1ea72c7f14
=== TASK 1: MY PREMISE WAS REFUTED ===
I instructed the job to "fix the baseline" because an earlier measurement said the
TM gun's base did not iterate flight time like `LinearGun`. MEASURED: the new gun's
base is BYTE-FOR-BYTE `LinearGun` - 18/18 runs tie exactly, p=1.000, every per-run
row byte-identical. The "non-iterating baseline" belonged to the OLD `tsetlin.nim`,
not this gun. So no fix was needed, and the earlier inference should not have been
generalised to the new gun. (It did still align the zero-correction clamp to
LinearGun's exact [0, arena] range, and reports the old BotRadius-inset base was a
wash/marginally better at 34.2%/24.7%.)
=== TASK 2: THE RADIAL TARGET - A CONTROL-VALIDATED WIN, BUT ONLY ON bmPoint ===
Instead of the lateral (GF-bucket) component - which the linear lead already
captures - the TM now predicts the RADIAL component: will the enemy be nearer or
farther than the base prediction when our bullet arrives? A 5-class radial head
sharing the same 40-bit context and TM core; the readout advances/retards the aim
distance along the base bearing.
under bmPath (the SHIPPED metric): STRUCTURAL NO-OP
synthetic 8/8 exact ties, p=1.0; real 33.9%/24.1% vs Linear 34.0%/24.3%
under bmPoint: A WIN, control-validated
TMRadial 9.4% (6013/63785) / 5.8% (42079/726652)
Linear 7.2% / 4.7% overall 17/1, p=0.0001
Tsetlin 7.0% / 4.8% overall 15/3, p=0.0075
shuffled 7.0% / 3.6% early 17/1 p=0.0001; overall 18/0, p<0.0001
radial head online accuracy 48.8% vs 19.9% shuffled chance and 36.7% majority
-> it is CONDITIONAL learning, not a constant short-range bias.
Best config: TM_RADIAL_RANGE=60, TM_RAD_MARGIN=0.25, 5 classes.
CAVEAT THAT MATTERS: a win on `bmPoint` is NOT yet evidence of a real win. `bmPath`
is the shipped SELECTION metric precisely because it beat `bmPoint` on real hit
rate (7.43% vs 4.70%). But that A/B was about which gun to PICK, not about gun
QUALITY - a gun can be better in reality while scoring worse on the selection
metric. So this needs a LIVE test, and it is the decisive one.
=== TASK 3: REVERSAL TARGET - CLEAN NEGATIVE ===
The label positive rate is only 9.7% (rev=[24772,2673]) and the head's 86.8%
accuracy is BELOW the 90.3% majority baseline: it does not learn the positive
class at all. Hit-rate effect neutral (bmPath 19.5%/18.4% vs shuffled 19.1%/17.8%,
p=0.24/0.82). Dropped.
=== OVERALL ===
Not competitive on the shipped bmPath metric (gated GF 28.3%/22.2% vs Linear
34.0%/24.3%, p=0.0075). Better than Linear on bmPoint via TMRadial (+2.2pp early,
+1.1pp overall). Per-enemy reset exists; a fresh gun per round; NO cross-battle
persistence (the user's non-negotiable).
MEASURED LIMITATION: radial mode has a high labelMiss because aiming short
resolves BEFORE the base arrival tick, biasing training toward resolvable samples.
The metric win is label-independent. A deferred-label fix is the next refinement.
INFERRED: the mechanism is surfers being NEARER than the base prediction
(range-holding); a constant-short-offset ablation would separate a learned
short-range bias from genuine per-tick conditional prediction.
367 lines
18 KiB
Markdown
367 lines
18 KiB
Markdown
# TM pattern gun — discrete-target sweep results
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Date: 2026-09-21. Author: background worker (executor-heavy).
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Artifacts implementing this: `common_libs/guns/tm_pattern.nim`,
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`common_libs/tests/sweep_tm_pattern.nim`. Do not commit.
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## What was built
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`tm_pattern.nim` is a NEW gun (the old `guns/tsetlin.nim` is untouched). It
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attacks both the REPRESENTATION and the TARGET as the brief asked:
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* **Base**: `forecastLinear` (the exact self-consistent forecast `LinearGun`
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uses). GF class 0 (centre) reproduces the Linear gun byte-for-byte, so any
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measured difference is attributable to the TM.
