Closes the one-adversary caveat that blocked shipping `onlyPattern`. Two arms
(`full` vs `onlyPattern`, rack knobs only), one frozen binary from clean HEAD
(a54ae6a, sha256 04d63cd8...), 10 adversaries, 120 battles, real server-side hit
rate, exact two-sided permutation test per adversary.
adversary full % onlyPattern % diff exact p winner
drussgt 6.88 9.99 +3.11 0.0023 Pattern
corners 85.10 88.48 +3.38 0.0012 Pattern
crazy 39.16 48.42 +9.26 0.0006 Pattern
patternmover 59.97 67.36 +7.39 0.0159 Pattern
spinbot 83.37 81.20 -2.17 0.4720 full (n.s.)
ramfire 97.06 95.58 -1.48 0.2214 full (n.s.)
randommover 46.06 43.15 -2.91 0.3968 full (n.s.)
sittingduck 96.37 96.42 +0.04 0.9048 tie
oscillator 65.13 67.08 +1.94 0.5238 tie
wavesurfer 41.09 42.68 +1.59 0.5159 tie
Pattern significantly WINS on 4 adversaries, ties on 3, and the full rack's three
nominal "wins" are all NON-SIGNIFICANT and only on saturated bots (83-97% hit
rate, where any gun works). **The full rack never significantly beats Pattern
alone on any adversary.** DrussGT replicates across a different frozen binary
(full 6.88 vs 6.93 prior; onlyPattern 9.99 vs 10.36/10.78 prior).
HONEST LIMITATION on the opponents: the real classic SpinBot/Corners/Crazy/RamFire
JARS are NOT runnable through the shim - `tools/robocode_shim/BotHost.java`
hardcodes `loadClass("jk.mega.DrussGT")`, and generalising it needs source edits.
So those four are the Tank Royale SAMPLE-BOT PORTS (the same opponents the shim
README validated against classic captures), not the original jars. Only DrussGT is
a real classic jar via the shim. Stated explicitly rather than implied.
Also noted: `full` in the harness passes TR_RACK_<GUN>=off for every gun, which
yields an empty admitted set and hits the documented FULL fallback ("an empty
membership admits every gun") - i.e. the shipped all-`both` rack. Verified against
the source, not assumed. Liveness proven per arm ([rack] active=..., gun_stats
100% Pattern for onlyPattern) and owner identification validated in 120/120 battles.
Follow-up if a stricter generalisation is wanted: add a generic classic-bot host to
the shim (a source change) and re-run those four as real jars.
17 KiB
The gun selector is currently NEGATIVE value
Measured. The best single gun beats the full rack, and not by a little.
GENERALISED (this update): the "vs DrussGT only" caveat is closed. Against ten adversaries,
Patternalone significantly beats the full rack on DrussGT, Corners, Crazy and PatternMover, ties on the other six, and never significantly loses. ShiponlyPattern— see the Generalisation section.
| arm | runs | shots | hits | real % | dmg/run | per-run range | exact two-sided p vs full |
|---|---|---|---|---|---|---|---|
full (shipped rack) |
7 | 3898 | 270 | 6.93 | 159 | 2.54–10.37 | — |
onlyPattern |
7 | 4582 | 494 | 10.78 | 287 | 9.14–11.85 | 0.0012 |
onlyKNN |
7 | 4033 | 207 | 5.13 | 119 | 4.15–6.47 | 0.1340 |
onlyLinear |
7 | 3215 | 105 | 3.27 | 65 | 1.85–4.69 | 0.0082 |
onlyGF |
7 | 3193 | 72 | 2.25 | 45 | 1.52–3.47 | 0.0012 |
Firing Pattern alone: +3.85 pp pooled hit rate, +80% damage per run, p = 0.0012.
It also fires MORE shots (4582 vs 3898), so it dominates on rate and volume.
This is not "any single gun wins" — full beats onlyLinear, onlyGF and onlyKNN.
It is specifically "Pattern alone beats the rack".
Generalisation (SETTLED): Pattern alone wins or ties on ALL ten adversaries
Every number in the section above is against DrussGT. This section closes that caveat. Same protocol
(one frozen binary, rack knobs only, server-side events sidecar, exact two-sided permutation test on
per-run rates), two arms — full (shipped rack, control) and onlyPattern — against ten adversaries.
