Iterate on movement quality based on test results #146
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Question
Run the integration test, observe survival scores, and improve the danger zones movement until it meets the survival threshold (>50% rounds survived vs GFGunner).
This is the core work: test-driven iteration on
libs/danger_zones.nimconstants, logic, wall smoothing, safe point selection, stuck detection — whatever the battle results reveal needs fixing.ADR-0003 design holds unless results show fundamental failure of the approach.
Parent: #141
Blocked by: #145
10/10 survival, rank 1 in 9/10 rounds. Tuned: WallMargin 80→40, target clamping 50px, arrivalEps 4→20, stuckThreshold 40→20, throttled debug logging.