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* **Target**: a discrete multi-class GUESS-FACTOR BUCKET — which lateral escape
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sector (in max-escape-angle units) the enemy occupied at the tick the bullet
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would have reached the BASE fire distance. 5 or 9 classes.
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* **Label**: read from a per-tick ring of our own recorded enemy positions at the
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base arrival tick, NOT from `FeedbackEvent.actualXY`. Under the shipped
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`bmPath` metric `actualXY` is the closest-approach point on the gun's OWN aim
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ray, which biases the label toward the gun's own last output; the ring gives a
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clean, metric-independent label.
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* **Features**: 40 hand-built binary/bucketed motion features (lateral-velocity
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sign over 3 ticks, turn-rate sign over 3 ticks, time since reversal, lateral
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magnitude, speed/distance/flight-time bands, four per-wall proximity bits,
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radial-fraction band, energy band, heading relative to LOS, approach sign).
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* **TM core**: compact self-contained Granmo Table 2/3 with the corrected
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feedback rules and Eq. 6 empty-clause bootstrap (same corrected core as
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tsetlin.nim / tm_selector.nim, re-derived at 40-bit width).
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* **Per-enemy / freshness**: a fresh net per gun instance; the net and history
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reset if the target id changes. Each offline round is replayed with a fresh
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instance (cold every battle, overfit within the battle).
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Config overrides used in the final run: `-d:TM_CONF_MARGIN_DEF=0.25
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-d:TM_SHRINK_DEF=0.5` (confidence gate + shrink). Defaults are 0.0 / 1.0
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(= raw argmax). Compile-time knobs: `TM_CLASSES`, `TM_NCLAUSES`, `TM_NSTATES`,
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`TM_S_DEF`, `TM_MIN_OBS`, `TM_CONF_MARGIN_DEF`, `TM_SHRINK_DEF`, `TM_GF_MODE`
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(hard|soft), `TM_SOFT_BETA_DEF`.
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## How to reproduce
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```
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nim c --path:common_libs -d:release \
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-d:TM_CONF_MARGIN_DEF=0.25 -d:TM_SHRINK_DEF=0.5 \
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-o:/tmp/sweep_tm_pattern common_libs/tests/sweep_tm_pattern.nim
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/tmp/sweep_tm_pattern --set=real --seeds=3 --metric=path \
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--variants=linear,tsetlin,tmpat,tmpat_shuf
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/tmp/sweep_tm_pattern --set=real --seeds=3 --metric=point \
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--variants=linear,tsetlin,tmpat,tmpat_shuf
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```
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Raw outputs: `/tmp/final_path_s3.txt`, `/tmp/final_point_s3.txt`,
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`/tmp/final_ungated_path_s3.txt`, `/tmp/syn_*`.
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## Metric
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EARLY = resolutions in the first 100 ticks of each round (a cold TM every
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round). OVERALL = whole fixture. Pooled over all rounds / fixtures / seeds.
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`TMPatternShuf` = identical gun/encoding/cadence but the training label is a
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uniform-random class (the mandatory shuffled-feedback control). Per-run = one
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fixture × one seed (Linear is deterministic and replicated across seeds for
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pairing). Significance = exact two-sided paired sign test, 18 pairs.
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## The core result — the discrete target IS learnable, but does not beat the base
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Online classification accuracy of the GF bucket (warm predictions only,
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seeds=1, n ≈ 1.26 M for each arm):
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| arm | correct/total | accuracy |
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| TMPattern (real labels) | 578722/1258488 | **46.0%** |
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| TMPatternShuf (random labels) | 246733/1231116 | **20.0%** (chance) |
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So the Tsetlin Machine genuinely learns the discrete target (2.3× chance). The
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representation mismatch was real and is fixed. The problem is that the target
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is not aligned with what wins the metric.
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### Real DrussGT fixtures, bmPath (shipped), seeds=3
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| variant | early | overall |
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| Linear | 34.0% (6358/18715) | 24.3% (58297/239943) |
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| Tsetlin (default) | 22.3% (12344/55463) | 20.3% (145828/719205) |
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| **TMPattern (gated)** | **27.9% (15514/55535)** | **22.0% (158658/719681)** |
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| TMPatternShuf | 28.7% (16049/55969) | 19.4% (139639/719790) |
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Paired sign tests (18 runs; ranges overlap, so the paired test is the test):
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* Linear > TMPattern: early 15/18 p=0.0075; overall 15/18 p=0.0075. **Significantly
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worse than Linear.**
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* TMPattern > TMPatternShuf: early 10/8 p=0.81 (tie); overall 17/1 p=0.0001.
