j135 draw-only geometry overlay (TR_GEO_DEBUG) + global debug-draw switch (TR_DEBUG_DRAW)
This commit is contained in:
@@ -44,6 +44,7 @@ import targeting/enemy_tracker
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import targeting/target_selector
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import env_report
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import vbullet_draw
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import geo_overlay
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const botJsonPath = currentSourcePath().parentDir / "ModularBot.json"
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const DebugVBullets = false
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@@ -176,6 +177,19 @@ let VBulletDebugOn = vBulletDebugEnabled()
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let VBulletDebugMax = vBulletDebugMaxBullets()
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let VBulletDebugGun = resolveGunFilter(getEnv(VBulletDebugGunEnv, ""), GunNames)
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## ── global debug-draw switch (TR_DEBUG_DRAW, default ON) ───────────────────
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## When 0/false/no/off, every mover is built with `debugGraphics = false` and
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## the virtual-bullet overlay is skipped, so nothing but the (independent,
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## default-off) TR_GEO_DEBUG geometry overlay is left on screen. When on, every
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## per-element knob behaves exactly as before.
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let DebugDrawOn = debugDrawEnabled()
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## ── geometry overlay (TR_GEO_DEBUG, default OFF) ───────────────────────────
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## Draw-only visual aid (see `geo_overlay.nim`): the two bots as the endpoints
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## of a circle diameter, each heading line, and each line's intersection points
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## with the circle. No decision, movement or gun change.
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let GeoDebugOn = geoDebugEnabled()
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const
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CLR_GUN = "\e[33m" # yellow
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CLR_MOVE = "\e[36m" # cyan
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@@ -1357,7 +1371,7 @@ method run*(bot: ModularBot) =
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of BitBrainId: bot.bitbrain.onResult(fe)
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else: discard
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if fe.hit: inc bot.virtualHits else: inc bot.virtualMiss
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if VBulletDebugOn:
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if DebugDrawOn and VBulletDebugOn:
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resolvedMarks.add VbResolved(
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gunId: gunId, aimX: fe.prediction.x, aimY: fe.prediction.y,
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actualX: fe.actualX, actualY: fe.actualY, hit: fe.hit)
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@@ -1440,12 +1454,19 @@ method run*(bot: ModularBot) =
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setGunTurnRate(normDelta)
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# Virtual-bullet overlay (default off). Drawn AFTER selection so the
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# default "selected gun only" filter uses this tick's choice.
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if VBulletDebugOn:
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# Virtual-bullet overlay (default off; suppressed by TR_DEBUG_DRAW=0).
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# Drawn AFTER selection so the default "selected gun only" filter uses
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# this tick's choice.
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if DebugDrawOn and VBulletDebugOn:
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discard drawVirtualBullets(bot.tracker, resolvedMarks, selectedGun,
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VBulletDebugGun, VBulletDebugMax, GunNames)
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# Geometry overlay (TR_GEO_DEBUG, default off). Independent of
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# TR_DEBUG_DRAW: this is the one thing left when debug drawing is off.
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if GeoDebugOn:
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discard drawGeoOverlay(ws.selfX, ws.selfY, ws.selfHeading,
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ws.enemyX, ws.enemyY, ws.enemyHeading)
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# Emit exactly one config line per tick, at the END of the tick, so the gun
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# field reflects the selection made above rather than the previous tick's.