MEASURED verdict. onlyPattern significantly beats the full rack on DrussGT (+3.11 pp,
p=0.0023), Corners (+3.38 pp, p=0.0012), Crazy (+9.26 pp, p=0.0006) and PatternMover
(+7.39 pp, p=0.0159), and is statistically indistinguishable on the other six (p ≥ 0.22). It
never significantly loses. The full rack never significantly beats Pattern alone on any
adversary. The full rack's only nominal edges are on saturated bots where nearly every shot already
hits (SpinBot −2.17 pp p=0.47, RamFire −1.48 pp p=0.22, RandomMover −2.91 pp p=0.40) — none significant.
Direct answer: Pattern is the best single gun in general, not only against DrussGT. The selector
is not merely redundant vs this one boss — on the discriminating opponents (DrussGT 7→10 %, Crazy
39→48 %, Corners 85→88 %) removing it is a real, significant gain. There is no adversary in this set
that justifies keeping the selector.
MEASURED: every hit rate, damage figure, run count and exact p-value above; the [rack] active=
lines; the Pattern-100 % selection mix; the per-battle owner identification. INFERRED: that the
result generalises beyond this finite ten-bot sample to "best gun in general"; that the ~83–97 %
hit-rate bots (SpinBot, RamFire, SittingDuck) are saturated and therefore weak discriminators rather
than genuine ties; and that the Tank Royale sample ports are a fair stand-in for the classic bots they
are ported from.
Adversaries actually available (what is a real classic opponent, and what is not)
drussgt— the real classic jar through therobocode_shimbridge. This is the only classic jar the shim can host today:tools/robocode_shim/src/robocode_shim/BotHost.javahardcodesloader.loadClass("jk.mega.DrussGT"). Driving the real classic SpinBot/Corners/Crazy/RamFire jars through the shim would require shim source edits, which this measurement job forbids — so they are not available as shim opponents.spinbot,corners,crazy,ramfire— the Tank Royale sample-bot ports (/home/davide/Projects/tank-royale/sample-bots/java/build/archive/…), i.e. the exact opponents §5.8 oftools/robocode_shim/README.mdalready validated against the classic captures. They are ports, not the original classic jars — stated plainly rather than passed off as the real thing.sittingduck,oscillator,randommover,patternmover,wavesurfer— the in-repo adversaries (common_libs/test_framework/adversaries/). Deliberately weak; included as cheap extra data points, but they are not the evidence base.
Result table
7 runs × 7 rounds for DrussGT and the four sample ports; 5 runs × 7 rounds for the five weak in-repo
bots. Real hit rate = server-side events sidecar (fire/hit), not the bot's own attribution.
| adversary | adversary class | arm | runs | shots | hits | real % | dmg/run | per-run range | exact p vs full |
|---|---|---|---|---|---|---|---|---|---|
drussgt |
shim (real classic jar) | full |
7 | 4087 | 281 | 6.88 | 168 | 5.11-8.83 | — |
drussgt |
shim (real classic jar) | onlyPattern |
7 | 4285 | 428 | 9.99 | 253 | 7.84-11.42 | 0.0023 |
spinbot |
TR sample port | full |
7 | 848 | 707 | 83.37 | 656 | 74.66-90.23 | — |
spinbot |
TR sample port | onlyPattern |
7 | 883 | 717 | 81.20 | 666 | 77.37-90.48 | 0.4720 |
corners |
TR sample port | full |
7 | 1134 | 965 | 85.10 | 662 | 81.68-87.12 | — |
corners |
TR sample port | onlyPattern |
7 | 1146 | 1014 | 88.48 | 662 | 86.71-90.07 | 0.0012 |
crazy |
TR sample port | full |