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**Learning is real but shows up mainly in the whole-round aggregate, not early.**
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* TMPattern > Tsetlin: early 17/1 p=0.0001; overall 12/6 p=0.24. **Beats the
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default TM gun early, ties overall.**
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Per-run distributions (mean [min,max], 18 runs):
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Linear early 35.52 [26.03,50.55] / overall 26.86 [9.79,43.36];
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Tsetlin 25.76 [19.79,47.68] / 21.99 [9.64,31.34];
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TMPattern 31.18 [20.17,55.11] / 24.45 [11.24,37.78];
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Shuf 31.42 [20.72,53.49] / 21.07 [9.55,32.65].
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### Raw ungated hard argmax (margin 0.0, shrink 1.0), bmPath, seeds=3
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| variant | early | overall |
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|---|---|---|
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| Linear | 34.0% | 24.3% |
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| Tsetlin | 22.3% | 20.3% |
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| TMPattern | 21.2% (11783/55664) | 18.6% (133465/719432) |
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| TMPatternShuf | 15.2% (8710/57169) | 8.3% (59903/720583) |
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TMPattern > Shuf 18/18 p<0.0001 on BOTH early and overall; TMPattern < Linear
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3/15 p=0.0075 on both. The raw classifier is a clear, decisive learner and a
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clear loser to the Linear base: applying an argmax GF bucket costs ~13 pp early.
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### Real DrussGT fixtures, bmPoint, seeds=3 (gated)
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| variant | early | overall |
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| Linear | 7.2% (1480/20498) | 4.7% (11277/241423) |
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| Tsetlin | 7.0% (4403/62617) | 4.8% (34588/724717) |
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| TMPattern | 7.2% (4441/61842) | 4.6% (33341/724556) |
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| TMPatternShuf | 6.6% (4112/61979) | 3.4% (24847/724655) |
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Online accuracy 50.8%. TMPattern is statistically indistinguishable from Linear
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here (early per-run mean 13.67 vs 13.61; overall 5.70 vs 5.77) and beats its
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control on overall — i.e. on the arrival-time metric the correction is neutral,
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not harmful.
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### Synthetic fixtures (known rules) — the mechanism works when motion is predictable
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bmPath, seeds=1, soft readout K=9: Linear early 76.3% / overall 71.4%;
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TMPattern early 76.6% / overall 71.8%; Shuf early 76.6% / overall 67.8%.
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Per-fixture gains vs Linear: wall-bounce 567 vs 537, energy-threshold-turner 332
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vs 319; loss: constant-velocity 417 vs 431.
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bmPoint, seeds=1, gated hard K=5: Linear 66.4% / 59.6%; TMPattern 66.8% / 60.6%;
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Shuf 55.7% / 50.1%. Energy-threshold-turner 268 vs 212, wall-bounce 585 vs 573.
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## Verdict
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* **Learning**: YES, decisively. The discrete-target TM predicts the GF bucket
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far above chance (46% vs 20%) and beats its shuffled control (ungated 18/18,
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p<0.0001). The "regression is a TM mismatch" diagnosis was correct.
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* **Beats Linear**: NO on the real surfers under bmPath (significantly worse,
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p=0.0075). Neutral under bmPoint. Matches/slightly beats Linear only on
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synthetic motion whose future is genuinely predictable.
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* **Best configuration found**: gated hard K=5, `TM_CONF_MARGIN=0.25`,
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`TM_SHRINK=0.5` → 27.9% early / 22.0% overall (bmPath, real), +5.6 pp early /
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+1.7 pp overall vs the default TM gun, but 6.1 pp early / 2.3 pp overall
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behind Linear.
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## MEASURED vs INFERRED
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MEASURED: every number in the tables above (pooled hits/shots, per-run
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distributions, paired sign tests, online classification accuracies). The
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position-ring label is our own recorded history at the base arrival tick; the
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shuffled control replaces only the label class with a uniform random draw.
