6ad51148f4
- bullets: seq[InFlightBullet] → array[4, InFlightBullet] + bulletCount (eliminates cross-thread heap realloc under ORC) - hasFired: edge-triggered (cleared after state build, not level-triggered) - round_counter parseInt: wrapped for empty/torn file → 0 - Static SVG + intent buffers to kill cross-thread heap realloc - Tick-local alive/bulletData also fixed arrays Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
443 lines
20 KiB
Nim
443 lines
20 KiB
Nim
## training.nim — Trajectory buffer, GAE, and PPO training loop.
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## Uses manual backprop through the 3-layer tanh MLP + manual Adam.
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## No external autograd dependencies — pure Arraymancer Tensor math.
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import arraymancer
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import std/[math, random, sequtils]
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import ./network
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# ── Types ─────────────────────────────────────────────────────────────────────
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# ponytail: transitions hold PLAIN fixed-size arrays, never Arraymancer tensors.
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# Tensors crossing the bot-thread → main-thread boundary get freed on the wrong
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# thread's heap under ORC (bot thread SIGSEGVs mid-round in addEvent — 5 matching
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# coredumps). Plain arrays are value types: no heap, no GC, safe to move across
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# threads. Tensors are rebuilt from the arrays on the consuming (training) thread.
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const
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MAX_TRANSITIONS* = 4096 # server rounds are 2000 ticks; headroom for config drift
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type
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Transition* = object
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state*: array[STATE_DIM, float32] # plain copy, rebuilt as tensor in ppoUpdate
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action*: array[ACTION_DIM, float32]
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logProb*: float32
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reward*: float32
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value*: float32 # critic estimate at collection time
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TrajectoryBuffer* = object
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transitions*: array[MAX_TRANSITIONS, Transition]
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len*: int
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# ── Buffer ─────────────────────────────────────────────────────────────────────
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proc initTrajectoryBuffer*(): TrajectoryBuffer =
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result = TrajectoryBuffer()
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proc add*(buf: var TrajectoryBuffer, t: Transition) =
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## ponytail: fixed 4096 cap — server rounds run 2000 ticks; if a round ever
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## exceeds the cap new transitions are dropped (oldest kept). Raise the cap
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## if arena rounds get longer.
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if buf.len < MAX_TRANSITIONS:
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buf.transitions[buf.len] = t
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inc buf.len
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proc clear*(buf: var TrajectoryBuffer) =
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buf.len = 0
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# ── Tensor → plain array (same-thread use; tensors never cross threads) ─────
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proc stateToArr*(t: Tensor[float32]): array[STATE_DIM, float32] =
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for i in 0..<STATE_DIM: result[i] = t[i]
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proc actionToArr*(t: Tensor[float32]): array[ACTION_DIM, float32] =
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for i in 0..<ACTION_DIM: result[i] = t[i]
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# ── Reward helpers ─────────────────────────────────────────────────────────────
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proc computeTickReward*(myEnergyDelta, enemyEnergyDelta: float32;
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distToEnemy: float32 = 0.0'f32;
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maxDist: float32 = 1.0'f32;
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gunBearingAbs: float32 = 180.0'f32): float32 =
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## Positive when we deal more damage than we receive.
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## Dense shaping: closeness (0-0.01/tick) + aim quality (0-0.02/tick).
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## ponytail: magnitudes 10x smaller than original to keep shaping as a nudge,
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## not the dominant signal. Increase if bot ignores positioning entirely.
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let sparseReward = myEnergyDelta - enemyEnergyDelta
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let distReward = 0.01'f32 * (1.0'f32 - distToEnemy / maxDist)
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let aimReward = 0.02'f32 * (1.0'f32 - gunBearingAbs / 180.0'f32)
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result = sparseReward + distReward + aimReward
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proc computeRoundReward*(roundScore: float32): float32 =
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## Normalise round-end score to a rough ±6 range (doubled win signal).
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## ponytail: cap cumulative score at 400 before /50 — bounded terminal bonus
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## keeps critic value scale stable across battle boundaries and long battles.
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result = min(roundScore, 400.0'f32) / 50.0'f32
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# ── GAE ───────────────────────────────────────────────────────────────────────
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proc computeGAE*(rewards, values: seq[float32];
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lastValue: float32;
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gamma: float32 = 0.99'f32;
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lam: float32 = 0.95'f32):
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tuple[advantages: seq[float32], returns: seq[float32]] =
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## Generalised Advantage Estimation — reverse sweep.