7 | 1213 | 475 | 39.16 | 616 | 33.79-43.97 | — |
crazy |
TR sample port | onlyPattern |
7 | 1105 | 535 | 48.42 | 644 | 46.15-51.27 | 0.0006 |
ramfire |
TR sample port | full |
7 | 442 | 429 | 97.06 | 637 | 93.94-100.00 | — |
ramfire |
TR sample port | onlyPattern |
7 | 430 | 411 | 95.58 | 627 | 92.98-98.44 | 0.2214 |
sittingduck |
in-repo (weak) | full |
5 | 662 | 638 | 96.37 | 676 | 93.60-98.06 | — |
sittingduck |
in-repo (weak) | onlyPattern |
5 | 726 | 700 | 96.42 | 686 | 95.59-98.26 | 0.9048 |
oscillator |
in-repo (weak) | full |
5 | 674 | 439 | 65.13 | 678 | 61.08-69.30 | — |
oscillator |
in-repo (weak) | onlyPattern |
5 | 814 | 546 | 67.08 | 644 | 53.24-80.92 | 0.5238 |
randommover |
in-repo (weak) | full |
5 | 1016 | 468 | 46.06 | 654 | 38.35-51.85 | — |
randommover |
in-repo (weak) | onlyPattern |
5 | 1008 | 435 | 43.15 | 643 | 39.37-50.98 | 0.3968 |
patternmover |
in-repo (weak) | full |
5 | 697 | 418 | 59.97 | 647 | 56.25-63.71 | — |
patternmover |
in-repo (weak) | onlyPattern |
5 | 622 | 419 | 67.36 | 659 | 62.20-77.39 | 0.0159 |
wavesurfer |
in-repo (weak) | full |
5 | 859 | 353 | 41.09 | 576 | 36.14-48.23 | — |
wavesurfer |
in-repo (weak) | onlyPattern |
5 | 888 | 379 | 42.68 | 616 | 37.21-49.24 | 0.5159 |
Per-run real hit rates (%)
drussgt full r1=8.37 r2=5.70 r3=7.21 r4=5.11 r5=6.08 r6=6.38 r7=8.83
drussgt onlyPattern r1=10.79 r2=10.79 r3=7.84 r4=8.90 r5=11.11 r6=9.51 r7=11.42
spinbot full r1=88.32 r2=81.73 r3=90.23 r4=74.66 r5=88.31 r6=82.03 r7=80.49
spinbot onlyPattern r1=90.48 r2=85.29 r3=78.17 r4=79.39 r5=80.77 r6=80.47 r7=77.37
corners full r1=86.01 r2=84.09 r3=87.12 r4=86.42 r5=86.33 r6=85.00 r7=81.68
corners onlyPattern r1=89.09 r2=88.32 r3=90.07 r4=88.16 r5=89.50 r6=87.70 r7=86.71
crazy full r1=38.46 r2=43.97 r3=41.42 r4=39.39 r5=39.20 r6=40.26 r7=33.79
crazy onlyPattern r1=46.15 r2=51.27 r3=46.30 r4=50.96 r5=46.90 r6=47.37 r7=49.70
ramfire full r1=98.28 r2=93.94 r3=95.24 r4=100.00 r5=98.48 r6=94.12 r7=100.00
ramfire onlyPattern r1=93.75 r2=98.18 r3=95.38 r4=95.31 r5=95.08 r6=98.44 r7=92.98
sittingduck full r1=97.37 r2=98.06 r3=97.14 r4=96.92 r5=93.60
sittingduck onlyPattern r1=96.64 r2=96.27 r3=95.76 r4=98.26 r5=95.59
oscillator full r1=68.97 r2=61.08 r3=65.00 r4=63.25 r5=69.30
oscillator onlyPattern r1=64.33 r2=53.24 r3=80.92 r4=73.08 r5=72.14
randommover full r1=51.85 r2=48.00 r3=38.35 r4=49.17 r5=47.34
randommover onlyPattern r1=46.94 r2=42.20 r3=50.98 r4=39.37 r5=40.68
patternmover full r1=60.61 r2=56.25 r3=58.50 r4=63.71 r5=61.33
patternmover onlyPattern r1=77.39 r2=67.96 r3=64.34 r4=62.20 r5=66.42
wavesurfer full r1=36.14 r2=40.24 r3=41.76 r4=41.21 r5=48.23
wavesurfer onlyPattern r1=49.24 r2=42.86 r3=40.38 r4=37.21 r5=47.09
Liveness (each arm was live)
The [rack] line printed at process start confirms membership for every run:
full [rack] mode=1v1 active=FULL [rack] mode=melee active=FULL
onlyPattern [rack] mode=1v1 active=PATTERN [rack] mode=melee active=PATTERN
(full emits TR_RACK_<GUN>=off for every gun; the empty admitted set triggers the documented
rackActive == "FULL" fallback, which is behaviourally the shipped all-both rack — verified against
selectShotPolicy: "An empty membership admits every gun".) The selected-gun mix in gun_stats.jsonl
confirms onlyPattern selects Pattern 100 % of ticks on every adversary, while full distributes
across the rack (e.g. vs DrussGT: HeadOn 25.5 %, Pattern 18.4 %, KNN 10.0 %, Accel 8.7 %, …).
