fix(SNNBot): hold aim when error is within dead zone
Adds aim-lock mechanism to prevent re-running forward() pass during DECIDE when the error is already within 1.5° dead zone. Lock is set in EVALUATE when error < 1.5°, reusing the previous targetAngle in DECIDE. Lock releases on fresh enemy scan or when error exceeds threshold, eliminating the ±0.9° wobble from input pattern drift. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -215,6 +215,7 @@ type
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velSpeed: float64 # speed (units/tick) from last scan delta
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velSpeed: float64 # speed (units/tick) from last scan delta
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lastDecideGunDir: float # gun heading captured at DECIDE time for EVALUATE
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lastDecideGunDir: float # gun heading captured at DECIDE time for EVALUATE
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lastBinInput: BitVec80 # DECIDE-time binary input, reused in EVALUATE
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lastBinInput: BitVec80 # DECIDE-time binary input, reused in EVALUATE
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aimLocked: bool # when true, skip forward() and reuse targetAngle
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# ── aimTo helper ──────────────────────────────────────────────────────────────
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# ── aimTo helper ──────────────────────────────────────────────────────────────
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@@ -254,6 +255,7 @@ method onScannedBot*(bot: SNNBot, e: ScannedBotEvent) =
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bot.enemyBearing = directionTo(bx, by, e.x, e.y)
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bot.enemyBearing = directionTo(bx, by, e.x, e.y)
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bot.enemyDist = distanceTo(bx, by, e.x, e.y)
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bot.enemyDist = distanceTo(bx, by, e.x, e.y)
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bot.hasContact = true
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bot.hasContact = true
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bot.aimLocked = false # release lock on fresh enemy scan
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if bot.hasLastPos:
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if bot.hasLastPos:
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let dx = e.x - bot.lastEnemyX
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let dx = e.x - bot.lastEnemyX
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let dy = e.y - bot.lastEnemyY
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let dy = e.y - bot.lastEnemyY
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@@ -273,6 +275,7 @@ method onRoundStarted*(bot: SNNBot, e: RoundStartedEvent) =
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bot.velSpeed = 0.0
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bot.velSpeed = 0.0
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bot.phase = DECIDE
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bot.phase = DECIDE
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bot.tick = 0
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bot.tick = 0
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bot.aimLocked = false
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setTargetSpeed(0.0)
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setTargetSpeed(0.0)
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setTurnRate(0.0)
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setTurnRate(0.0)
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@@ -335,6 +338,7 @@ method run*(bot: SNNBot) =
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case bot.phase
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case bot.phase
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of DECIDE:
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of DECIDE:
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if not bot.aimLocked:
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let relBearing = normalizeRelativeAngle(bot.enemyBearing - gunDir)
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let relBearing = normalizeRelativeAngle(bot.enemyBearing - gunDir)
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bot.lastRelBearing = relBearing
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bot.lastRelBearing = relBearing
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when USE_RESERVOIR:
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when USE_RESERVOIR:
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@@ -404,18 +408,28 @@ method run*(bot: SNNBot) =
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let aimErr = abs(normalizeRelativeAngle(aimRaw - correctAngle))
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let aimErr = abs(normalizeRelativeAngle(aimRaw - correctAngle))
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if aimErr > 1.5:
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if aimErr > 1.5:
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bot.res.learn(bot.lastBinInput, correctAngle)
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bot.res.learn(bot.lastBinInput, correctAngle)
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bot.aimLocked = false # error still large, keep recomputing
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else:
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bot.aimLocked = true # error within dead zone, freeze aim
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else:
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else:
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# Cold start: always learn
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# Cold start: always learn
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bot.res.learn(bot.lastBinInput, correctAngle)
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bot.res.learn(bot.lastBinInput, correctAngle)
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bot.aimLocked = false
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let aimErr = if aimRaw >= 0.0: abs(normalizeRelativeAngle(aimRaw - correctAngle)) else: -1.0
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let aimErr = if aimRaw >= 0.0: abs(normalizeRelativeAngle(aimRaw - correctAngle)) else: -1.0
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echo "RES tick=" & $bot.tick &
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echo "RES tick=" & $bot.tick &
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" aim=" & (if aimRaw >= 0.0: formatFloat(aimRaw, ffDecimal, 1) else: "cold") &
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" aim=" & (if aimRaw >= 0.0: formatFloat(aimRaw, ffDecimal, 1) else: "cold") &
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" correct=" & formatFloat(correctAngle, ffDecimal, 1) &
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" correct=" & formatFloat(correctAngle, ffDecimal, 1) &
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" err=" & (if aimRaw >= 0.0: formatFloat(aimErr, ffDecimal, 1) else: "n/a") &
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" err=" & (if aimRaw >= 0.0: formatFloat(aimErr, ffDecimal, 1) else: "n/a") &
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" exemplars=" & $bot.res.count
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" exemplars=" & $bot.res.count &
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" lock=" & (if bot.aimLocked: "ON" else: "OFF")
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else:
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else:
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let err = abs(normalizeRelativeAngle(gunDir - bot.enemyBearing))
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let err = abs(normalizeRelativeAngle(gunDir - bot.enemyBearing))
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bot.snn.superSpikeUpdate(bot.lastSpikes, bot.lastVSnap, bot.snn.preTrace, targetRel)
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bot.snn.superSpikeUpdate(bot.lastSpikes, bot.lastVSnap, bot.snn.preTrace, targetRel)
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# Aim lock: freeze when error within 1.5° threshold
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if err < 1.5:
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bot.aimLocked = true
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else:
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bot.aimLocked = false
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# Compute verbose logging metrics
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# Compute verbose logging metrics
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var spikeCount = 0
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var spikeCount = 0
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var maxV = 0.0
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var maxV = 0.0
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@@ -432,7 +446,7 @@ method run*(bot: SNNBot) =
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for w in bot.snn.wCos:
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for w in bot.snn.wCos:
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meanWout += abs(w)
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meanWout += abs(w)
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meanWout /= float(2 * N_HID)
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meanWout /= float(2 * N_HID)
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echo "tick=" & $bot.tick & " err=" & formatFloat(err, ffDecimal, 1) & "° infer_spk=" & $spikeCount & "/" & $(N_INFER * N_HID) & " maxV=" & formatFloat(maxV, ffDecimal, 3) & " |wih|=" & formatFloat(meanWih, ffDecimal, 4) & " |wOut|=" & formatFloat(meanWout, ffDecimal, 4) & " sin=" & formatFloat(bot.snn.lastSinOut, ffDecimal, 3) & " cos=" & formatFloat(bot.snn.lastCosOut, ffDecimal, 3) & " snnAngle=" & formatFloat(bot.snn.lastSnnAngle, ffDecimal, 1)
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echo "tick=" & $bot.tick & " err=" & formatFloat(err, ffDecimal, 1) & "° infer_spk=" & $spikeCount & "/" & $(N_INFER * N_HID) & " maxV=" & formatFloat(maxV, ffDecimal, 3) & " |wih|=" & formatFloat(meanWih, ffDecimal, 4) & " |wOut|=" & formatFloat(meanWout, ffDecimal, 4) & " sin=" & formatFloat(bot.snn.lastSinOut, ffDecimal, 3) & " cos=" & formatFloat(bot.snn.lastCosOut, ffDecimal, 3) & " snnAngle=" & formatFloat(bot.snn.lastSnnAngle, ffDecimal, 1) & " lock=" & (if bot.aimLocked: "ON" else: "OFF")
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bot.phase = DECIDE
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bot.phase = DECIDE
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# Radar lock
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# Radar lock
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