Files
SirRoboGarage/common_libs/test_framework/adversaries/RandomMover/src/RandomMover.nim
T
SirStone 63db0a4439 refactor: strip _garage suffix from adversarial test bots
Renames PatternMover_garage → PatternMover, RandomMover_garage → RandomMover,
WaveSurfer_garage → WaveSurfer. Updates all .json, .sh, .nimble, and config.nims
files to match TR Booter naming convention (directory name = bot name).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-09-20 10:50:32 +02:00

47 lines
1.3 KiB
Nim

# RandomMover — random speed/turn with persistence, head-on firing.
# Purpose: test guns against unpredictable movement.
import std/[math, os, random]
import tankroyale_botapi
const botJsonPath = currentSourcePath().parentDir / "RandomMover.json"
type RandomMover = ref object of Bot
currentSpeed: float
currentTurn: float
ticksUntilChange: int
proc newDirection(bot: RandomMover) =
bot.currentSpeed = rand(-8.0..8.0)
bot.currentTurn = rand(-10.0..10.0)
bot.ticksUntilChange = rand(10..20)
method onRoundStarted*(bot: RandomMover, e: RoundStartedEvent) =
randomize()
setAdjustGunForBodyTurn(true)
setAdjustRadarForBodyTurn(true)
setAdjustRadarForGunTurn(true)
newDirection(bot)
method onScannedBot*(bot: RandomMover, e: ScannedBotEvent) =
let bearing = directionTo(getX(), getY(), e.x, e.y)
let gunDelta = normalizeRelativeAngle(bearing - getGunDirection())
setGunTurnRate(gunDelta.clamp(-MAX_GUN_TURN_RATE, MAX_GUN_TURN_RATE))
if abs(gunDelta) < 10.0 and getGunHeat() <= 0.0:
discard setFire(1.0)
method run*(bot: RandomMover) =
while isRunning():
dec bot.ticksUntilChange
if bot.ticksUntilChange <= 0:
newDirection(bot)
setTargetSpeed(bot.currentSpeed)
setTurnRate(bot.currentTurn)
setRadarTurnRate(45.0)
go()
when isMainModule:
var bot = RandomMover()
start(bot, botJsonPath)