Iterate on movement quality based on test results #146

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opened 2026-08-30 15:55:17 +02:00 by SirStone · 1 comment
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Run the integration test, observe survival scores, and improve the danger zones movement until it meets the survival threshold (>50% rounds survived vs GFGunner).

This is the core work: test-driven iteration on libs/danger_zones.nim constants, logic, wall smoothing, safe point selection, stuck detection — whatever the battle results reveal needs fixing.

ADR-0003 design holds unless results show fundamental failure of the approach.

Parent: #141
Blocked by: #145

## Question Run the integration test, observe survival scores, and improve the danger zones movement until it meets the survival threshold (>50% rounds survived vs GFGunner). This is the core work: test-driven iteration on `libs/danger_zones.nim` constants, logic, wall smoothing, safe point selection, stuck detection — whatever the battle results reveal needs fixing. ADR-0003 design holds unless results show fundamental failure of the approach. **Parent: #141** **Blocked by: #145**
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10/10 survival, rank 1 in 9/10 rounds. Tuned: WallMargin 80→40, target clamping 50px, arrivalEps 4→20, stuckThreshold 40→20, throttled debug logging.

10/10 survival, rank 1 in 9/10 rounds. Tuned: WallMargin 80→40, target clamping 50px, arrivalEps 4→20, stuckThreshold 40→20, throttled debug logging.
SirStone added the wayfinder:task label 2026-09-12 12:22:01 +02:00
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Reference: SirStone/SirRoboGarage#146