56/60 opponent-level win deltas are non-negative and no opponent family
regresses reproducibly (the one WallAvoider loss reverses in Batch 2).
corr(dwins, d_hit_rate) = -0.09, corr(dwins, d_damage) = +0.38: the aggregate
win is a survival effect, but a per-opponent hit-rate gain does not predict a
per-opponent win gain - so hit rate stays an explanation, never a proxy.
- tfil is 4th of five on round wins, not last (ring is nominally 0.04 lower,
ns) - the Batch-1 commit message overstates one word; the correction is
recorded in the ledger rather than rewritten.
- the Batch-2 direct answer quoted three of four CIs excluding 0; it is four of
four ([+0.04,+0.63], [+0.16,+0.60], [+0.27,+0.89], [+0.22,+0.72]).
- added the cleanest aggression isolation of Batch 1 (ring - ring_notemp, same
engine and heat field, range weighting alone): +41.9 dmg/run, -0.11 wins/run,
+12.8 pp incoming hit rate at 236 vs 395 px.
Same frozen panel, same 3x3 design, new session on commit 8efa627 (no source file
changed since 1984a78, so the same code), 225 battles, 0 invalid runs. Arms:
tfil, strafe_notilt, strafe_325 + the tilt re-armed at 600px and 250px.
Paired vs tfil: strafe_325 +0.58 wins/run [CI +0.27,+0.89] 11/12 p=0.0063;
strafe_notilt +0.47 [+0.22,+0.72] 10/11 p=0.0117; tilt_600 +0.40 [+0.04,+0.76]
(sign test 8/11 p=0.23, sign-flip p=0.049); tilt_250 +0.38 [+0.07,+0.69] 10/12
p=0.039. Incoming hit rate -5.2..-6.9 pp with 0/15 opponents favouring tfil.
The range TARGET is not the lever: re-arming the tilt moved the achieved
distance from 459px (no steering) to 478px and 415px, and none of the three is
separable on wins. This overturns Batch 1's reading that the tilt costs wins -
the honest statement is that the tilt's win effect is below this design's
resolution. tfil reproduced to within 1.4 pp (40.7% -> 39.3% of rounds), so the
baseline itself is stable across sessions.
Ledger: Batch 2 section, the verbatim analyzer report, a data-driven
what-to-try-next, and the session log.
225 battles, one frozen binary, five env-only arms, the frozen panel, 0 invalid
runs. Paired per opponent vs the shipped tfil:
strafe_notilt wins/run +0.38 [CI +0.16,+0.60] 9/9 opponents p=0.0039
dmg/run -10.2 [CI -25.8,+5.5] p=0.61, MDE 20.4 (not detectable)
incoming hit rate 12.24% vs 18.17%, dmg taken 150 vs 200
strafe_325 wins/run +0.33 [CI +0.04,+0.63] 10/12 p=0.0386
ring dmg/run +31.2 [CI +11.5,+50.9] 13/15 p=0.0074, wins/run -0.04 (ns)
but hit rate 29.4% at 236 px: a damage/survival trade, not a win
ring_notemp indistinguishable from tfil on both primaries
Round wins in this harness are survival wins (in 216/219 attributable runs the
win count equals the rounds the opponent died in), and the winner takes ~1/3
fewer hits while fighting ~74 px farther out. The shipped tfil is last of five
on wins: the DrussGT-only picture did not generalize.
Also: tournament_analyze.py now prints BOTH readings of the pre-registered
'while the other does not go down' clause (strict: nothing is better;
substantive: the two strafe arms and ring are better on one metric each).
The repo's first multi-opponent gun measurement. Adds tools/ab/gauntlet_run.sh
(per-opponent A/B over the legacy roster, subject = frozen ModularBot),
tools/ab/gauntlet_analyze.py (paired per-opponent deltas, cross-opponent sign
test, style split, MDE) and the arm/opponent fixtures.