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## lastValue = 0 for natural episode end (death/win).
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let n = rewards.len
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var advantages = newSeq[float32](n)
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var gaeAcc = 0.0'f32
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for t in countdown(n - 1, 0):
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let nextVal = if t == n - 1: lastValue else: values[t + 1]
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let delta = rewards[t] + gamma * nextVal - values[t]
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gaeAcc = delta + gamma * lam * gaeAcc
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advantages[t] = gaeAcc
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var returns = newSeq[float32](n)
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for t in 0..<n:
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returns[t] = advantages[t] + values[t]
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result = (advantages: advantages, returns: returns)
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# ── Manual Adam state ─────────────────────────────────────────────────────────
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type
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AdamState* = object
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m*, v*: Tensor[float32]
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t*: int
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proc initAdamState(like: Tensor[float32]): AdamState =
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result.m = zeros_like(like)
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result.v = zeros_like(like)
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result.t = 0
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proc adamStep(param: var Tensor[float32];
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grad: Tensor[float32];
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state: var AdamState;
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lr: float32 = 3e-4'f32;
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beta1: float32 = 0.9'f32;
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beta2: float32 = 0.999'f32;
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eps: float32 = 1e-8'f32) =
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inc state.t
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state.m = beta1 *. state.m + (1.0'f32 - beta1) *. grad
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state.v = beta2 *. state.v + (1.0'f32 - beta2) *. (grad *. grad)
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let mHat = state.m /. (1.0'f32 - beta1 ^ state.t.float32)
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let vHat = state.v /. (1.0'f32 - beta2 ^ state.t.float32)
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param -= lr *. mHat /. (vHat.map(proc(x: float32): float32 = sqrt(x) + eps))
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# ── MLP forward with cached activations (for backprop) ────────────────────────
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type MLPFwd = object
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h1, h2, y: Tensor[float32] # activations (h1=layer1, h2=layer2, y=output)
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proc mlpForwardCached(mlp: MLP; x: Tensor[float32]): MLPFwd =
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## Forward pass saving intermediate activations needed for backprop.
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result.h1 = tanh(mlp.w1 * x + mlp.b1)
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result.h2 = tanh(mlp.w2 * result.h1 + mlp.b2)
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result.y = mlp.w3 * result.h2 + mlp.b3
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proc mlpBackward(mlp: MLP; fwd: MLPFwd; x: Tensor[float32];
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gradOut: Tensor[float32]):
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tuple[dw1, db1, dw2, db2, dw3, db3: Tensor[float32]] =
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## Chain-rule through 3-layer tanh MLP.
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## gradOut: [outputDim] — d_loss / d_out
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# Layer 3
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let dw3 = gradOut.unsqueeze(1) * fwd.h2.unsqueeze(0) # [out, hidden]
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let db3 = gradOut
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let dh2 = mlp.w3.transpose * gradOut # [hidden]
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# tanh backward: d/dx tanh(x) = 1 - tanh²(x)
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let dpre2 = dh2 *. (ones[float32](fwd.h2.shape) - fwd.h2 *. fwd.h2)
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# Layer 2
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let dw2 = dpre2.unsqueeze(1) * fwd.h1.unsqueeze(0) # [hidden, hidden]
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let db2 = dpre2
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let dh1 = mlp.w2.transpose * dpre2 # [hidden]
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let dpre1 = dh1 *. (ones[float32](fwd.h1.shape) - fwd.h1 *. fwd.h1)
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# Layer 1
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let dw1 = dpre1.unsqueeze(1) * x.unsqueeze(0) # [hidden, input]
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let db1 = dpre1
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result = (dw1: dw1, db1: db1, dw2: dw2, db2: db2, dw3: dw3, db3: db3)
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# ── Adam states for ActorCritic parameters ───────────────────────────────────
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type ACAdamStates* = object
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## One AdamState per learnable tensor in ActorCritic.
