[0] == rmOff
check "env: every untouched gun keeps its shipped default (off)",
m[1] == rmOff and m[3] == rmOff and m[13] == rmOff and m[14] == rmOff and
m[5] == rmBoth
putEnv("TR_RACK_KNN", "banana")
check "env: unknown values are ignored, not fatal",
loadRackMembership()[12] == rmBoth
clearRackEnv()
# ── parity: default path reproduces pre-change selection ─────────────────────
proc testDefaultReproducesPreChange() =
## The pre-change selector is `bestGun(t, id)` (empty membership). With the
## all-`both` default table and EITHER mode, the selection sequence must be
## identical, RNG draw for RNG draw.
var t = initTracker(5)
seedWindow(t, 7, 0, 0, 60, 40)
seedWindow(t, 7, 1, 0, 40, 60)
seedWindow(t, 7, 2, 0, 80, 20)
seedWindow(t, 7, 3, 0, 55, 45)
seedWindow(t, 7, 4, 0, 20, 80)
let allBoth = @[rmBoth, rmBoth, rmBoth, rmBoth, rmBoth]
randomize(1234)
var pre: seq[int]
for _ in 0..<300: pre.add t.bestGun(7)
randomize(1234)
var as1v1: seq[int]
for _ in 0..<300: as1v1.add t.bestGun(7, rackMode = rm1v1, membership = allBoth)
randomize(1234)
var asMelee: seq[int]
for _ in 0..<300: asMelee.add t.bestGun(7, rackMode = rmMelee, membership = allBoth)
check "parity: all-`both` membership reproduces pre-change selection (1v1)",
pre == as1v1
check "parity: all-`both` membership reproduces pre-change selection (melee)",
pre == asMelee
proc testDefaultReproducesPreChangeSelectGun() =
## Same parity check through the live hysteresis path (`selectGun`).
var t = initTracker(4)
seedWindow(t, 7, 0, 0, 60, 40)
seedWindow(t, 7, 1, 0, 70, 30)
seedWindow(t, 7, 2, 0, 40, 60)
seedWindow(t, 7, 3, 0, 50, 50)
let allBoth = @[rmBoth, rmBoth, rmBoth, rmBoth]
randomize(99)
var a = initTracker(4)
a = t
var pre: seq[int]
for tick in 0..<300: pre.add a.selectGun(7, tick = tick)
randomize(99)
var b = initTracker(4)
b = t
var post: seq[int]
for tick in 0..<300:
post.add b.selectGun(7, tick = tick, rackMode = rmMelee, membership = allBoth)
check "parity: selectGun with all-`both` membership is byte-identical",
pre == post
# ── driver ────────────────────────────────────────────────────────────────────
testModeFromEnemyCount()
testAdmittedGunsFiltering()
testEmptyFilterFallsBackToFullRack()
testEmptyMembershipMeansNoFiltering()
testRackAdmitted()
testSelectionFollowsMode()
testSelectionEmptyFilterFallsBack()
testParseMembership()
testDefaultsOnlyPattern()
testFloorRespectsAdmission()
testRevertOverrideRestoresFullRack()
testEnvOverrides()
testDefaultReproducesPreChange()
testDefaultReproducesPreChangeSelectGun()
if failures > 0:
echo "\n", failures, " check(s) FAILED"
quit(1)
echo "\nAll rack-membership checks passed."