Protocol (reproduction)
- One frozen binary for every arm and every adversary, built from clean
a54ae6aviagit archive(the working tree was dirty from other agents) →/tmp/ModularBot_generalise, sha25604d63cd87ea834fc6f9c55efb037c511fb79883389259809d57228f6d7e25de1, bot dir nameModularBot. - Rack knobs only (
TR_RACK_<GUN>=off); no source edits. 8 concurrent battles, distinct output files. ModularBot owner id is not stable across runs (it flipped 1↔2 randomly), so the analysis identifies it independently per battle (power-bin subset for the shim; subjectbulletsFiredcount otherwise). All 120 battles passed the identification check. - DrussGT rows replicate the earlier runs across a different frozen binary (
full6.88 % vs the earlier 6.93 %;onlyPattern9.99 % vs 10.36–10.78 %) — MEASURED cross-build stability. - Harness adapted from
tools/ab/which_gun_*.sh+which_gun_analyze.py(exact permutation test reused verbatim); generalised copies at/tmp/whichgun_gen/.
Follow-up: a small rack of GOOD guns STILL loses to Pattern alone
The obvious objection to the result above — "the rack is bloated, so of course it loses; prune it" — was
tested directly. Same protocol (one frozen binary, rack knobs only, real DrussGT, server-side real hit
rate), 6 arms × 7 runs × 7 rounds. lean8/lean6 are the offline audit's recommended racks, with the
selector ACTIVE; onlyPattern is the no-selection control.
| arm | guns (selector active?) | runs | shots | hits | real % | dmg/run | per-run range | exact two-sided p vs onlyPattern |
|---|---|---|---|---|---|---|---|---|
onlyPattern (control) |
Pattern, NO selection | 7 | 4325 | 448 | 10.36 | 264 | 8.96–11.47 | — |
lean8 |
HeadOn, Linear, Circular, Accel, Pattern, GF, KNN, WallBounce | 7 | 3711 | 234 | 6.31 | 146 | 2.64–12.99 | 0.0169 |
lean6 |
lean8 − HeadOn | 7 | 4113 | 363 | 8.83 | 212 | 7.35–10.87 | 0.0262 |
pairPC |
Pattern + Circular | 7 | 3862 | 318 | 8.23 | 185 | 3.36–11.64 | 0.0460 |
pairPK |
Pattern + KNN | 7 | 4571 | 448 | 9.80 | 264 | 7.90–12.76 | 0.3998 |
pairPL |
Pattern + Linear | 7 | 4109 | 338 | 8.23 | 200 | 6.14–9.90 | 0.0035 |
No small rack beats Pattern alone. Every selector-active arm is worse or (in one case) statistically
indistinguishable:
lean8is far worse — 6.31% vs 10.36%, p = 0.0169. Pruning to the audit's recommended good guns did NOT rescue the selector.lean6(HeadOn removed) is still worse — 8.83% vs 10.36%, p = 0.0262. Removing the single most-over-selected gun helps (+2.5 pp over lean8) but still does not beat no-selection.pairPKis the only near-tie — 9.80% vs 10.36%, p = 0.3998, identical dmg/run. It ties only because the selector happens to pickPattern86.4% of the time on a 2-gun rack; it does not beat Pattern.
Verdict: the selector is negative value on a good rack too — DISABLE it
lean6 and lean8 (selector active) are both significantly WORSE than Pattern alone. This contradicts
the standing directive to keep the virtual-fitness selection mechanism, so it is stated plainly: the
selection apparatus should be disabled (TR_RACK_<every gun but PATTERN>=off) pending a better fitness
signal. Keeping it costs ~1.5–4 pp of real hit rate on a good rack.