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if bot.cfgDirty:
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@@ -1490,9 +1511,9 @@ when isMainModule:
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bitbrain: initBitBrainGun(),
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radar: RadarLockModule(),
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meleeRadar: initAdaptiveMeleeRadar(),
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mover: TFILModule(debugGraphics: true),
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ringMover: TFILRingModule(debugGraphics: true),
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strafeMover: StrafeModule(debugGraphics: true),
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mover: TFILModule(debugGraphics: DebugDrawOn),
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ringMover: TFILRingModule(debugGraphics: DebugDrawOn),
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strafeMover: StrafeModule(debugGraphics: DebugDrawOn),
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surfMover: initWaveSurfer(),
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learnedMover: initLearnedSurfer(),
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rammer: initRammer(),
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@@ -1512,6 +1533,8 @@ when isMainModule:
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vBulletDebugGun: getEnv(VBulletDebugGunEnv, ""),
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vBulletDebugMax: VBulletDebugMax,
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recordWorldState: RecordWorldState,
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geoDebug: GeoDebugOn,
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debugDraw: DebugDrawOn,
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radarForceSpin: RadarForceSpin,
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radarScanLog: RadarScanLog,
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radarScanLogPath: RadarScanLogPath,
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@@ -33,6 +33,7 @@ import guns/tm_horizon
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import guns/bitbrain_gun
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import guns/pattern_matcher
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import vbullet_draw
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import geo_overlay
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const EnvReportEnableEnvVar* = "TR_ENV_REPORT"
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@@ -49,6 +50,8 @@ type
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vBulletDebugGun*: string
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vBulletDebugMax*: int
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recordWorldState*: bool
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geoDebug*: bool
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debugDraw*: bool
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radarForceSpin*: bool
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radarScanLog*: bool
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radarScanLogPath*: string
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@@ -209,6 +212,9 @@ proc printEffectiveValues(ctx: EnvReportContext) =
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sourceOf(VBulletDebugGunEnv))
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emit("TR_VBULLET_DEBUG_MAX", $ctx.vBulletDebugMax,
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sourceOf(VBulletDebugMaxEnv))
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# global debug-draw switch (default on) + the draw-only geometry overlay
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emit(DebugDrawEnv, onOff(ctx.debugDraw), sourceOfPresence(DebugDrawEnv))
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emit(GeoDebugEnv, onOff(ctx.geoDebug), sourceOfPresence(GeoDebugEnv))
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emit("TR_POWER_LOG", onOff(ctx.powerLog), sourceOfPresence("TR_POWER_LOG"))
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emit("TR_RESULT_LOG", onOff(ctx.resultLog), sourceOf("TR_RESULT_LOG"))
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emit("TR_RECORD_WORLDSTATE", onOff(ctx.recordWorldState),
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@@ -488,6 +494,7 @@ proc knownEnvNames*(): seq[string] =
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"TR_RADAR_FORCE_SPIN", "TR_RADAR_SCANLOG", "TR_RADAR_SCAN_LOG_PATH",
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"TR_TRACKER_PROBE", "TR_TRACKER_PROBE_PATH", "TR_VBULLET_ADMIT_ONLY",
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VBulletDebugEnv, VBulletDebugGunEnv, VBulletDebugMaxEnv,
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DebugDrawEnv, GeoDebugEnv,
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"TR_POWER_LOG",
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"TR_RESULT_LOG",
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# the .env loader's own environment hook (TR_ENV_FILE names the file)
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@@ -0,0 +1,225 @@
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## Geometry overlay (TR_GEO_DEBUG) — a DRAW-ONLY visual aid.
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##
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## No decision, no movement, no gun change: this module only emits SVG for the
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## GUI. DEFAULT OFF, so the shipped bot is byte-for-byte unchanged. It exists so
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## the owner can reason about a specific piece of geometry:
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##
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## * the two bots are the endpoints of a DIAMETER, so both lie exactly on the
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## circle (centre = midpoint, radius = distance / 2);
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## * a line along OUR heading through our position;
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## * a line along the ENEMY heading through the enemy position;
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## * the intersection points of each line with the circle, marked. A line
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## through a point that is ON the circle meets it twice — the bot itself and
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## ONE OTHER point — and the OTHER point is drawn visually distinct (that is
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## the one worth looking at). A tangent line's two points coincide; we draw
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## what the maths gives.
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##
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## Env knobs (read once at boot by ModularBot, registered in env_report.nim):
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## TR_GEO_DEBUG presence/1 = on. default OFF.
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## TR_DEBUG_DRAW presence/1 = on (default); 0/false/no/off disables every
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## mover's `debugGraphics` and the virtual-bullet overlay, so
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## the geometry overlay is the ONLY thing left on screen.
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##
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## The geometry is pure and unit-tested by `tests/test_geo_overlay.nim`; only
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## `emitGeoPrims` touches the GUI buffer.
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import std/[math, os, strutils]
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import robocode_tankroyale_botapi
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const
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GeoDebugEnv* = "TR_GEO_DEBUG"
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DebugDrawEnv* = "TR_DEBUG_DRAW"
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const DegToRad = PI / 180.0
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# ── env resolution (pure, so a test can pin it) ──────────────────────────────
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proc envFlagOn(value: string, default: bool): bool =
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## "" -> `default`; explicit 0/false/no/off -> false; anything else -> true.
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let s = value.strip().toLowerAscii()
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if s.len == 0: return default
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s notin ["0", "false", "no", "off"]
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proc geoDebugEnabled*(): bool =
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## `TR_GEO_DEBUG`: default OFF (the shipped bot draws nothing new).
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envFlagOn(getEnv(GeoDebugEnv, ""), false)
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proc debugDrawEnabled*(): bool =
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## `TR_DEBUG_DRAW`: default ON. When off, every mover is built with
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## `debugGraphics = false` and the virtual-bullet overlay is skipped.
