0384e2ba6adbd8381164f79e6a96e753dddaaa1a
Changes: - Fixed fire power at 3.0 (removes hitRateEMA power ladder noise that cleared exemplars mid-battle and corrupted learning) - Relative velocity encoding: input uses (velDir - bearing) instead of absolute velDir, so exemplars generalize across Walls' starting walls - Fix test winner detection to use per-round score delta instead of rank field (rank in round_ended is cumulative battle rank, not round winner) - Keep exemplars across power changes (no longer relevant with fixed power) - Store lastBulletSpeed at fire time for accurate EVALUATE lead prediction Result: 2/10 rounds won vs Walls (Nim); first-round win now possible from round 1 when aimer generalizes from relative velocity patterns. Bottleneck: sparse exemplars in early rounds; energy bleeds at P3 cold-start. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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