j135 draw-only geometry overlay (TR_GEO_DEBUG) + global debug-draw switch (TR_DEBUG_DRAW)

This commit is contained in:
2026-09-26 14:29:46 +02:00
parent 3903ec71b4
commit fd34e4ae4a
4 changed files with 438 additions and 7 deletions
+30 -7
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@@ -44,6 +44,7 @@ import targeting/enemy_tracker
import targeting/target_selector
import env_report
import vbullet_draw
import geo_overlay
const botJsonPath = currentSourcePath().parentDir / "ModularBot.json"
const DebugVBullets = false
@@ -176,6 +177,19 @@ let VBulletDebugOn = vBulletDebugEnabled()
let VBulletDebugMax = vBulletDebugMaxBullets()
let VBulletDebugGun = resolveGunFilter(getEnv(VBulletDebugGunEnv, ""), GunNames)
## ── global debug-draw switch (TR_DEBUG_DRAW, default ON) ───────────────────
## When 0/false/no/off, every mover is built with `debugGraphics = false` and
## the virtual-bullet overlay is skipped, so nothing but the (independent,
## default-off) TR_GEO_DEBUG geometry overlay is left on screen. When on, every
## per-element knob behaves exactly as before.
let DebugDrawOn = debugDrawEnabled()
## ── geometry overlay (TR_GEO_DEBUG, default OFF) ───────────────────────────
## Draw-only visual aid (see `geo_overlay.nim`): the two bots as the endpoints
## of a circle diameter, each heading line, and each line's intersection points
## with the circle. No decision, movement or gun change.
let GeoDebugOn = geoDebugEnabled()
const
CLR_GUN = "\e[33m" # yellow
CLR_MOVE = "\e[36m" # cyan
@@ -1357,7 +1371,7 @@ method run*(bot: ModularBot) =
of BitBrainId: bot.bitbrain.onResult(fe)
else: discard
if fe.hit: inc bot.virtualHits else: inc bot.virtualMiss
if VBulletDebugOn:
if DebugDrawOn and VBulletDebugOn:
resolvedMarks.add VbResolved(
gunId: gunId, aimX: fe.prediction.x, aimY: fe.prediction.y,
actualX: fe.actualX, actualY: fe.actualY, hit: fe.hit)
@@ -1440,12 +1454,19 @@ method run*(bot: ModularBot) =
setGunTurnRate(normDelta)
# Virtual-bullet overlay (default off). Drawn AFTER selection so the
# default "selected gun only" filter uses this tick's choice.
if VBulletDebugOn:
# Virtual-bullet overlay (default off; suppressed by TR_DEBUG_DRAW=0).
# Drawn AFTER selection so the default "selected gun only" filter uses
# this tick's choice.
if DebugDrawOn and VBulletDebugOn:
discard drawVirtualBullets(bot.tracker, resolvedMarks, selectedGun,
VBulletDebugGun, VBulletDebugMax, GunNames)
# Geometry overlay (TR_GEO_DEBUG, default off). Independent of
# TR_DEBUG_DRAW: this is the one thing left when debug drawing is off.
if GeoDebugOn:
discard drawGeoOverlay(ws.selfX, ws.selfY, ws.selfHeading,
ws.enemyX, ws.enemyY, ws.enemyHeading)