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envFlagOn(getEnv(DebugDrawEnv, ""), true)
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# ── the geometry (pure) ──────────────────────────────────────────────────────
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type
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GeomCircle* = object
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cx*, cy*, r*: float
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GeomPoint* = object
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x*, y*: float
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proc makeDiameterCircle*(ax, ay, bx, by: float): GeomCircle =
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## The circle whose DIAMETER is the segment a-b: centre at the midpoint,
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## radius half the distance. Both a and b therefore lie on the circumference.
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## A degenerate (coincident) pair yields r = 0; callers skip the draw.
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result.cx = (ax + bx) * 0.5
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result.cy = (ay + by) * 0.5
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result.r = 0.5 * hypot(bx - ax, by - ay)
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proc distTo*(p: GeomPoint, c: GeomCircle): float {.inline.} =
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hypot(p.x - c.cx, p.y - c.cy)
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proc onCircle*(p: GeomPoint, c: GeomCircle): bool {.inline.} =
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abs(p.distTo(c) - c.r) < 1e-6
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proc lineCircleIntersections*(px, py, headingDeg: float,
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c: GeomCircle): seq[GeomPoint] =
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## The two intersection points of the INFINITE line through (px, py) along
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## `headingDeg` with circle `c`. The line is parametrised P(t) = p + t*d with
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## d a unit vector, so the quadratic has a = 1 and the roots are signed
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## distances along d. Returns the two roots when the line meets the circle
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## (coincident when tangent), and nothing when it misses.
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##
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## Tank Royale bearings: 0° = east, positive counter-clockwise.
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let h = headingDeg * DegToRad
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let dx = cos(h)
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let dy = sin(h)
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let ox = px - c.cx
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let oy = py - c.cy
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let b = 2.0 * (ox * dx + oy * dy)
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let cc = ox * ox + oy * oy - c.r * c.r
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let disc = b * b - 4.0 * cc
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if disc < 0.0: return @[]
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let s = sqrt(disc)
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let t1 = (-b - s) * 0.5
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let t2 = (-b + s) * 0.5
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result.add GeomPoint(x: px + t1 * dx, y: py + t1 * dy)
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result.add GeomPoint(x: px + t2 * dx, y: py + t2 * dy)
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type
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GeoPrimKind* = enum
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gpCircle ## the diameter circle outline
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gpLineSelf ## line along OUR heading
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gpLineEnemy ## line along the ENEMY heading
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gpMarkSelf ## intersection that coincides with the bot (hollow ring)
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gpMarkOther ## the OTHER intersection (filled, distinct)
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GeoPrim* = object
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kind*: GeoPrimKind
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x1*, y1*: float ## lines: first endpoint
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x2*, y2*: float ## lines: second endpoint
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cx*, cy*, r*: float ## circles: centre + radius
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color*: string
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const
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GeoCircleColor* = "#888888" # grey — the diameter circle
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GeoSelfLineColor* = "#00FFFF" # cyan — OUR heading line
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GeoEnemyLineColor* = "#FF8000" # orange— ENEMY heading line
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GeoSelfMarkColor* = "#FFFFFF" # white — the bot itself (hollow ring)
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GeoOtherMarkColor* = "#FF00FF" # magenta — the OTHER intersection (filled)
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GeoCircleWidth* = 1.0
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GeoLineWidth* = 1.0
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GeoMarkWidth* = 1.5
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GeoSelfMarkRadius* = 4.0
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GeoOtherMarkRadius* = 4.0
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GeoLineMargin* = 10.0
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## Extra length (px) the heading segment extends beyond the far
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## intersection; a segment of half-length 2r + margin always contains both
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## intersections because a chord of a circle is at most 2r long.
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proc pickSelfOther*(pts: seq[GeomPoint], ax, ay: float):
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tuple[self, other: GeomPoint, hasOther: bool] =
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## The intersection nearest the anchor `(ax, ay)` is the bot itself (the
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## anchor lies ON the circle, so the distance is ~0); the farther one is the
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## OTHER point. `hasOther` distinguishes a real second point from a tangent
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## coincidence.