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aw1*, ab1*, aw2*, ab2*, aw3*, ab3*: AdamState # actor MLP
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cw1*, cb1*, cw2*, cb2*, cw3*, cb3*: AdamState # critic MLP
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logStd*: AdamState
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initialized*: bool
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proc initACAdamStates*(ac: ActorCritic): ACAdamStates =
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result.aw1 = initAdamState(ac.actor.w1)
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result.ab1 = initAdamState(ac.actor.b1)
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result.aw2 = initAdamState(ac.actor.w2)
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result.ab2 = initAdamState(ac.actor.b2)
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result.aw3 = initAdamState(ac.actor.w3)
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result.ab3 = initAdamState(ac.actor.b3)
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result.cw1 = initAdamState(ac.critic.w1)
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result.cb1 = initAdamState(ac.critic.b1)
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result.cw2 = initAdamState(ac.critic.w2)
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result.cb2 = initAdamState(ac.critic.b2)
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result.cw3 = initAdamState(ac.critic.w3)
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result.cb3 = initAdamState(ac.critic.b3)
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result.logStd = initAdamState(ac.logStd)
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result.initialized = true
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# ── Training metrics ──────────────────────────────────────────────────────────
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type PPOMetrics* = object
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actorLoss*: float32
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valueLoss*: float32
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gradNorm*: float32
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# ── Gradient clipping ─────────────────────────────────────────────────────────
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proc globalNorm(grads: varargs[Tensor[float32]]): float32 =
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var sumSq = 0.0'f32
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for g in grads:
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for v in g: sumSq += v * v
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result = sqrt(sumSq)
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# ── PPO update ────────────────────────────────────────────────────────────────
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proc ppoUpdate*(ac: var ActorCritic;
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buffer: TrajectoryBuffer;
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lastValue: float32;
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adamStates: var ACAdamStates;
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epochs: int = 4;
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miniBatchSize: int = 64;
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clipEpsilon: float32 = 0.2'f32;
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entropyCoeff: float32 = 0.01'f32;
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valueLossCoeff: float32 = 0.5'f32;
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lr: float32 = 3e-4'f32;
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maxGradNorm: float32 = 0.5'f32;
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gamma: float32 = 0.99'f32;
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lam: float32 = 0.95'f32): PPOMetrics {.gcsafe.} =
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if buffer.len == 0: return
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var totalActorLoss = 0.0'f32
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var totalValueLoss = 0.0'f32
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var totalGradNorm = 0.0'f32
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var totalMiniBatches = 0
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# Initialise Adam states once; caller persists them across rounds.
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# Also reinit if aw1.m has wrong shape (e.g. loaded from old checkpoint with
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# different STATE_DIM, leaving a (0,) placeholder after shape-mismatch skip).
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if not adamStates.initialized or
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adamStates.aw1.m.shape.len == 0 or
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adamStates.aw1.m.shape != ac.actor.w1.shape:
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adamStates = initACAdamStates(ac)
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# 1. GAE
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let rewards = buffer.transitions[0 ..< buffer.len].mapIt(it.reward)
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let values = buffer.transitions[0 ..< buffer.len].mapIt(it.value)
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let (advantages, returns) = computeGAE(rewards, values, lastValue, gamma = gamma, lam = lam)
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# 2. Normalise advantages
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let n = advantages.len.float32
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var advMean = 0.0'f32
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for a in advantages: advMean += a
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advMean /= n
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var advVar = 0.0'f32
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for a in advantages: advVar += (a - advMean) * (a - advMean)
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advVar /= n
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# ponytail: float32 adv noise ~1e-12; advVar < 1e-8 = constant-reward
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# (passive) round — dividing by that amplifies noise ~1e4+ and drifts the
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# policy into exp() overflow. Center-only, skip the divide.
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var normAdv: seq[float32]
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if advantages.allIt(it == it and abs(it) < 1e30'f32):
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if advVar < 1e-8'f32:
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normAdv = advantages.mapIt(it - advMean)
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else:
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let advStd = sqrt(advVar + 1e-8'f32)
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normAdv = advantages.mapIt((it - advMean) / advStd)
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else:
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normAdv = newSeq[float32](advantages.len) # poisoned input → zero advantages, no-op update
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let bufLen = buffer.len
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# ponytail: minibatch size <= 0 would make mbEnd == mbStart forever and spin.
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# Treat as full-batch; breaks the loop unconditionally.