Result: BitBrain does NOT generalize beyond DrussGT. 32 opponents x 2 arms x
3 runs x 5 rounds = 192 battles / 960 rounds, 0 failed, 0 retries: damage/run
214.5 (pattern) vs 210.9 (bb), sign-flip p=0.53; round wins 237/480 vs 239/480,
p=0.91. Sign test: bb better on 13/32 opponents (damage). The DrussGT-only
penalty does not carry. The owner's 'killer vs regular movers' sub-claim is not
supported: regular bucket +1.3 dmg/run vs dodgers -0.2 (MW p=0.85), and the
measured movement predictability does not correlate with the delta.
Adds common_libs/tests/measure_melee_bitbrain_ab.nim (+ .sh driver, .py analyzer,
committed per-run fixtures) and docs/melee_bitbrain_ab.md.
Experiment: 4-bot Free-For-All (ModularBot + WaveSurfer + PatternMover +
RandomMover), 4 arms x 16 runs x 7 rounds, frozen ModularBot from git archive
HEAD (commit 0f5cfe3, binary 11bba27), shipped tfil movement in every run.
Arms differ only in the gun rack: pattern (shipped), bb_round, bb_ret, bb_learn.
Result: NOT DETECTABLE. Score (server round score = damage + survival bonus)
differs by -63..+33 pts (perm p=0.16-0.71) against an MDE of 151 (~5.1%).
Every arm finishes rank 1. Round wins hint BitBrain's way (112/112 and 111/112
vs 109/112) but p=0.225 (MW 0.080), half the 0.40-win MDE.
Liveness proven: rack boot lines flip (rack active melee = PATTERN / BITBRAIN),
every run faced 3 distinct targets and ~66-69 target changes, and the bb arms
logged one [bb-reset] reason=target_change per switch. The melee premise was
exercised; the fast adaptation bought no measurable score edge at this sample.
Live 3-arm x 15-run x 7-round A/B vs real DrussGT on commit 0f5cfe37.
Primary: surf ties strafe on round wins (37/105) and damage (255 vs 250/run),
both below tfil (45/105, 293/run; damage p=0.003). Incoming hit rate: surf
13.51% (worst) vs strafe 9.40% (best) and tfil 10.40%. So the plain surfer does
NOT dodge better and does NOT win more. Also records the j107 trap: strafe
dodges best yet wins fewer rounds than tfil. Next step: range/aggression A/B,
not a BitBrain upgrade.
Generalize the classic-Robocode shim so the hosted bot's main class, jar, extra
classpath and data directory are configurable (SHIM_BOT_CLASS / SHIM_BOT_JAR /
SHIM_EXTRA_CP / SHIM_DATA), with DrussGT kept as the default so every existing
script, fixture and generated bot dir behaves identically.
- LegacyBotBridge: generalized bridge (DrussGTBridge kept as an alias).
- BotHost: (mainClass, jar, extraJars, dataDir); disableShield -> generic
disableStaticBoolean.
- ClassicPeer: implement ITeamRobotPeer; synthesize StatusEvent each turn;
make move/turnBody/turnGun/turnRadar the immediate (turn-ending) variants;
guard re-entrant execute() from event handlers; record delivered events.
- make_botdir.sh / run_bridge_battle.sh / run_smoke.sh generalized, legacy
invocations unchanged; generated launcher uses a per-process mktemp data dir
so concurrent bots/battles cannot clobber one classic data directory.
Validated 35 legacy bots against a real Tank Royale battle (2 rounds vs sample
SpinBot): 28 usable (27 effective + DrussGT), 5 weak-but-playing, 2 failing.
Adds robots.json (manifest) and LEGACY_BOTS.md (how-to, status, missing-API
costs). No third-party jar is committed.
common_libs/movements/wave_surfer.nim was written in an early session and
never wired to the bot. This connects it exactly like tfil/strafe and fixes
the defects a full read found:
1. the dodge direction was INVERTED: the perpendicular was built from the
bot->enemy bearing while GF lives in the enemy->bot frame, so the bot
moved toward MORE danger. Now built from the wave's origin->bot bearing:
+90 provably increases GF.
2. the danger histogram was never reset (resetRound cleared waves only), so
it was a battle-long static average. Now reset to the uniform prior each
round.
