SirStone
  • Joined on 2025-05-04
SirStone closed issue SirStone/SirRoboGarage#94 2026-08-28 21:13:25 +02:00
Persistence v2: fitness header, best-gating, atomic writes, binary-dir location
SirStone closed issue SirStone/SirRoboGarage#93 2026-08-28 21:13:24 +02:00
Champion transport carries fitness
SirStone closed issue SirStone/SirRoboGarage#92 2026-08-28 21:13:23 +02:00
Spec: EvoBot round-end checkpointing — best-so-far per-enemy weights
SirStone commented on issue SirStone/SirRoboGarage#94 2026-08-28 21:13:21 +02:00
Persistence v2: fitness header, best-gating, atomic writes, binary-dir location

Superseded — dropping per-enemy weights, pivoting to global-only weights + improved GA/network.

SirStone commented on issue SirStone/SirRoboGarage#95 2026-08-28 21:13:21 +02:00
Round-end checkpoint wiring

Superseded — dropping per-enemy weights, pivoting to global-only weights + improved GA/network.

SirStone commented on issue SirStone/SirRoboGarage#93 2026-08-28 21:13:20 +02:00
Champion transport carries fitness

Superseded — dropping per-enemy weights, pivoting to global-only weights + improved GA/network.

SirStone commented on issue SirStone/SirRoboGarage#92 2026-08-28 21:13:19 +02:00
Spec: EvoBot round-end checkpointing — best-so-far per-enemy weights

Superseded — dropping per-enemy weights, pivoting to global-only weights + improved GA/network.

SirStone closed issue SirStone/SirRoboGarage#74 2026-08-28 20:50:59 +02:00
Evo_Bot implementation design decisions
SirStone closed issue SirStone/SirRoboGarage#88 2026-08-28 20:50:59 +02:00
EvoBot weight checkpointing: never lose the best per-enemy weights
SirStone closed issue SirStone/SirRoboGarage#61 2026-08-28 20:50:58 +02:00
Evo_Bot — neuroevolution gun that adapts to enemy movement
SirStone commented on issue SirStone/SirRoboGarage#88 2026-08-28 20:50:55 +02:00
EvoBot weight checkpointing: never lose the best per-enemy weights

All 3 checkpointing decision tickets closed, no fog remaining. Map complete. Closing.

SirStone commented on issue SirStone/SirRoboGarage#61 2026-08-28 20:50:54 +02:00
Evo_Bot — neuroevolution gun that adapts to enemy movement

All architecture decisions resolved. Fog graduated to map #74 (also complete). Closing.

SirStone commented on issue SirStone/SirRoboGarage#74 2026-08-28 20:50:54 +02:00
Evo_Bot implementation design decisions

All 5 design decision tickets closed. Map complete. Closing.

SirStone commented on issue SirStone/SirRoboGarage#5 2026-08-28 09:36:21 +02:00
Action space mapping

Duplicate of #6

SirStone closed issue SirStone/SirRoboGarage#97 2026-08-27 23:04:21 +02:00
fix: persistent bot thread to eliminate ORC heap corruption
SirStone closed issue SirStone/SirRoboGarage#98 2026-08-27 23:04:21 +02:00
fix: add receive timeout to WebSocket to prevent silent hangs
SirStone commented on issue SirStone/SirRoboGarage#98 2026-08-27 23:04:20 +02:00
fix: add receive timeout to WebSocket to prevent silent hangs

Fixed in v1.0.2. Added 30s SO_RCVTIMEO on WebSocket socket via stdlib timeout overload. 5 consecutive timeouts trigger disconnect. Validated with 3-round battle test — no false positives during…

SirStone commented on issue SirStone/SirRoboGarage#97 2026-08-27 23:04:19 +02:00
fix: persistent bot thread to eliminate ORC heap corruption

Fixed in v1.0.2. Bot thread is now persistent across rounds — created once, waits on a channel between rounds. All fixed-array workarounds removed, normal seq/string restored. Validated with…

SirStone opened issue SirStone/SirRoboGarage#98 2026-08-27 22:45:23 +02:00
fix: add receive timeout to WebSocket to prevent silent hangs
SirStone opened issue SirStone/SirRoboGarage#97 2026-08-27 22:45:20 +02:00
fix: persistent bot thread to eliminate ORC heap corruption