Files
SirRoboGarage/DevControlBot_garage/DevControlBot/modules
SirStone caa096d6c9 Add radar lock and melee sweep to DevControlBot
The bot now drives its radar every tick. It still never moves and never
fires: body, turret and gun stay white ("not programmed"), while the
radar paints itself black at init to mark itself as working.

- modules/radar.nim replaces the earlier multi-module radar design with a
  single module holding the whole of it: target memory, mode selection
  and both commands
- two commands, picked from the only fact the bot is sure of (the API's
  getEnemyCount()): one enemy plus a target in hand -> LOCK, servo onto
  its bearing; anything else -> SWEEP at 45 deg/tick, the radar's physics
  cap, a full revolution every 8 ticks
- the lock turns by the delta to the target's bearing plus 5 deg PAST it,
  so the radar CROSSES the bearing every tick instead of settling on it.
  That crossing is what produces a fresh ScannedBotEvent every tick: a
  scan per tick, with no rescan to wait for. Turning by the bare error
  parks the radar on the bearing and the scans stop
- commandRadar() is called before go() on every path, so there is no idle
  branch to fall into and switching modes costs zero turns
- idea derived from ModularBot's radar (Apache-2.0) via common_libs/;
  common_libs/ is not edited in place
- AGENTS.md gains mermaid behaviour diagrams plus pointers to the physics
  and coordinate references
- version bumped to 1.1.0 in both DevControlBot.nimble and
  DevControlBot.json so the two agree

Compiled against robocode_tankroyale_botapi 1.0.7.
2026-10-04 16:22:42 +02:00
..