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SirRoboGarage/common_libs/movements/rammer.nim
T

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Nim

## Rammer movement — drive straight at enemy at max speed.
## Forward/backward optimization: if enemy is behind, reverse instead of U-turning.
import std/math
import gun_harness/gun_interface
import movement_harness/movement_interface
const MaxSpeed* = 8.0
type RammerModule* = object
discard
proc initRammer*(): RammerModule = RammerModule()
proc computeMove*(m: var RammerModule, ws: WorldState): MoveCommand =
let dx = ws.enemyX - ws.selfX
let dy = ws.enemyY - ws.selfY
# Tank Royale: 0° = East, cos for X, sin for Y
let targetBearing = arctan2(dy, dx) * 180.0 / PI
# Angle we need to turn (relative to current heading)
var delta = targetBearing - ws.selfHeading
# Normalize to -180..180
while delta > 180.0: delta -= 360.0
while delta < -180.0: delta += 360.0
# Drive forward or backward — whichever requires less turning
if abs(delta) <= 90.0:
# Forward: turn toward enemy, full speed ahead
(speed: MaxSpeed, turnRate: delta.clamp(-10.0, 10.0))
else:
# Backward: reverse toward enemy
# Flip delta by 180° to get the reverse heading
var revDelta = delta + (if delta > 0.0: -180.0 else: 180.0)
(speed: -MaxSpeed, turnRate: revDelta.clamp(-10.0, 10.0))