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let mbSizeCap = if miniBatchSize > 0: miniBatchSize else: bufLen
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for epochNum in 1..epochs:
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# Shuffle indices
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var indices = toSeq(0..<bufLen)
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shuffle(indices)
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var mbStart = 0
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while mbStart < bufLen:
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let mbEnd = min(mbStart + mbSizeCap, bufLen)
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if mbEnd <= mbStart: break
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let mbSize = mbEnd - mbStart
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# Accumulators for gradients (zero-init)
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var dActorW1 = zeros[float32](ac.actor.w1.shape)
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var dActorB1 = zeros[float32](ac.actor.b1.shape)
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var dActorW2 = zeros[float32](ac.actor.w2.shape)
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var dActorB2 = zeros[float32](ac.actor.b2.shape)
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var dActorW3 = zeros[float32](ac.actor.w3.shape)
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var dActorB3 = zeros[float32](ac.actor.b3.shape)
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var dLogStd = zeros[float32](ac.logStd.shape)
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var dCriticW1 = zeros[float32](ac.critic.w1.shape)
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var dCriticB1 = zeros[float32](ac.critic.b1.shape)
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var dCriticW2 = zeros[float32](ac.critic.w2.shape)
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var dCriticB2 = zeros[float32](ac.critic.b2.shape)
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var dCriticW3 = zeros[float32](ac.critic.w3.shape)
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var dCriticB3 = zeros[float32](ac.critic.b3.shape)
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for j in mbStart..<mbEnd:
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let idx = indices[j]
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let tr = buffer.transitions[idx]
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let adv = normAdv[idx]
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let ret = returns[idx].float32
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# Rebuild the state tensor on this (training) thread — transitions hold
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# plain arrays so no tensor ever crosses a thread boundary.
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let x = tr.state.toTensor()
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# ── Actor forward ──
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let actorFwd = mlpForwardCached(ac.actor, x)
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# Critic forward
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let newMean = actorFwd.y # [ACTION_DIM]
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# Same clamp as collection (network.nim actorForward): train-time std must
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# exactly match the std the acting policy used, or ratios are distorted.
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let logStdClamped = ac.logStd.map(proc(v: float32): float32 = clamp(v, logStdFloor, logStdCeiling))
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let std = logStdClamped.map(proc(v: float32): float32 = exp(v))
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# New log prob
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var newLogP = 0.0'f32
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for i in 0..<ACTION_DIM:
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let mu = newMean[i]
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let s = std[i]
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let diff = (tr.action[i] - mu) / s
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newLogP += -0.5'f32 * diff * diff - ln(s) - 0.5'f32 * ln(2.0'f32 * PI.float32)
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# ponytail: float32 exp overflows at ±88; ±20 is deep in clipped-ratio
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# territory, so loss/grad are identical to the true ratio
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let ratio = exp(clamp(newLogP - tr.logProb, -20.0'f32, 20.0'f32))
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# Clipped surrogate
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let ratioClipped = clamp(ratio, 1.0'f32 - clipEpsilon, 1.0'f32 + clipEpsilon)
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let surr1 = ratio * adv
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let surr2 = ratioClipped * adv
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# Actor loss per sample = -min(surr1, surr2)
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totalActorLoss += -min(surr1, surr2)
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# Which branch is active?
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let useClipped = (surr2 < surr1)
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let dLoss_dSurr = -1.0'f32 / mbSize.float32 # d(-mean(min))/d(min) = -1/N
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# d(actor_loss)/d(ratio): only the non-clipped branch passes gradient
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let dLoss_dRatio = if useClipped: 0.0'f32 else: dLoss_dSurr * adv
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# d(ratio)/d(newLogP) = ratio
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let dLoss_dNewLogP = dLoss_dRatio * ratio
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# d(newLogP)/d(mean[i]) = (action[i] - mean[i]) / std[i]^2
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var dLogP_dMean = newTensor[float32](ACTION_DIM)
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for i in 0..<ACTION_DIM:
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let s = std[i]
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dLogP_dMean[i] = (tr.action[i] - newMean[i]) / (s * s)
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# Entropy gradient for logStd:
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# entropy = sum_i [ logStd_i + 0.5*(1+ln(2π)) ]
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# d(entropy)/d(logStd_i) = 1 (for clamped logStd_i > -3, else 0)
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# total loss gradient w.r.t. logStd: -entropyCoeff * d(entropy)/d(logStd)
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# Also: d(newLogP)/d(logStd_i) when logStd_i > -3:
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# = (action_i - mean_i)^2/std_i^2 - 1
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for i in 0..<ACTION_DIM:
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let isFloorClamped = (ac.logStd[i] <= logStdFloor)
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let isCeilingClamped = (ac.logStd[i] >= logStdCeiling)
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if not isFloorClamped:
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let s = std[i]
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let diff = (tr.action[i] - newMean[i]) / s
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let dLogP_dLogStdI = diff * diff - 1.0'f32
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let ppoGrad = dLoss_dNewLogP * dLogP_dLogStdI
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# Entropy term pushes logStd up (update = param - lr*grad, grad is -entropyCoeff < 0).
