b509195ee9
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
110 lines
4.7 KiB
Nim
110 lines
4.7 KiB
Nim
## Assert-based tests for rewards.nim.
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## Run: nim c -r tests/test_rewards.nim
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import std/[math, strformat]
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import SAC_LSTM_Bot/rewards
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template check(cond: bool, msg: string) =
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if not cond:
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quit("FAIL: " & msg, 1)
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# ── computeReward ─────────────────────────────────────────────────────────────
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block damageInflicted:
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# p=1: 1.25 * (6*1 - 2) = 5 (lever 2 aggression mult, #59)
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check abs(computeReward(damageInflicted = 1.0) - 5.0) < 1e-9, "p=1 damage = +5"
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# p=3: 1.25 * (6*3 - 2) = 20
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check abs(computeReward(damageInflicted = 3.0) - 20.0) < 1e-9, "p=3 damage = +20"
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# low-power spam stays unprofitable: 1.25*(6*0.1-2) < 0
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check computeReward(damageInflicted = 0.1) < 0.0, "p=0.1 spam still negative"
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block damageReceived:
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# p_e=1: -(6*1 - 2) = -4 (unchanged by lever 2)
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check abs(computeReward(damageReceived = 1.0) - (-4.0)) < 1e-9, "p_e=1 received = -4"
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# p_e=3: -(6*3 - 2) = -16
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check abs(computeReward(damageReceived = 3.0) - (-16.0)) < 1e-9, "p_e=3 received = -16"
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block hitBonus:
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# flat +0.5 per landed shot: p=1 hit -> 5.0 + 0.5
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check abs(computeReward(damageInflicted = 1.0, hitCount = 1) - 5.5) < 1e-9,
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"p=1 hit = +5.5"
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# two hits in one step: 1.25*(6*2-2) + 2*0.5 = 12.5 + 1.0 = 13.5
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check abs(computeReward(damageInflicted = 2.0, hitCount = 2) - 13.5) < 1e-9,
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"two hits = +13.5"
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block ramTaken:
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# flat per victim collision (#59)
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check abs(computeReward(ramTakenCount = 1) - (-3.0)) < 1e-9, "ram taken x1 = -3"
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check abs(computeReward(ramTakenCount = 2) - (-6.0)) < 1e-9, "ram taken x2 = -6"
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block chargeDeterrent:
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# zero-damage case at half threshold depth: -2 * (1 - 0.06/0.12) = -1
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let rHalf = computeReward(enemyDistFrac = 0.06)
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check abs(rHalf - (-1.0)) < 1e-9, "charge at frac 0.06 = -1"
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# at zero distance: full ceiling
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check abs(computeReward(enemyDistFrac = 0.0) - (-2.0)) < 1e-9, "charge at frac 0 = -2"
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# at/beyond threshold and no-contact sentinel: no penalty
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check abs(computeReward(enemyDistFrac = 0.12)) < 1e-9, "at threshold = 0"
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check abs(computeReward(enemyDistFrac = 0.5)) < 1e-9, "beyond threshold = 0"
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check abs(computeReward(enemyDistFrac = 2.0)) < 1e-9, "no-contact sentinel = 0"
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# suppressed while dealing damage that step (fighting back at close range is fine)
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let rFight = computeReward(damageInflicted = 1.0, enemyDistFrac = 0.06)
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check abs(rFight - 5.0) < 1e-9, "dealing damage cancels charge penalty"
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block wallHit:
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check abs(computeReward(wallHitTicks = 1) - (-5.0)) < 1e-9, "1 wall tick = -5"
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block wastedShot:
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# p=2: -0.1 * 2 = -0.2
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check abs(computeReward(wastedShotPower = 2.0) - (-0.2)) < 1e-9, "missed p=2 = -0.2"
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block winLoss:
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# terminal terms stay dominant over shaping (#59 scale discipline)
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check abs(computeReward(win = true) - 20.0) < 1e-9, "win = +20"
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check abs(computeReward(loss = true) - (-10.0)) < 1e-9, "loss = -10"
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# ── RewardNormalizer cold start ───────────────────────────────────────────────
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block coldStart:
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var rn: RewardNormalizer
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# 0 samples
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let v0 = rn.normalize(99.0)
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check not isNaN(v0), "0 samples: not NaN"
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check classify(v0) != fcInf and classify(v0) != fcNegInf, "0 samples: not inf"
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check abs(v0) < 1e-9, "0 samples: returns 0"
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# 1 sample (variance undefined)
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rn.update(5.0)
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let v1 = rn.normalize(5.0)
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check not isNaN(v1), "1 sample: not NaN"
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check classify(v1) != fcInf and classify(v1) != fcNegInf, "1 sample: not inf"
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check abs(v1) < 1e-9, "1 sample: returns 0"
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# ── Running normalization convergence ─────────────────────────────────────────
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block convergence:
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var rn: RewardNormalizer
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# Feed 1000 identical samples of 5.0 — mean=5.0, std=0 → normalizer returns ~0
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for _ in 0 ..< 1000:
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rn.update(5.0)
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let v = rn.normalize(5.0)
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check not isNaN(v), "convergence: not NaN"
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check classify(v) != fcInf and classify(v) != fcNegInf, "convergence: not inf"
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# (5 - 5) / (0 + eps) = 0
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check abs(v) < 1e-6, "convergence to mean: normalized ≈ 0"
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block knownMeanStd:
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# Insert samples -1 and +1 repeatedly → mean=0, std=1
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var rn: RewardNormalizer
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for _ in 0 ..< 500:
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rn.update(-1.0)
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rn.update( 1.0)
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# normalize(1.0) ≈ (1 - 0) / (1 + eps) ≈ 1
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let vPos = rn.normalize(1.0)
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check abs(vPos - 1.0) < 1e-4, &"normalize(+1) ≈ +1, got {vPos}"
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let vNeg = rn.normalize(-1.0)
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check abs(vNeg - (-1.0)) < 1e-4, &"normalize(-1) ≈ -1, got {vNeg}"
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let vMid = rn.normalize(0.0)
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check abs(vMid) < 1e-4, &"normalize(0) ≈ 0, got {vMid}"
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echo "test_rewards: all passed"
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