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# ─────────────────────────────────────────────────────────────────────────────
# arms_spinner.txt — the SPINNER-CLAIM A/B (j124, owner claim 1).
#
# Claim: "I never seen a gun that learns wall movement or circular movement like
# spinning bot so fast - like a gun made on purpose for those movements."
#
# Three arms, identical frozen binary, MOVEMENT PINNED (`TR_MOVEMENT=strafe`) in
# every arm (same standard as the gun campaign). Only the gun rack differs.
# Format: name | ENV=value ENV=value | label
# ─────────────────────────────────────────────────────────────────────────────
# 1. REFERENCE — shipped onlyPattern rack, movement pinned.
pattern | TR_MOVEMENT=strafe | shipped onlyPattern rack (REFERENCE)
# 2. BitBrain learned-gain, decay memory (the config the owner most likely ran;
# the arm used in the 32-opponent gauntlet and both j121 batches).
bitbrain | TR_MOVEMENT=strafe TR_RACK_PATTERN=off TR_RACK_BITBRAIN=both TR_BITBRAIN_GAINS=1.0,1.25,1.5,2.0 TR_BITBRAIN_MEM=decay | BitBrain-only, learned gain, decay
# 3. BitBrain learned-gain, RETAINED memory (the "adapt across the whole battle"
# mode the owner described; not previously panel-tested).
bitbrain_ret | TR_MOVEMENT=strafe TR_RACK_PATTERN=off TR_RACK_BITBRAIN=both TR_BITBRAIN_GAINS=1.0,1.25,1.5,2.0 TR_BITBRAIN_MEM=retained | BitBrain-only, learned gain, retained