2026-09-03 - 2026-10-03
Overview
30 Issues closed from 1 user
Closed
#177 Build ModularBot_garage skeleton
Closed
#178 Battle test ModularBot against varied enemies
Closed
#174 Implement oscillator movement module
Closed
#175 Define Radar trait and implement radar harness
Closed
#176 Wrap radar_lock as radar module
Closed
#171 Implement circular gun module
Closed
#172 Extract and adapt Tsetlin Machine as gun module
Closed
#173 Define Movement trait and implement movement harness
Closed
#168 Implement gun selection logic
Closed
#169 Implement head-on gun module
Closed
#170 Implement linear gun module
Closed
#166 Define Gun trait and WorldState type in Nim
Closed
#167 Implement virtual bullet tracker in harness
Closed
#163 Decide geometric would-have-hit error signal
Closed
#162 Decide input encoding for enemy velocity
Closed
#161 Decide test adversary — wall bot or spinner for training
Closed
#160 Research bullet mechanics — speed, travel time, lead angle formula
Closed
#164 Research existing lead-targeting code in repo
Closed
#147 SNNBot: SNN-aimed gun against stationary target
Closed
#158 Implement SuperSpike learning rule in SNNBot
Closed
#157 Research PC-SNN as backup learning algorithm
Closed
#156 Research SuperSpike learning rule for SNNBot gun aiming
Closed
#155 Prototype reward-modulated STDP learner
Closed
#153 Set up integration test for SNNBot
Closed
#152 Prototype SNN core and aiming loop
Closed
#151 Decide debug overlay layout and content
Closed
#150 Decide learning loop structure
Closed
#154 Prototype hill-climbing learner
Closed
#148 Research Tank Royale debug drawing API
Closed
#149 Research aimTo() mechanics — gun turn limits and API
39 Issues created by 1 user
Opened
#147 SNNBot: SNN-aimed gun against stationary target
Opened
#148 Research Tank Royale debug drawing API
Opened
#149 Research aimTo() mechanics — gun turn limits and API
Opened
#150 Decide learning loop structure
Opened
#151 Decide debug overlay layout and content
Opened
#152 Prototype SNN core and aiming loop
Opened
#153 Set up integration test for SNNBot
Opened
#154 Prototype hill-climbing learner
Opened
#155 Prototype reward-modulated STDP learner
Opened
#156 Research SuperSpike learning rule for SNNBot gun aiming
Opened
#157 Research PC-SNN as backup learning algorithm
Opened
#158 Implement SuperSpike learning rule in SNNBot
Opened
#159 SNNBot: lead-predicted aiming against moving targets
Opened
#160 Research bullet mechanics — speed, travel time, lead angle formula
Opened
#161 Decide test adversary — wall bot or spinner for training
Opened
#162 Decide input encoding for enemy velocity
Opened
#163 Decide geometric would-have-hit error signal
Opened
#164 Research existing lead-targeting code in repo
Opened
#165 ModularBot — Modular multi-gun bot with pluggable harnesses
Opened
#166 Define Gun trait and WorldState type in Nim
Opened
#167 Implement virtual bullet tracker in harness
Opened
#168 Implement gun selection logic
Opened
#169 Implement head-on gun module
Opened
#170 Implement linear gun module
Opened
#171 Implement circular gun module
Opened
#172 Extract and adapt Tsetlin Machine as gun module
Opened
#173 Define Movement trait and implement movement harness
Opened
#174 Implement oscillator movement module
Opened
#175 Define Radar trait and implement radar harness
Opened
#176 Wrap radar_lock as radar module
Opened
#177 Build ModularBot_garage skeleton
Opened
#178 Battle test ModularBot against varied enemies
Opened
#179 T1: Tracer bullet — Gun harness + head-on gun + bot skeleton
Opened
#180 T2: Add linear gun module
Opened
#181 T3: Add circular gun module
Opened
#182 T4: Add movement harness + oscillator module
Opened
#183 T5: Add radar harness + wrap radar_lock
Opened
#184 T6: Extract Tsetlin Machine as gun module
Opened
#185 T7: Battle test ModularBot against varied enemies