Round-end checkpoint wiring #95
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Spec #92 (round-end checkpointing).
What to build
The feature end to end: the round-ended event handler stores the drained champion iff it beats the stored best; exactly one code path ever saves weights (game-end saving removed); each improvement emits one stderr log line with enemy key and new fitness; load order stays per-opponent → global → init.
Acceptance criteria
Blocked by
Superseded — dropping per-enemy weights, pivoting to global-only weights + improved GA/network.