# Emit exactly one config line per tick, at the END of the tick, so the gun
# field reflects the selection made above rather than the previous tick's.
if bot.cfgDirty:
@@ -1490,9 +1511,9 @@ when isMainModule:
bitbrain: initBitBrainGun(),
radar: RadarLockModule(),
meleeRadar: initAdaptiveMeleeRadar(),
mover: TFILModule(debugGraphics: true),
ringMover: TFILRingModule(debugGraphics: true),
strafeMover: StrafeModule(debugGraphics: true),
mover: TFILModule(debugGraphics: DebugDrawOn),
ringMover: TFILRingModule(debugGraphics: DebugDrawOn),
strafeMover: StrafeModule(debugGraphics: DebugDrawOn),
surfMover: initWaveSurfer(),
learnedMover: initLearnedSurfer(),
rammer: initRammer(),
@@ -1512,6 +1533,8 @@ when isMainModule:
vBulletDebugGun: getEnv(VBulletDebugGunEnv, ""),
vBulletDebugMax: VBulletDebugMax,
recordWorldState: RecordWorldState,
geoDebug: GeoDebugOn,
debugDraw: DebugDrawOn,
radarForceSpin: RadarForceSpin,
radarScanLog: RadarScanLog,
radarScanLogPath: RadarScanLogPath,
+7
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@@ -33,6 +33,7 @@ import guns/tm_horizon
import guns/bitbrain_gun
import guns/pattern_matcher
import vbullet_draw
import geo_overlay
const EnvReportEnableEnvVar* = "TR_ENV_REPORT"
@@ -49,6 +50,8 @@ type
vBulletDebugGun*: string
vBulletDebugMax*: int
recordWorldState*: bool
geoDebug*: bool
debugDraw*: bool
radarForceSpin*: bool
radarScanLog*: bool
radarScanLogPath*: string
@@ -209,6 +212,9 @@ proc printEffectiveValues(ctx: EnvReportContext) =
sourceOf(VBulletDebugGunEnv))
emit("TR_VBULLET_DEBUG_MAX", $ctx.vBulletDebugMax,
sourceOf(VBulletDebugMaxEnv))
# global debug-draw switch (default on) + the draw-only geometry overlay
emit(DebugDrawEnv, onOff(ctx.debugDraw), sourceOfPresence(DebugDrawEnv))
emit(GeoDebugEnv, onOff(ctx.geoDebug), sourceOfPresence(GeoDebugEnv))
emit("TR_POWER_LOG", onOff(ctx.powerLog), sourceOfPresence("TR_POWER_LOG"))
emit("TR_RESULT_LOG", onOff(ctx.resultLog), sourceOf("TR_RESULT_LOG"))
emit("TR_RECORD_WORLDSTATE", onOff(ctx.recordWorldState),
@@ -488,6 +494,7 @@ proc knownEnvNames*(): seq[string] =
"TR_RADAR_FORCE_SPIN", "TR_RADAR_SCANLOG", "TR_RADAR_SCAN_LOG_PATH",
"TR_TRACKER_PROBE", "TR_TRACKER_PROBE_PATH", "TR_VBULLET_ADMIT_ONLY",
VBulletDebugEnv, VBulletDebugGunEnv, VBulletDebugMaxEnv,
DebugDrawEnv, GeoDebugEnv,
"TR_POWER_LOG",
"TR_RESULT_LOG",
# the .env loader's own environment hook (TR_ENV_FILE names the file)
+225
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@@ -0,0 +1,225 @@
## Geometry overlay (TR_GEO_DEBUG) — a DRAW-ONLY visual aid.
##
## No decision, no movement, no gun change: this module only emits SVG for the
## GUI. DEFAULT OFF, so the shipped bot is byte-for-byte unchanged. It exists so
## the owner can reason about a specific piece of geometry:
##
## * the two bots are the endpoints of a DIAMETER, so both lie exactly on the
## circle (centre = midpoint, radius = distance / 2);
## * a line along OUR heading through our position;
## * a line along the ENEMY heading through the enemy position;
## * the intersection points of each line with the circle, marked. A line
## through a point that is ON the circle meets it twice — the bot itself and
## ONE OTHER point — and the OTHER point is drawn visually distinct (that is
## the one worth looking at). A tangent line's two points coincide; we draw
## what the maths gives.
##
## Env knobs (read once at boot by ModularBot, registered in env_report.nim):
## TR_GEO_DEBUG presence/1 = on. default OFF.
## TR_DEBUG_DRAW presence/1 = on (default); 0/false/no/off disables every
## mover's `debugGraphics` and the virtual-bullet overlay, so
## the geometry overlay is the ONLY thing left on screen.
##
## The geometry is pure and unit-tested by `tests/test_geo_overlay.nim`; only
## `emitGeoPrims` touches the GUI buffer.
import std/[math, os, strutils]
import robocode_tankroyale_botapi
const
GeoDebugEnv* = "TR_GEO_DEBUG"
DebugDrawEnv* = "TR_DEBUG_DRAW"
const DegToRad = PI / 180.0
# ── env resolution (pure, so a test can pin it) ──────────────────────────────
proc envFlagOn(value: string, default: bool): bool =
## "" -> `default`; explicit 0/false/no/off -> false; anything else -> true.
let s = value.strip().toLowerAscii()
if s.len == 0: return default
s notin ["0", "false", "no", "off"]
