Files
SirRoboGarage/common_libs/tests/probe_bots/RulesProbe/RulesProbe.json
T
SirStone c091bf3c34 harness: upgrade to server 1.3.1, keep 0.35.5 selectable, re-baseline
All prior measurements ran on server 0.35.5. The default is now the current
1.3.1 jar, with the legacy jar kept and switchable via TR_SERVER_JAR (no code
edit). test_gauntlet_5bots.nim no longer clobbers a caller's TR_SERVER_JAR -
it used to putEnv() unconditionally, so an override was silently ignored.

RE-BASELINE (controlled RulesProbe battle, stationary bot, powers 0.1/0.5/1/2/3):

  dimension                    1.3.1              0.35.5            verdict
  bullet damage per hit        0.4/2/4/10/16       identical         SAME
  bullet speed (20-3p)         within noise        within noise      SAME
  post-fire gun heat (1+p/5)   identical           identical         SAME
  cooling                      0.1/tick            0.1/tick          SAME
  bulletDamage SCORE           exactly 100/round   104..113/round    DIFFERENT
  bulletKillBonus (20%)        20/round            20..23/round      DIFFERENT

LOUD FINDING - a SCORING rule changed, physics did not: 0.35.5 credits
OVERKILL to bulletDamage (the killing bullet's full damage even past 0 energy);
1.3.1 caps it at the energy actually removed. Every 0.35.5 score is therefore
inflated ~5-6%, and bulletKillBonus inherits the inflation. Gauntlet totals
shift accordingly (SittingDuck 1936 -> 1800, WaveSurfer 1886 -> 1669).

Consequence: score-based numbers recorded on 0.35.5 are NOT comparable to 1.3.1.
Our gun A/Bs used real HIT RATE, not score, so those conclusions stand.

Runner 1.0.2 (unchanged, no newer one on the box) is measured compatible with
the 1.3.1 server. Note TrBattleCapture uses the runner's EMBEDDED server, which
is 1.0.2 - so the capture path still runs an older engine than the gauntlet.

Also re-ran acceptance_offline_vs_online on the new default: 12/12.
2026-09-21 22:41:06 +02:00

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JSON

{
"name": "RulesProbe",
"version": "0.1.0",
"authors": ["Test"],
"description": "Physics probe: logs bullet damage/speed/gun heat/score breakdown",
"gameTypes": ["classic", "1v1"],
"platform": "Nim",
"programmingLang": "Nim"
}