3. fire detection tracked only the current target's energy via one scalar;
now per-enemy (seq[(id,energy)]) so melee target switches cannot invent
or hide waves.
4. the wall penalty projected a point from the wave origin, not from the
bot, making the wall test meaningless. Now projects the bot->candidate
direction.
Wave speed uses the actual firepower (the one-tick energy drop IS the
firepower, so speed = 20 - 3*drop is exact). Adds TR_SURF_* knobs and
registers them in the env report. Shipped TR_MOVEMENT=tfil default untouched
(test_tfil_commit_env: 30/30 pass; test_env_report: pass).
4 arms x 15 runs x 7 rounds (60 battles, 0 failed) vs real DrussGT on the
shipped TFIL default, frozen at ed25ce2. bb_id (gain 1.0 identity) is
statistically indistinguishable from shipped Pattern -> plumbing validity
check passes. No BitBrain arm beats TMHorizon or Pattern: bb_learn (the config
the owner likely ran) is the worst arm (276 dmg/run, 39/105 wins), the only
comparison at alpha=0.05 is Pattern beating it on damage. Learned gains
(>=1.0, gated >=300px) over-lead and lose 1.61pp of hit rate at 300-450px.
MDE 29.5 dmg/run, 1.235 wins/run; a 6-4-sized effect needs ~39 runs/arm.
Task j112. Two changes to the TR_MOVEMENT=strafe engine, both OFF the shipped
tfil path; the binary default is still tfil.
CURVED WINGS: the candidate set was the straight 1-D line through the bot, which
a bounded segment always terminates at a wall. It is now an adaptive parabola
with the vertex on the bot:
point(y) = bot + yhat*y + xhat*kappa(y)*y^2
xhat is the unit vector away from the nearest wall(s) (summed inward normals, so
a corner yields the diagonal). kappa grows as the wall approaches and saturates
at TR_STRAFE_KAPPA; every wing point is clamped inside TR_STRAFE_WALL_SAFE, so
the wing FLATTENS and runs parallel to the wall instead of touching it. In open
space kappa == 0 and the wing is exactly the old straight line. The wing chord
at the reach tilts the heading band toward the interior by atan(kappa*reach)
(capped by TR_STRAFE_WING_MAX); the body still only turns slowly to follow that
tangent, never to face the target, and reversals are still setForward sign flips.
GUARANTEED ESCAPE: with every candidate over threshold the old fallback minimised
pathMaxHeat, whose gradient points AT the wall (the shortest path has the least
wall exposure), so the least-hot tile was the adjacent one and led further along
the wall. Near a wall the picker now ranks by the DESTINATION (farthest from the
wall, then coolest tile) and commands the sign whose velocity has a positive
component along the wall-away normal. That sign is re-asserted EVERY tick, so
speed*heading . away >= 0 while escape is active: the clearance cannot fall.
mode=escape reaches the [strafe] log. A mild wall-margin bias
(TR_STRAFE_WALL_BIAS) prefers higher-clearance tiles when near a wall.
GUI/log: the curved wings are drawn as an orange polyline (candidates follow the
curve), a white ray + ESCAPE label marks the escape, and the [strafe] line now
carries wall=<dist> kappa=<..> mode=<pick|fallback|escape|radial>.
Gates (offline, kinematic replay of the DrussGT fixtures; see
common_libs/tests/measure_strafe_wings.nim, plus the reused j108/j111 gates):
wall occupancy (within 54 px) falls 25.6->4.3 / 18.3->4.1 / 23.8->4.3 / 27.8->4.7
percent and the longest continuous wall run 191->31 / 49->25 / 208->47 / 246->27
ticks; corner-region occupancy 4.7->0.0 percent with the longest corner run
71->7. The escape sweep (3520 start x heading x enemy runs, 110k escape ticks)
shows ZERO per-tick guarantee violations and a worst corner run of 21 ticks.