proc geoDebugEnabled*(): bool =
## `TR_GEO_DEBUG`: default OFF (the shipped bot draws nothing new).
envFlagOn(getEnv(GeoDebugEnv, ""), false)
proc debugDrawEnabled*(): bool =
## `TR_DEBUG_DRAW`: default ON. When off, every mover is built with
## `debugGraphics = false` and the virtual-bullet overlay is skipped.
envFlagOn(getEnv(DebugDrawEnv, ""), true)
# ── the geometry (pure) ──────────────────────────────────────────────────────
type
GeomCircle* = object
cx*, cy*, r*: float
GeomPoint* = object
x*, y*: float
proc makeDiameterCircle*(ax, ay, bx, by: float): GeomCircle =
## The circle whose DIAMETER is the segment a-b: centre at the midpoint,
## radius half the distance. Both a and b therefore lie on the circumference.
## A degenerate (coincident) pair yields r = 0; callers skip the draw.
result.cx = (ax + bx) * 0.5
result.cy = (ay + by) * 0.5
result.r = 0.5 * hypot(bx - ax, by - ay)
proc distTo*(p: GeomPoint, c: GeomCircle): float {.inline.} =
hypot(p.x - c.cx, p.y - c.cy)
proc onCircle*(p: GeomPoint, c: GeomCircle): bool {.inline.} =
abs(p.distTo(c) - c.r) < 1e-6
proc lineCircleIntersections*(px, py, headingDeg: float,
c: GeomCircle): seq[GeomPoint] =
## The two intersection points of the INFINITE line through (px, py) along
## `headingDeg` with circle `c`. The line is parametrised P(t) = p + t*d with
## d a unit vector, so the quadratic has a = 1 and the roots are signed
## distances along d. Returns the two roots when the line meets the circle
## (coincident when tangent), and nothing when it misses.
##
## Tank Royale bearings: 0° = east, positive counter-clockwise.
let h = headingDeg * DegToRad
let dx = cos(h)
let dy = sin(h)
let ox = px - c.cx
let oy = py - c.cy
let b = 2.0 * (ox * dx + oy * dy)
let cc = ox * ox + oy * oy - c.r * c.r
let disc = b * b - 4.0 * cc
if disc < 0.0: return @[]
let s = sqrt(disc)
let t1 = (-b - s) * 0.5
let t2 = (-b + s) * 0.5
result.add GeomPoint(x: px + t1 * dx, y: py + t1 * dy)
result.add GeomPoint(x: px + t2 * dx, y: py + t2 * dy)
type
GeoPrimKind* = enum
gpCircle ## the diameter circle outline
gpLineSelf ## line along OUR heading
gpLineEnemy ## line along the ENEMY heading
gpMarkSelf ## intersection that coincides with the bot (hollow ring)
gpMarkOther ## the OTHER intersection (filled, distinct)
GeoPrim* = object
kind*: GeoPrimKind
x1*, y1*: float ## lines: first endpoint
x2*, y2*: float ## lines: second endpoint
cx*, cy*, r*: float ## circles: centre + radius
color*: string
const
GeoCircleColor* = "#888888" # grey — the diameter circle
GeoSelfLineColor* = "#00FFFF" # cyan — OUR heading line
GeoEnemyLineColor* = "#FF8000" # orange— ENEMY heading line
GeoSelfMarkColor* = "#FFFFFF" # white — the bot itself (hollow ring)
GeoOtherMarkColor* = "#FF00FF" # magenta — the OTHER intersection (filled)
GeoCircleWidth* = 1.0
GeoLineWidth* = 1.0
GeoMarkWidth* = 1.5
GeoSelfMarkRadius* = 4.0
GeoOtherMarkRadius* = 4.0
GeoLineMargin* = 10.0
## Extra length (px) the heading segment extends beyond the far
## intersection; a segment of half-length 2r + margin always contains both
## intersections because a chord of a circle is at most 2r long.
proc pickSelfOther*(pts: seq[GeomPoint], ax, ay: float):
