tune(SNNBot): restore P3 + patience config with improved encoding
Set currentFirePower=3.0, bulletSpeed=P3_SPEED (11.0), PATIENCE_TICKS=15. Fire gate: strict 3° post-warmup, loose 5° cold-start. Thermometer speed encoding (bits 36-43) unchanged. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -48,7 +48,7 @@ const
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P1_SPEED = 17.0 # bullet speed for P1 (20 - 3*1)
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P1_SPEED = 17.0 # bullet speed for P1 (20 - 3*1)
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P2_SPEED = 14.0 # bullet speed for P2 (20 - 3*2)
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P2_SPEED = 14.0 # bullet speed for P2 (20 - 3*2)
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COLD_K = 3 # exemplars needed before leaving cold start
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COLD_K = 3 # exemplars needed before leaving cold start
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PATIENCE_TICKS = 5 # min ticks before firing
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PATIENCE_TICKS = 15 # min ticks before firing
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# ── SNN types ─────────────────────────────────────────────────────────────────
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# ── SNN types ─────────────────────────────────────────────────────────────────
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@@ -293,9 +293,9 @@ method onRoundStarted*(bot: SNNBot, e: RoundStartedEvent) =
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bot.bulletsHit = 0
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bot.bulletsHit = 0
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bot.hitRateEMA = 0.5 # optimistic start
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bot.hitRateEMA = 0.5 # optimistic start
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bot.powerChangeCounter = 0
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bot.powerChangeCounter = 0
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bot.currentFirePower = 2.0
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bot.currentFirePower = 3.0
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bot.bulletSpeed = P2_SPEED
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bot.bulletSpeed = P3_SPEED
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bot.lastBulletSpeed = P2_SPEED
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bot.lastBulletSpeed = P3_SPEED
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bot.lastEnemyX = 0.0
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bot.lastEnemyX = 0.0
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bot.lastEnemyY = 0.0
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bot.lastEnemyY = 0.0
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bot.lastAbsBearing = 0.0
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bot.lastAbsBearing = 0.0
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@@ -427,13 +427,14 @@ method run*(bot: SNNBot) =
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aimTo(bot.targetAngle, gunDir)
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aimTo(bot.targetAngle, gunDir)
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let err = abs(normalizeRelativeAngle(bot.targetAngle - gunDir))
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let err = abs(normalizeRelativeAngle(bot.targetAngle - gunDir))
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# Fire gate: P1 volume strategy — 5° gate, fire after minimal patience
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# Fire gate: strict 3° after warmup, loose 5° during cold start
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let energy = getEnergy()
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let energy = getEnergy()
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let warmedUp = bot.res.count >= COLD_K and bot.roundTick >= PATIENCE_TICKS
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let warmedUp = bot.res.count >= COLD_K and bot.roundTick >= PATIENCE_TICKS
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let readyToFire = err < 5.0 and energy >= ENERGY_GUARD and (bot.roundTick >= PATIENCE_TICKS or warmedUp)
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let gateAngle = if warmedUp: 3.0 else: 5.0
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let readyToFire = err < gateAngle and energy >= ENERGY_GUARD and bot.roundTick >= PATIENCE_TICKS
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if readyToFire:
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if readyToFire:
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bot.lastBulletSpeed = P2_SPEED
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bot.lastBulletSpeed = P3_SPEED
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discard setFire(2.0)
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discard setFire(3.0)
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bot.phase = EVALUATE
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bot.phase = EVALUATE
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else:
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else:
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discard setFire(0.0)
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discard setFire(0.0)
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