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INFERRED: that the residual loss on real surfers is because the linear lead is
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already the modal GF (label histogram is centred: real labels
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[3.8,6.6,17.6,6.6,3.5]×10⁵ for 5 classes) and the enemy's per-tick lateral
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reversal sign is not predictable enough from the 40 context bits to make a
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corrective excursion net-positive. Not directly measured.
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## What to try next (not done, time-boxed out)
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1. **Radial target instead of angular.** `forecastRadialBlend` work showed the
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dominant surfer error is range-holding (radial), not angle. A TM classifier
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over a RADIAL displacement bucket applied as an aim-distance correction
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targets the error the base actually has room to fix, and should matter most
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under bmPoint.
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2. **Binary reversal with a two-candidate aim** (brief candidate #1, unimplemented):
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predict "will the enemy reverse lateral direction before arrival?" and choose
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between the linear lead and a reversed lead. Same GF family, but a 2-class
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target is far more data-efficient; expected neutral given the GF result.
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3. **Condition a genuinely weaker base.** The measured wall says the deficit is
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the baseline; the Linear base leaves the TM no headroom. Feeding the TM the
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residual of `forecastRadialBlend` (a base that is worse on straight-liners but
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range-correct on surfers) is where a learned correction could plausibly pay.
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4. **Richer context.** 46% accuracy leaves room; the current context lacks the
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enemy's own recent GF history / segmentation that KNN/DecayGF exploit.
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---
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# ROUND 2 — fix the base, then try a target Linear cannot predict
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Date: 2026-09-22. Artifacts: `common_libs/guns/tm_pattern.nim` (extended),
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`common_libs/tests/sweep_tm_pattern.nim` (extended). Raw outputs:
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`/tmp/tm2_real_path_s3.txt`, `/tmp/tm2_real_point_s3.txt`,
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`/tmp/tm_best_path_s3.txt`. All numbers below are MEASURED unless a line says
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INFERRED.
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Round 1's "best" gun predicted the LATERAL GF bucket. Round 2 adds a RADIAL
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head (aim-distance correction) and a binary REVERSAL head (flip the GF sign),
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both on the same 40-bit context and the same TM core, selected by a runtime
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`targetMode` (`tmGF` | `tmRadial` | `tmReversal`). The shuffled-feedback control
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now randomises only the head the active mode is claiming.
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## Task 1 — the base is EXACTLY Linear (premise refuted)
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`tm_pattern`'s base is `forecastLinear`, which already iterates the flight time
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(5-iteration fixed point, same as `LinearGun`). The only deviation from
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`LinearGun` was the wall clamp: the base path clamped to `[BotRadius, W-BotRadius]`
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(17 px inset) instead of `LinearGun`'s `[0, W]`. Added a `forceBase` flag and a
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`TMPatternBase` variant, and made the zero-correction path return `f.x, f.y`
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with the exact `[0, W]` clamp.
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Real DrussGT fixtures, bmPath, seeds=3, 18 fixture×seed runs, 77 rounds pooled:
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| variant | early | overall |
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| Linear | 34.0% (6358/18715) | 24.3% (58297/239943) |
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| LinearOldClamp (pre-fix base, BotRadius inset) | 34.2% (6350/18592) | 24.7% (59217/239891) |
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| **TMPatternBase (forceBase, exact Linear clamp)** | **34.0% (6358/18715)** | **24.3% (58297/239943)** |
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Paired sign test Linear vs TMPatternBase: **18 ties, 0 wins each, p=1.000** on
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both early and overall; every per-run row (hits, shots, per-bin) is byte-for-byte
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identical. Per-run means identical: early 35.52%, overall 26.86%.
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Verdict: **the base was never behind.** It IS `LinearGun` to the last floating
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point. The earlier "one-shot, non-iterating baseline" finding belonged to the OLD
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`guns/tsetlin.nim`, not to `tm_pattern`. The clamp fix is a wash (the old inset
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was marginally BETTER on overall: 24.7% vs 24.3%), so there is **zero baseline
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headroom** to recover: the entire deficit vs Linear is the TM's corrective
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excursions.
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## Task 2 — radial target: a structural no-op under bmPath, a real WIN under bmPoint
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**Structural fact (from `virtual_bullets.nim`, INFERRED then confirmed):** under
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`bmPath` a bullet flies along the aim RAY until it leaves the arena; the aim
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distance only sets `fireDist` (used for the tie-break probe), it does NOT change
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the ray. Moving the aim point radially along the base bearing therefore cannot
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change a `bmPath` hit. Confirmed exactly: on the synthetic set, `TMRadial` vs
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`Linear` scored **8/8 exact ties, p=1.000** under bmPath.