tuple[self, other: GeomPoint, hasOther: bool] =
## The intersection nearest the anchor `(ax, ay)` is the bot itself (the
## anchor lies ON the circle, so the distance is ~0); the farther one is the
## OTHER point. `hasOther` distinguishes a real second point from a tangent
## coincidence.
if pts.len == 0: return
var iSelf = 0
var dSelf = hypot(pts[0].x - ax, pts[0].y - ay)
for i in 1 ..< pts.len:
let d = hypot(pts[i].x - ax, pts[i].y - ay)
if d < dSelf: dSelf = d; iSelf = i
result.self = pts[iSelf]
var iOther = -1
var dOther = 0.0
for i in 0 ..< pts.len:
if i == iSelf: continue
let d = hypot(pts[i].x - ax, pts[i].y - ay)
if iOther < 0 or d > dOther: iOther = i; dOther = d
if iOther >= 0:
result.other = pts[iOther]
result.hasOther = true
proc headingSegment(px, py, headingDeg, halfLen: float): tuple[x1, y1, x2, y2: float] =
## Segment centred on (px, py), `halfLen` long each way along `headingDeg`.
let h = headingDeg * DegToRad
let dx = cos(h) * halfLen
let dy = sin(h) * halfLen
(px - dx, py - dy, px + dx, py + dy)
proc collectGeoPrims*(selfX, selfY, selfHeading,
enemyX, enemyY, enemyHeading: float): seq[GeoPrim] =
## Pure: the primitives the overlay draws. Empty in the degenerate case where
## the two bots coincide (distance ~0) — skip rather than divide by zero.
let c = makeDiameterCircle(selfX, selfY, enemyX, enemyY)
if c.r < 1e-6: return
result.add GeoPrim(kind: gpCircle, cx: c.cx, cy: c.cy, r: c.r,
color: GeoCircleColor)
let halfLen = 2.0 * c.r + GeoLineMargin
# OUR heading line + its two intersection points.
let segSelf = headingSegment(selfX, selfY, selfHeading, halfLen)
result.add GeoPrim(kind: gpLineSelf, x1: segSelf.x1, y1: segSelf.y1,
x2: segSelf.x2, y2: segSelf.y2, color: GeoSelfLineColor)
let ipSelf = lineCircleIntersections(selfX, selfY, selfHeading, c)
let soSelf = pickSelfOther(ipSelf, selfX, selfY)
if soSelf.hasOther:
result.add GeoPrim(kind: gpMarkSelf, cx: soSelf.self.x, cy: soSelf.self.y,
r: GeoSelfMarkRadius, color: GeoSelfMarkColor)
result.add GeoPrim(kind: gpMarkOther, cx: soSelf.other.x, cy: soSelf.other.y,
r: GeoOtherMarkRadius, color: GeoOtherMarkColor)
# ENEMY heading line + its two intersection points.
let segEnemy = headingSegment(enemyX, enemyY, enemyHeading, halfLen)
result.add GeoPrim(kind: gpLineEnemy, x1: segEnemy.x1, y1: segEnemy.y1,
x2: segEnemy.x2, y2: segEnemy.y2, color: GeoEnemyLineColor)
let ipEnemy = lineCircleIntersections(enemyX, enemyY, enemyHeading, c)
let soEnemy = pickSelfOther(ipEnemy, enemyX, enemyY)
if soEnemy.hasOther:
result.add GeoPrim(kind: gpMarkSelf, cx: soEnemy.self.x, cy: soEnemy.self.y,
r: GeoSelfMarkRadius, color: GeoSelfMarkColor)
result.add GeoPrim(kind: gpMarkOther, cx: soEnemy.other.x,
cy: soEnemy.other.y, r: GeoOtherMarkRadius,
color: GeoOtherMarkColor)
# ── emit to the GUI debug-graphics buffer ────────────────────────────────────
proc emitGeoPrims*(prims: seq[GeoPrim]): int =
## Emit the primitives into the current tick's SVG buffer. Thin lines.
for p in prims:
case p.kind
of gpCircle:
setStrokeColor(p.color)
setStrokeWidth(GeoCircleWidth)
drawCircle(p.cx, p.cy, p.r)
of gpLineSelf, gpLineEnemy:
setStrokeColor(p.color)
setStrokeWidth(GeoLineWidth)
drawLine(p.x1, p.y1, p.x2, p.y2)
of gpMarkSelf:
setStrokeColor(p.color)
setStrokeWidth(GeoMarkWidth)
drawCircle(p.cx, p.cy, p.r)
of gpMarkOther:
setFillColor(p.color)
fillCircle(p.cx, p.cy, p.r)