Open-space parity is bit-identical (kappa == 0), reversals are still sign flips
(0 non-sign commands), and mean turn/speed are unchanged (OFF 4.42 deg/tick,
31.3 percent no-turn vs ON 4.45 / 30.7; reversal-interval entropy 5.309 -> 5.311
bits). The fixtures are OPEN-LOOP, so these are veto-capable checks, not a live
win claim.
Task j111. Two changes to the TR_MOVEMENT=strafe engine, both OFF the shipped
tfil path; the binary default is still tfil.
RANGE CONTROL (a hypothesis under test, no default changed elsewhere):
the body is still pinned ~perpendicular to the threat, but the line is tilted
by the range error: lineAngle = threat + 90 + appliedTilt, with the tilt zero
inside +/-TR_STRAFE_RANGE_TOL around TR_STRAFE_RANGE (200 px, chosen because it
is exactly TR_POWER_FAR_DIST) and clamped to +/-TR_STRAFE_TILT_MAX. A tilt alone
cannot change range (the picker chooses both ends at random), so the picker also
PREFERS the end that reduces |distance - target| with a probability that grows
with |tilt|; both ends stay possible. The tilt sign is aligned to the ENEMY
bearing, since is the bullet direction (roughly its opposite) when a
bullet is in flight. Knobs: TR_STRAFE_RANGE (200), TR_STRAFE_RANGE_TOL (25),
TR_STRAFE_TILT_MAX (15), TR_STRAFE_TILT_GAIN (0.10), all registered in
env_report.nim (emit + knownEnvNames). NOT claimed to be better: j107 measured
that drifting 25-30 px closer made damage/run and wins WORSE.
CORNER STALL (a real defect): a line whose in-arena candidate set was empty set
targetValid=false and kept driving on the last sign, so the bot could oscillate
inside a corner tile forever. Three defenses: (1) a deterministic corner guard
projects the outward component off the line whenever BOTH ends are outside, so
the line becomes wall-parallel and a candidate always exists; (2) a degenerate
line (<=1 candidate) falls back to a radial search for the coolest in-arena
tile and commits the sign; (3) a commanded move with no displacement for
StuckFlipTicks (5) ticks flips the sign. Both warnings now reach the [strafe]
log.
GUI/log: the tilt is drawn as the existing strafe line (it is lineForward), plus
a green/red ray toward the enemy (length = |distance-target|) and white text
d=.. tgt=.. tilt=..; a red disc marks a stuck tick. The existing overlays and
the j110 heat grid are unchanged.
Gates (offline, kinematic replay of the DrussGT fixtures; see
common_libs/tests/measure_strafe_range_stall.nim): on the j110 field all four
corners that were 100% confined inside 72 px / 22.6 px max before now escape
(<=2.6% confined, 209-741 px); the achieved |distance-200| falls on 3 of 4
fixtures (mean -16% to -30%); mean |turnRate| and the 8.00 px/tick speed are
essentially unchanged (no-turn property survives). Reversal-interval entropy
falls 5.85 -> 5.31 bits (still above TFIL's 5.09): the range bias costs some
reversal randomness while closing.
Three defects the owner hit as "no heat tiles anymore" under TR_MOVEMENT=strafe.
1. The strafe overlay drew ONLY the tiles on its strafe line, so the computed
heat field was essentially invisible. It now draws the WHOLE field exactly as
TFIL does (every non-zero tile, yellow->orange->red ramp by field max, integer
value label) behind the same debugGraphics flag, with TR_STRAFE_HEAT_GRID=0 to
hide it. The strafe overlays draw on top, unchanged.
2. STRAFE carried the SHIPPED bullet constants (core 10 / aura 5), so a bullet's
own heat sat exactly ON PathDangerThreshold (10.0) and a bullet was never
dangerous on its own in this mover; it only ever bit through its corridor.
Defaults are now the retune's 20/10, exposed as TR_STRAFE_BULLET_CORE /
TR_STRAFE_BULLET_AURA.
3. The ring mover's header documented CorridorHeat 5.0 / WallHotness 10.0 while
the code has always been 10.0 / 15.0. A job read the comment and handed out
sub-threshold heat values, which emptied the field. The comment now states the
real values and their actual behaviour; no code values changed.