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Under `bmPoint` the bullet resolves when `travelDist >= fireDist`, so the aim
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distance selects the arrival tick — the radial degree of freedom is live.
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### bmPath (shipped), real, default config, seeds=3
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| variant | early | overall |
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| Linear | 34.0% | 24.3% |
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| TMRadial | 33.9% (19038/56203) | 24.1% (173577/719860) |
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| TMRadialShuf | 33.8% (18976/56085) | 24.3% (175154/719781) |
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Per-run means (n=18): Linear 35.52/26.86; TMRadial 35.44/26.70; Shuf 35.40/26.92.
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Paired sign tests: Linear vs TMRadial early 13/5 p=0.096; overall 15/3 p=0.0075
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(a tiny systematic LOSS, traceable to the `BotRadius` clamp perturbing the ray
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near walls when `radOffset != 0`). TMRadial vs TMRadialShuf early 8/8 p=1.000.
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**Verdict bmPath: no gain.** Radial is a structural no-op; the shipped metric
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therefore cannot reward Task 2.
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### bmPoint, real, default config, seeds=3
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| variant | early | overall |
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| Linear | 7.2% (1480/20498) | 4.7% (11277/241423) |
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| Tsetlin (default gun) | 7.0% (4403/62617) | 4.8% (34588/724717) |
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| **TMRadial** | **9.4% (6013/63785)** | **5.8% (42079/726652)** |
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| TMRadialShuf (control) | 7.0% (4329/61691) | 3.6% (26116/724594) |
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Per-run means (n=18): Linear 13.61/5.77; Tsetlin 13.13/5.82; TMRadial
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15.32/7.06; Shuf 12.86/4.34. Paired sign tests:
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* **TMRadial > Linear: early 14/4 p=0.0309; overall 17/1 p=0.0001.**
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* **TMRadial > TMRadialShuf: early 17/1 p=0.0001; overall 18/0 p<0.0001.**
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* TMRadial > Tsetlin: early 17/1 p=0.0001; overall 15/3 p=0.0075.
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* TMRadialShuf vs Linear: early 10/8 p=0.81; overall 12/6 p=0.24 (control sits
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at baseline).
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Online accuracy of the radial head: 48.8% (511949/1049453) vs **19.9%** shuffled
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chance under bmPoint (46.6% vs 20.0% under bmPath). Radial label histogram
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(raw, seeds=1) = [9058, 5392, 10305, 2236, 1112]: strongly asymmetric — surfers
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are often NEARER than the base constant-velocity prediction at the arrival tick
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(the base overshoots range on range-holders), so class 0 (aim 45–60 px short)
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dominates. That is the mechanism behind the win.
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Caveat (MEASURED): `labelMiss` is much higher for radial mode (~4.3 M vs ~1.7 M
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for GF) because aiming SHORT resolves the bullet before the base arrival tick,
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so the arrival-tick ring sample is not yet recorded. The radial head is trained
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only on resolvable samples; the win is nonetheless measured on the metric, which
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is label-independent. A deferred-label fix would be the next refinement.
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## Task 3 — binary reversal: not learnable, and the flip is a no-op
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Label: net heading turn over the flight opposes the direction the enemy was
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turning at fire time (threshold 10°). Readout: train GF as in round 1, and if
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reversal is predicted, negate the GF correction (`TM_REV_GAIN=1.0`).
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Label base rate (real, seeds=1, 1 round/fixture): `rev=[24772, 2673]` → the
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positive class is only **9.7%**. The head scores 86.8% (23030/26517) — **below
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the 90.3% majority-class base rate**, i.e. it is not detecting reversals at all,
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only predicting "no reversal". (The shuffled control is 50.2% because its labels
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are balanced.)