result = prims.len
proc drawGeoOverlay*(selfX, selfY, selfHeading,
enemyX, enemyY, enemyHeading: float): int =
## Entry point called once per tick by ModularBot when `TR_GEO_DEBUG` is on.
## Returns the number of primitives drawn.
emitGeoPrims(collectGeoPrims(selfX, selfY, selfHeading,
enemyX, enemyY, enemyHeading))
@@ -0,0 +1,176 @@
## Deterministic, offline check of the geometry overlay (`geo_overlay`).
##
## NO battle, NO Java, NO server: fixed positions/headings, then assert the
## circle/diameter property, the two line-circle intersections per heading line,
## and the hand-computed "other" points. Also pins the two env switches and the
## SVG emission (2 line segments + 5 circles: 1 outline + 2 hollow self marks +
## 2 filled other marks).
##
## Run: nim c -r ModularBot_garage/tests/test_geo_overlay.nim
import std/[math, os, strutils]
import robocode_tankroyale_botapi
import geo_overlay
var failures = 0
proc check(name: string, ok: bool) =
if ok: echo "PASS: ", name
else: echo "FAIL: ", name; inc failures
proc approx(a, b: float, eps = 1e-6): bool = abs(a - b) < eps
proc crossOnLine(px, py, headingDeg, qx, qy: float): float =
## |(q - p) x direction| / |q - p| == perpendicular distance of q from the
## line through p along `headingDeg`; 0 when q is on the line.
let h = headingDeg * PI / 180.0
let dx = cos(h)
let dy = sin(h)
let vx = qx - px
let vy = qy - py
let len = hypot(vx, vy)
if len < 1e-9: return 0.0
abs(vx * dy - vy * dx)
# ── the env switches ─────────────────────────────────────────────────────────
proc testEnvSwitches() =
delEnv(GeoDebugEnv)
check "TR_GEO_DEBUG defaults OFF", not geoDebugEnabled()
putEnv(GeoDebugEnv, "1")
check "TR_GEO_DEBUG=1 is ON", geoDebugEnabled()
putEnv(GeoDebugEnv, "0")
check "TR_GEO_DEBUG=0 is OFF", not geoDebugEnabled()
delEnv(GeoDebugEnv)
delEnv(DebugDrawEnv)
check "TR_DEBUG_DRAW defaults ON", debugDrawEnabled()
putEnv(DebugDrawEnv, "0")
check "TR_DEBUG_DRAW=0 is OFF", not debugDrawEnabled()
putEnv(DebugDrawEnv, "false")
check "TR_DEBUG_DRAW=false is OFF", not debugDrawEnabled()
putEnv(DebugDrawEnv, "1")
check "TR_DEBUG_DRAW=1 is ON", debugDrawEnabled()
delEnv(DebugDrawEnv)
# ── hand-computed case A: heading along the diameter ─────────────────────────
proc testCaseA() =
let selfX = 100.0; let selfY = 100.0; let selfH = 0.0
let enX = 300.0; let enY = 100.0; let enH = 180.0
let c = makeDiameterCircle(selfX, selfY, enX, enY)
check "A: centre is the midpoint (200,100)",
approx(c.cx, 200.0) and approx(c.cy, 100.0)
check "A: radius is distance/2 (=100)", approx(c.r, 100.0)
check "A: our bot lies on the circle",
onCircle(GeomPoint(x: selfX, y: selfY), c)
check "A: enemy lies on the circle",
onCircle(GeomPoint(x: enX, y: enY), c)
let ipSelf = lineCircleIntersections(selfX, selfY, selfH, c)
check "A: our line yields exactly two intersections", ipSelf.len == 2
let soSelf = pickSelfOther(ipSelf, selfX, selfY)
check "A: our own point is an intersection (100,100)",
approx(soSelf.self.x, 100.0) and approx(soSelf.self.y, 100.0)
check "A: our OTHER point is hand-computed (300,100)",
soSelf.hasOther and approx(soSelf.other.x, 300.0) and
approx(soSelf.other.y, 100.0)
let ipEnemy = lineCircleIntersections(enX, enY, enH, c)
check "A: enemy line yields exactly two intersections", ipEnemy.len == 2
let soEnemy = pickSelfOther(ipEnemy, enX, enY)
check "A: enemy's own point is an intersection (300,100)",
approx(soEnemy.self.x, 300.0) and approx(soEnemy.self.y, 100.0)
check "A: enemy's OTHER point is hand-computed (100,100)",
soEnemy.hasOther and approx(soEnemy.other.x, 100.0) and