Also sets strafe's heat defaults to the retune shape (bullet 20/10, corridor 10,
wall 15/5, pillar 0), documented with the reason.
Gate A re-run (j110, offline DrussGT fixture, measure_strafe_gates.nim):
corrected DEFAULT : 24.6% of picks with ZERO safe tile, mean 11.17 safe
j108 shipped field: 63.4% / 3.70 (reproduced exactly)
j108 ring retune : 8.1% / 18.41 (reproduced exactly)
bullet isolated : 11.4% / 17.07
The corrected default beats the shipped field but is WORSE than j108's retune
row: the bullet retune alone costs 8.1 -> 11.4, the corridor/wall retune accounts
for the rest. That is the deliberate price of making a bullet dangerous.
Guards green: test_env_report 24 PASS, test_tfil_commit_env 30 PASS (shipped TFIL
default untouched, byte-for-byte), test_tfil_ring_weights 24 PASS. The three new
knobs are registered in the boot env report so the tree-scan guard stays clean.
One greppable '[result]' line per round plus one at battle end, stdout only:
[result] round 3/7 WE WON (enemy destroyed) | us 42.1 energy, them 0.0, 812 ticks | rounds won 3/7
[result] battle END: rounds won 4/7
Outcome is authoritative from RoundEndedEventForBot.results.rank (1 = winner);
death observations (our onDeath, enemy onBotDeath) and onWonRound refine it
into WE WON (enemy destroyed) / WE DIED (killed) / BOTH DIED (score decided) /
TIMEOUT (score decided). Our own death is reported the instant it happens.
TR_RESULT_LOG registers in the boot env report; default on, only explicit
off-values disable it. No behaviour change - logging/state only.
New engine movements/strafe.nim, selected by TR_MOVEMENT=strafe (default stays
tfil, byte-identical — test_tfil_commit_env.nim's 30 checks still pass).
Design (the owner's):
- AXIS = incoming bullet's direction when a bullet is in flight, else the
perpendicular of the enemy bearing. The body heading is kept inside a band
(TR_STRAFE_BAND, default 20 deg) around the perpendicular LINE; it turns only
when outside the band, and never turns to face a movement target.
- Candidate tiles on the perpendicular line through our position, both forward
and backward, within TR_STRAFE_REACH px, with a perpendicular jitter of
+/- TR_STRAFE_SPREAD tiles. A tile is acceptable when its path max heat is
<= PathDangerThreshold, the SAME safety rule TFIL uses.
- Move by SIGN only: setForward(+/-MaxSpeed>). Dwell is re-picked after a random
number of ticks in [TR_STRAFE_DWELL_MIN, TR_STRAFE_DWELL_MAX], on arrival, or
on a serious threat spike.
- Heat machinery is REUSED from the shipped mover, not re-implemented: the
exported heatDecay()/bulletMagScale() (j105 time-indexed model) and the
PillarHotness/PillarRadiance globals (j106 pillar-free default). The heat
shape is overridable via TR_STRAFE_CORRIDOR_HEAT/WALL_HOTNESS/WALL_RADIANCE
(defaults = the shipped TFIL field).
- GUI overlay: strafe line, threat axis, candidate tiles (safe/unsafe), chosen
target, sign-coloured movement ray, and the heading band.
Gates (offline, recorded DrussGT fixture, 20026 ticks):
- A TILE AVAILABILITY: shipped heat field -> a safe tile exists on only 36.6%
of picks (63.4% fall back to the least-hot tile); the ring retune
(corridor 5, wall 10/5) raises it to 91.9%.
- B PREDICTABILITY: reversal-interval entropy 5.84 bits vs TFIL 5.09; direction
entropy 1.00 both; long-lag autocorrelation ~0 for both (no periodic
component). Fewer reversals (710 vs 1453) and more full-speed ticks.
measurements: common_libs/tests/measure_strafe_gates.nim
Also registers TR_STRAFE_* in the boot env report (ModularBot_garage/src/
env_report.nim) and wires the engine into ModularBot.nim (hold -> strafe,
ram trigger -> rammer).