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if pts.len == 0: return
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var iSelf = 0
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var dSelf = hypot(pts[0].x - ax, pts[0].y - ay)
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for i in 1 ..< pts.len:
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let d = hypot(pts[i].x - ax, pts[i].y - ay)
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if d < dSelf: dSelf = d; iSelf = i
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result.self = pts[iSelf]
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var iOther = -1
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var dOther = 0.0
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for i in 0 ..< pts.len:
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if i == iSelf: continue
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let d = hypot(pts[i].x - ax, pts[i].y - ay)
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if iOther < 0 or d > dOther: iOther = i; dOther = d
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if iOther >= 0:
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result.other = pts[iOther]
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result.hasOther = true
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proc headingSegment(px, py, headingDeg, halfLen: float): tuple[x1, y1, x2, y2: float] =
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## Segment centred on (px, py), `halfLen` long each way along `headingDeg`.
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let h = headingDeg * DegToRad
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let dx = cos(h) * halfLen
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let dy = sin(h) * halfLen
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(px - dx, py - dy, px + dx, py + dy)
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proc collectGeoPrims*(selfX, selfY, selfHeading,
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enemyX, enemyY, enemyHeading: float): seq[GeoPrim] =
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## Pure: the primitives the overlay draws. Empty in the degenerate case where
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## the two bots coincide (distance ~0) — skip rather than divide by zero.
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let c = makeDiameterCircle(selfX, selfY, enemyX, enemyY)
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if c.r < 1e-6: return
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result.add GeoPrim(kind: gpCircle, cx: c.cx, cy: c.cy, r: c.r,
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color: GeoCircleColor)
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let halfLen = 2.0 * c.r + GeoLineMargin
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# OUR heading line + its two intersection points.
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let segSelf = headingSegment(selfX, selfY, selfHeading, halfLen)
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result.add GeoPrim(kind: gpLineSelf, x1: segSelf.x1, y1: segSelf.y1,
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x2: segSelf.x2, y2: segSelf.y2, color: GeoSelfLineColor)
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let ipSelf = lineCircleIntersections(selfX, selfY, selfHeading, c)
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let soSelf = pickSelfOther(ipSelf, selfX, selfY)
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if soSelf.hasOther:
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result.add GeoPrim(kind: gpMarkSelf, cx: soSelf.self.x, cy: soSelf.self.y,
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r: GeoSelfMarkRadius, color: GeoSelfMarkColor)
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result.add GeoPrim(kind: gpMarkOther, cx: soSelf.other.x, cy: soSelf.other.y,
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r: GeoOtherMarkRadius, color: GeoOtherMarkColor)
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# ENEMY heading line + its two intersection points.
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let segEnemy = headingSegment(enemyX, enemyY, enemyHeading, halfLen)
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result.add GeoPrim(kind: gpLineEnemy, x1: segEnemy.x1, y1: segEnemy.y1,
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x2: segEnemy.x2, y2: segEnemy.y2, color: GeoEnemyLineColor)
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let ipEnemy = lineCircleIntersections(enemyX, enemyY, enemyHeading, c)
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let soEnemy = pickSelfOther(ipEnemy, enemyX, enemyY)
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if soEnemy.hasOther:
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result.add GeoPrim(kind: gpMarkSelf, cx: soEnemy.self.x, cy: soEnemy.self.y,
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r: GeoSelfMarkRadius, color: GeoSelfMarkColor)
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result.add GeoPrim(kind: gpMarkOther, cx: soEnemy.other.x,
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cy: soEnemy.other.y, r: GeoOtherMarkRadius,
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color: GeoOtherMarkColor)
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# ── emit to the GUI debug-graphics buffer ────────────────────────────────────
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proc emitGeoPrims*(prims: seq[GeoPrim]): int =
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## Emit the primitives into the current tick's SVG buffer. Thin lines.
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for p in prims:
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case p.kind
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of gpCircle:
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setStrokeColor(p.color)
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setStrokeWidth(GeoCircleWidth)
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drawCircle(p.cx, p.cy, p.r)
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of gpLineSelf, gpLineEnemy:
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setStrokeColor(p.color)
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setStrokeWidth(GeoLineWidth)
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drawLine(p.x1, p.y1, p.x2, p.y2)
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of gpMarkSelf:
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setStrokeColor(p.color)
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setStrokeWidth(GeoMarkWidth)
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drawCircle(p.cx, p.cy, p.r)
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of gpMarkOther:
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setFillColor(p.color)
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fillCircle(p.cx, p.cy, p.r)
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result = prims.len
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proc drawGeoOverlay*(selfX, selfY, selfHeading,
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enemyX, enemyY, enemyHeading: float): int =
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## Entry point called once per tick by ModularBot when `TR_GEO_DEBUG` is on.
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## Returns the number of primitives drawn.
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emitGeoPrims(collectGeoPrims(selfX, selfY, selfHeading,
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enemyX, enemyY, enemyHeading))
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Reference in New Issue
Block a user