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### bmPath (shipped), real, default config, seeds=3
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| variant | early | overall |
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|---|---|---|
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| Linear | 34.0% | 24.3% |
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| Tsetlin (round-1 measurement) | 22.3% | 20.3% |
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| TMReversal | 19.5% (11062/56704) | 18.4% (132356/719725) |
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| TMReversalShuf | 19.1% (10925/57063) | 17.8% (128450/720126) |
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Per-run means: TMReversal 23.45/20.32; Shuf 22.51/20.01. Paired: TMReversal vs
|
||
Shuf early 12/6 p=0.238; overall 8/10 p=0.815 → **no learning effect on hits.**
|
||
|
||
### bmPath, best config (margin=0.25, shrink=0.5), real, seeds=3
|
||
|
||
| variant | early | overall |
|
||
|---|---|---|
|
||
| Linear | 34.0% | 24.3% |
|
||
| TMPattern (gated GF, round-1 best) | 28.3% (15815/55902) | 22.2% (159674/719742) |
|
||
| TMReversal (gated GF + flip) | 28.4% (15944/56067) | 22.3% (160163/719761) |
|
||
| TMReversalShuf | 28.7% (16146/56195) | 21.7% (155973/719841) |
|
||
|
||
Paired: TMPattern vs TMReversal early 11/7 p=0.481, overall 7/11 p=0.481 — the
|
||
flip changes nothing. TMReversal vs Shuf overall 13/5 p=0.096 (not significant).
|
||
|
||
**Verdict: clean negative.** The reversal target as defined is too rare to learn
|
||
(head below the majority baseline), and using it to flip the GF sign is neutral
|
||
to slightly negative on hits. Do not pursue this label; if revisited, balance the
|
||
positive class (per-tick reversal events, or predict the arrival turn direction
|
||
rather than "a reversal happened").
|
||
|
||
## Round-2 overall verdict
|
||
|
||
* On **bmPath (the shipped metric): the TM is NOT competitive with Linear.**
|
||
Base = Linear exactly; radial is a structural no-op; gated GF is significantly
|
||
worse (28.3%/22.2% vs 34.0%/24.3%, p=0.0075); reversal does nothing. The linear
|
||
lead is already the best aim DIRECTION on these surfers and every learned
|
||
angular excursion loses.
|
||
* On **bmPoint: the TM now BEATS Linear and the default Tsetlin gun.**
|
||
`TMRadial` (radial head, `TM_RADIAL_RANGE=60`, `TM_RAD_MARGIN=0.25`, 5 classes,
|
||
gated), 9.4%/5.8% vs Linear 7.2%/4.7% (overall 17/1, p=0.0001) and vs Tsetlin
|
||
7.0%/4.8% (overall 15/3, p=0.0075), with its shuffled control at 7.0%/3.6%.
|
||
This is the first configuration in the whole TM effort that beats both
|
||
baselines with a control-validated margin.
|
||
* **Learning vs controls:** radial head 48.8% vs 19.9% chance (bmPoint); GF head
|
||
reproduces round 1 (48.5% vs ~20%); reversal head does not beat majority.
|
||
|
||
Best configuration if the arrival-time metric is what matters: **TMRadial**. Best
|
||
configuration under the shipped bmPath: **do nothing — keep the Linear base**. The
|
||
evidence says the next step under bmPath is not another bucket target but either a
|
||
richer DIRECTION representation (segmentation / pattern matching, as KNN and
|
||
DecayGF use) or a metric that exposes the radial degree of freedom.
|
||
|
||
Per-enemy specialisation / freshness (MEASURED, unchanged from round 1): each
|
||
offline round is replayed with a FRESH gun instance and the gun calls
|
||
`resetLearning` if the target id changes mid-battle. The offline fixtures are
|
||
single-target, so the mid-battle reset never fires there; its effect is untested
|
||
by these numbers. There is no persistence across battles.
|
||
|
||
## MEASURED vs INFERRED (round 2)
|
||
|
||
* MEASURED: every table, per-run mean, paired sign test, online accuracy, label
|
||
base rate, and the exact `TMPatternBase`/`Linear` byte-for-byte identity.
|
||
* MEASURED: the bmPath radial no-op (synthetic exact ties; real bmPath tiny
|
||
clamp-induced loss).
|
||
* INFERRED: that bmPath ignores radial distance because it flies a ray — read
|
||
from `virtual_bullets.nim`, then confirmed by the synthetic tie.
|
||
* INFERRED: that the radial win comes from surfers being NEARER than the base
|
||
prediction (range-holding), supported by the asymmetric radial label histogram
|
||
but not separately modelled.
|