approx(soEnemy.other.y, 100.0)
# ── hand-computed case B: headings not along the diameter ────────────────────
proc testCaseB() =
let selfX = 0.0; let selfY = 0.0; let selfH = 45.0
let enX = 100.0; let enY = 0.0; let enH = 0.0
let c = makeDiameterCircle(selfX, selfY, enX, enY)
check "B: centre (50,0) r=50", approx(c.cx, 50.0) and approx(c.r, 50.0)
check "B: both bots on the circle",
onCircle(GeomPoint(x: selfX, y: selfY), c) and
onCircle(GeomPoint(x: enX, y: enY), c)
let ipSelf = lineCircleIntersections(selfX, selfY, selfH, c)
check "B: our line yields exactly two intersections", ipSelf.len == 2
let soSelf = pickSelfOther(ipSelf, selfX, selfY)
check "B: our own point is (0,0)",
approx(soSelf.self.x, 0.0) and approx(soSelf.self.y, 0.0)
check "B: our OTHER point is hand-computed (50,50)",
soSelf.hasOther and approx(soSelf.other.x, 50.0) and
approx(soSelf.other.y, 50.0)
check "B: the other point lies on BOTH the line and the circle",
crossOnLine(selfX, selfY, selfH, soSelf.other.x, soSelf.other.y) < 1e-6 and
onCircle(soSelf.other, c)
let ipEnemy = lineCircleIntersections(enX, enY, enH, c)
check "B: enemy line yields exactly two intersections", ipEnemy.len == 2
let soEnemy = pickSelfOther(ipEnemy, enX, enY)
check "B: enemy's other point is (0,0)",
soEnemy.hasOther and approx(soEnemy.other.x, 0.0) and
approx(soEnemy.other.y, 0.0)
check "B: enemy's other point lies on BOTH line and circle",
crossOnLine(enX, enY, enH, soEnemy.other.x, soEnemy.other.y) < 1e-6 and
onCircle(soEnemy.other, c)
# ── case C: tangent line (two points coincide) ───────────────────────────────
proc testCaseC() =
let selfX = 0.0; let selfY = 0.0; let selfH = 90.0
let enX = 100.0; let enY = 0.0; let enH = 0.0
let c = makeDiameterCircle(selfX, selfY, enX, enY)
let ipSelf = lineCircleIntersections(selfX, selfY, selfH, c)
check "C: tangent line still gives two (coincident) points", ipSelf.len == 2
check "C: both tangent points are the bot itself",
approx(ipSelf[0].x, 0.0) and approx(ipSelf[0].y, 0.0) and
approx(ipSelf[1].x, 0.0) and approx(ipSelf[1].y, 0.0)
# ── degenerate case: bots coincide ───────────────────────────────────────────
proc testDegenerate() =
let prims = collectGeoPrims(50.0, 50.0, 0.0, 50.0, 50.0, 180.0)
check "coincident bots: nothing drawn (no divide by zero)", prims.len == 0
# ── primitive collection + emission ──────────────────────────────────────────
proc testPrimsAndEmit() =
let prims = collectGeoPrims(100.0, 100.0, 0.0, 300.0, 100.0, 180.0)
check "non-degenerate case draws 1 circle + 2 lines + 4 marks = 7",
prims.len == 7
var circles, lines, selfMarks, otherMarks = 0
for p in prims:
case p.kind
of gpCircle: inc circles
of gpLineSelf, gpLineEnemy: inc lines
of gpMarkSelf: inc selfMarks
of gpMarkOther: inc otherMarks
check "primitive mix is (1 circle, 2 lines, 2 self marks, 2 other marks)",
circles == 1 and lines == 2 and selfMarks == 2 and otherMarks == 2
check "self and other marks use distinct colours",
GeoSelfMarkColor != GeoOtherMarkColor
clearGraphics()
let n = drawGeoOverlay(100.0, 100.0, 0.0, 300.0, 100.0, 180.0)
let svg = svgOutput()
check "drawGeoOverlay returns the primitive count (7)", n == 7
check "SVG carries 2 line segments", svg.count("<line") == 2
check "SVG carries 5 circles (1 outline + 2 hollow + 2 filled)",
svg.count("<circle") == 5
check "SVG is non-empty and wrapped", svg.startsWith("<svg") and
svg.endsWith("</svg>")
testEnvSwitches()
testCaseA()
testCaseB()
testCaseC()
testDegenerate()
testPrimsAndEmit()
if failures > 0:
echo "\n", failures, " check(s) FAILED"
quit(1)
echo "\nAll geo-overlay checks passed."