Runs the pre-registered A/B for the two movement changes in HEAD: the
time-indexed bullet heat (TR_TFIL_HEAT_TIME, fca8993) and the removal of the
invented virtual centre pillar (d0750ab). One frozen binary from HEAD vs real
DrussGT: 6 arms x 10 runs x 7 rounds = 60 battles, 420 rounds, 0 failed.
Judged on damage/run and ROUND WINS only (hit rate and hits-taken are context):
hit rate would have inverted the verdict again - tau3 has the best pooled hit
rate of all arms (11.56%) and the fewest round wins (20/70).
RESULT (vs the reconstructed pre-change mover "old"):
heat-time HURTS. tau3/tau5/tau9 lose 1.3-1.7 wins/run (p=0.0010-0.0125) and
deal 22-38 less damage/run (p=0.004-0.047); tau15 is a wash on wins (p=0.64)
and 22 damage/run lower (p=0.046). Nothing improves either metric.
pillar removal does nothing measurable. old vs pillaoff: +5.7 damage/run
(p=0.71), +0.5 wins/run (35 vs 30, p=0.43), 30.8 MORE damage taken/run
without the pillar (p=0.040). The mechanism check proves the knob works
(centre-box occupancy 0.09% -> 2.37%, p<0.0001; range 469 -> 443 px,
p=0.0002), so this is a real behaviour change that buys nothing. At n=10 the
pillar contrast is inside the MDE (33 damage/run, 1.2 wins/run), so this is
not a proven regression.
Flags that the shipped default (pillar removed) should be reverted to the
TR_TFIL_PILLAR_ON behaviour; heat-time stays off.
Adds tools/ab/arms_heat_pillar.txt and tools/ab/ab_mechanism.py (per-tick
mechanism check: central-box occupancy, range distribution, live enemy-bullet
proximity) plus the captured summary/report fixtures.
Adds a per-sample intrinsic-confidence field (GunPrediction.confidence,
threaded through FeedbackEvent/VirtualBullet, populated by Pattern, DecayGF,
KNN, GuessFactor, Tsetlin, TMHorizon) and an offline recorder + analyzer that
reproduce the paper's Figure 2 per gun and its Eq-8 composite.
Measured on 3 held-out tr-bridge DrussGT battles (33k ticks, ~133k samples/gun):
- FAITHFUL: DecayGF (rho +0.133), KNN (+0.090), Pattern (+0.064, weak).
- GuessFactor is ANTI-faithful (rho -0.067); Tsetlin c_max is useless (0.001).
- No pair of guns specialises complementarily: the same gun dominates both
high-confidence slices in every pair.
- Eq-8 alpha-normalised confidence-weighted composite: 18.41% vs Pattern
20.45% (McNemar p=3.1e-126). Faithful-only variant 18.68%, still loses.
Shuffle control passes weakly (composite > shuffle, p=4e-14) so ~0.7pp of
competence is real but ~2pp short. Offline veto: design is dead.
See docs/tmcomposites_gate.md.
The default mover painted a 30/10 radiance blob on the arena centre even
though the arena has NO physical pillar there, creating a 4x4 tile
(144x144 px) exclusion zone over open centre floor. Set
PillarHotness/PillarRadiance to 0/0 in the shipped default (matching the
ring variant) and add TR_TFIL_PILLAR_ON=1 to restore the old 30/10 field
for A/B without a rebuild; registered in env_report.
Because the shipped default legitimately changed, the default-path parity
golden (fixtures/tfil_commit_default.golden) was regenerated from the NEW
default, with an explicit 'deliberate default change' note in the test so
a future failure is treated as a real regression.
Also register the three env reads job j102 added in common_libs/bitbrain
(TR_BITBRAIN_MODE / _DECAY_EVERY / _DECAY_SHIFT), which the env-report
guard was failing on.
Verification: test_env_report all green; test_tfil_commit_env 30/30.