Why the pruned racks still lose: the same mis-ranking, visible in the mix
The selected-gun mix (liveness proof) shows the virtual signal still over-selects the wrong guns:
lean8:HeadOn46.2% of ticks → only 2.0% real (34/1670);WallBounce21.0% → 6.5% real (35/540);Patternonly 14.4% → 12.6% real (65/514). HeadOn and WallBounce crowd out the best gun.lean6(HeadOn gone):Pattern29.2% → 10.4% real (127/1216) — the best real gun — whileKNN25.3% → 8.1%,Linear15.2% → 8.0%,Accel13.8% → 8.7%. The rack is still diluted.pairPL: the selector givesLinear57.7% of ticks → 6.0% real (103/1712), andPatternonly 42.3% → 11.1% real. Over-selecting Linear is whypairPLis the worst 2-gun arm (p = 0.0035).
The failure is not "the rack is too big". It is that the virtual fitness signal ranks the wrong guns first, on a big rack and on a small one alike.
Ship recommendation
onlyPattern — Pattern alone, selector bypassed. Measured: 10.36% real hit rate, 264 damage/run
(vs lean8 6.31%/146 and full 6.93%/159). This replicates the original finding (10.78%/287).
Method note: one frozen binary built from clean e0666a5 via git archive (other agents had
common_libs/guns/* dirty and have since committed further changes; this build predates them), sha256
df8d4f2e…. 6 arms × 7 runs × 7 rounds, 8 concurrent bridge battles. Liveness verified for every arm from
gun_stats.jsonl; the [rack] active=… line confirmed each arm's membership at process start.
Method
One frozen binary built from clean HEAD via git archive (other agents had common_libs/guns/*
dirty), sha256 f02481d8…. Arms selected with the rack knobs only (TR_RACK_<GUN>=off), no source
edits. 5 arms × 7 runs × 7 rounds, 8 concurrent bridge battles, real DrussGT, judged ONLY on
server-side real hit rate from the events sidecar. Exact two-sided permutation test on per-run rates
(C(14,7)=3432 splits). Each arm's liveness verified from the selected-gun mix.
Harness preserved at tools/ab/which_gun_*.sh and tools/ab/which_gun_analyze.py.
Why: the virtual fitness signal mis-ranks guns vs real outcomes
From the full arm's own selection mix and per-gun real rates:
HeadOnis massively over-selected — 31.4% of ticks, the most real shots (1070), but only 4.5% real. It alone drags the rack down.Patternhas the best virtual rank and near-best real rate (11.9%, real rank 2), yet is selected only 22.6% of the time.Linear's apparent strength was SELECTION BIAS. Conditional on being selected it looked like 15.2% (n=33); its unconditional rate (onlyLinear) is 3.27%. Every earlier per-gun "real rate" in this repo is conditional on selection and is therefore confounded — this experiment is the clean measurement.
What this does NOT yet settle
- One adversary — SETTLED (generalisation section above): NO LONGER A CAVEAT. The ten-adversary run
shows
onlyPatternsignificantly beats the full rack on DrussGT, Corners, Crazy and PatternMover, ties on the other six, and never significantly loses.Patternis the best single gun in general, not just vs DrussGT. (Supporting evidence: an offline audit foundPatternis the only gun competitive in every distance/speed bucket.) - Whether a SMALL good rack beats
Patternalone — SETTLED (follow-up above): NO. A 6-arm follow-up (lean8,lean6,pairPC,pairPK,pairPL) found every selector-active rack worse or tied;lean68.83% andlean86.31% both lose toPatternalone 10.36% (p = 0.026 / 0.017). The selector is negative value on a good rack too. - The user's directive was to KEEP the virtual-fitness selection mechanism — now directly tested. The follow-up tested the selector on small, good racks instead of assuming either answer; it lost there too, so the directive conflicts with the evidence and disabling is recommended pending a better signal.
Prior context: three failed selection-side attempts
| attempt | result |
|---|---|
| hysteresis (commit to incumbent) | 7.02% → 5.10%, p=0.002 |
| commitment (remove the random draw) | 7.17% → 4.44%, p=0.0012 |
| arrival-accuracy tie-break (rank by path, narrow by point) | 7.08%, p=0.88 — null |
So the per-tick random draw is load-bearing on three independent measurements, and no attempt to "smarten" the tied band has helped. This experiment shows the problem is one level up: which guns are in the rack, and the fact that the virtual signal ranks them wrongly.