Make danger a function of time-to-arrival instead of flat distance. Bullet
core/aura/corridor heat becomes magnitude(power) * decay(dt), dt = along/speed:
* decay(dt) = exp(-dt/tau) is a function of TIME; a fixed tau projects a
pixel reach of speed*tau, so fast/weak bullets get a longer slope and slow
ones a shorter one — derived from speed = 20 - 3*power, not hand-tuned.
tau = TR_TFIL_HEAT_TAU.
* magnitude(power) scales the near-end heat with power from DAMAGE
(calcBulletDamage = 4p, linear in p; SCORE_PER_BULLET_DAMAGE = 1.0). Hit
probability is FLAT across power (docs/env_reference.md), so risk does not
justify power scaling — the cost of the hit does. Floored at 1.0 so a weak
bullet's near end is never less dangerous than the flat model.
Gain = TR_TFIL_HEAT_POWER_GAIN.
Every source is already f(dt), so the time-indexed planner (evaluate a cell at
the tick the bot would ARRIVE, i.e. heatDecay(dt - arrivalDelay)) is a one-line
change. It is intentionally NOT implemented here.
Default path is byte-identical: with TR_TFIL_HEAT_TIME unset both factors are
exactly 1.0 (IEEE x*1.0 is exact), and the committed golden replay in
common_libs/tests/test_tfil_commit_env.nim (20,026 ticks) still passes
byte-for-byte against the pre-change mover. The debug corridor outline is also
drawn only to the model's reach when enabled, so the GUI shows the shortening.
Offline field measurement (common_libs/tests/measure_tfil_heat_time.nim,
46,054 fixture ticks, tau=9/gain=1): corridor reach drops from 443px
wall-to-wall to 143px mean (32% retained); fraction of tiles > 10 goes
0.61 -> 0.57; largest contiguous safe region 118 -> 140 tiles; mean
distance-to-nearest-safe-tile 49 -> 42px. Saturation stays high because wall
radiance + pillar alone are 44% of tiles over threshold and are untouched.
Registers the three knobs in env_report (report + known-name set).
Re-runs the SBC coincidence premise as a cheap veto test on the 70-battle
live-vs-DrussGT corpus (/tmp/tfil_ab2). Defines the wave-relative state
(lat/vlat/toa/room/turn, 5/7.9/10 bits at Q=2/3/4), quantises the miss offset
at the bullet's arrival into 7 bins, and sweeps window length K in
{1,4,8,16,32,48} with an interpolated suffix-backoff model under a BY-BATTLE
70/30 split (3 seeds).
Result: NO. On the pre-fire frame the window is worse than the single
fire-tick state at every K/Q/A (e.g. K=8 costs +0.35..+0.46 bits). On the
during-flight frame the entire apparent gain is the later decision tick, not
the window; the single state alone drops 2.70 -> 1.31 bits as K goes 1 -> 32.
The shuffle-order control confirms recency matters but the windows do not:
by Q=4/K=8 they average ~1 observation and never recur. The single state
survives as a strong predictor (log-loss 2.346 vs 2.698 majority; bin
accuracy 0.409 vs 0.235).
Gate only: no gun, no live-win claim.
Adds an smCounted storage mode alongside the default smBitset. Each
(i,j,class) cell becomes a saturating uint8 counter; learn increments it and
a global fractional decay (c -= c shr decayShift every decayEvery learns)
makes forgetting possible. infer sums raw counters; new inferProb sums the
per-cell posterior P(class|cell) (scale-free, recommended readout).
Bitset path is the default and byte-for-byte unchanged: test_bitbrain 56/56
(was 32), and test_bitbrain_mnist reproduces 97.210% corrected / 96.540%
bug-compatible exactly.
Counted mode configurable at runtime (TR_BITBRAIN_MODE / TR_BITBRAIN_DECAY_*)
and compile time (-d:bitbrainDecay*). Measured: forgetting (86.2% vs 48.9% on
a permuted-label stream), probabilities (rare-class balanced 0.998 vs 0.500),
and the stationary cost (counted hurts MNIST; see docs/bitbrain_counted_sbc.md).
Harness: common_libs/tests/measure_counted_sbc.nim