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# Gate it off at the ceiling to prevent runaway logStd.
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let entropyGrad = if isCeilingClamped: 0.0'f32
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else: -entropyCoeff / mbSize.float32
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dLogStd[i] += ppoGrad + entropyGrad
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# Backprop actor gradients
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let gradActorOut = dLoss_dNewLogP *. dLogP_dMean # [5]
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let actorGrads = mlpBackward(ac.actor, actorFwd, x, gradActorOut)
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dActorW1 += actorGrads.dw1
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dActorB1 += actorGrads.db1
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dActorW2 += actorGrads.dw2
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dActorB2 += actorGrads.db2
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dActorW3 += actorGrads.dw3
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dActorB3 += actorGrads.db3
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# ── Critic forward + loss ──
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let criticFwd = mlpForwardCached(ac.critic, x)
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let newVal = criticFwd.y[0]
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# Value loss = (newVal - ret)^2; d/d(newVal) = 2*(newVal-ret)
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totalValueLoss += (newVal - ret) * (newVal - ret)
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let dVLoss_dVal = valueLossCoeff * 2.0'f32 * (newVal - ret) / mbSize.float32
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let gradCriticOut = [dVLoss_dVal].toTensor() # [1]
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let criticGrads = mlpBackward(ac.critic, criticFwd, x, gradCriticOut)
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dCriticW1 += criticGrads.dw1
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dCriticB1 += criticGrads.db1
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dCriticW2 += criticGrads.dw2
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dCriticB2 += criticGrads.db2
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dCriticW3 += criticGrads.dw3
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dCriticB3 += criticGrads.db3
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# ── Gradient clipping ──
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# Collect all grads into a seq for norm computation
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var allGrads: seq[Tensor[float32]] = @[
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dActorW1, dActorB1, dActorW2, dActorB2, dActorW3, dActorB3,
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dLogStd,
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dCriticW1, dCriticB1, dCriticW2, dCriticB2, dCriticW3, dCriticB3
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]
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|
let norm = globalNorm(allGrads)
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|
# ponytail: NaN/Inf grad norm means something exploded this minibatch
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|
# (extreme logprob ratios, poisoned initial weights, etc.). Skip the
|
|
# Adam update entirely — no-op is safer than writing NaN into weights,
|
|
# which corrupts all future inference and hangs the bot.
|
|
if norm != norm or norm > 1e15'f32:
|
|
mbStart = mbEnd
|
|
continue
|
|
totalGradNorm += norm
|
|
inc totalMiniBatches
|
|
if norm > maxGradNorm:
|
|
let scale = maxGradNorm / norm
|
|
for g in allGrads.mitems: g = g *. scale
|
|
|
|
# Unpack clipped grads
|
|
dActorW1 = allGrads[0]; dActorB1 = allGrads[1]
|
|
dActorW2 = allGrads[2]; dActorB2 = allGrads[3]
|
|
dActorW3 = allGrads[4]; dActorB3 = allGrads[5]
|
|
dLogStd = allGrads[6]
|
|
dCriticW1 = allGrads[7]; dCriticB1 = allGrads[8]
|
|
dCriticW2 = allGrads[9]; dCriticB2 = allGrads[10]
|
|
dCriticW3 = allGrads[11]; dCriticB3 = allGrads[12]
|
|
|
|
# ── Adam updates ──
|
|
adamStep(ac.actor.w1, dActorW1, adamStates.aw1, lr)
|
|
adamStep(ac.actor.b1, dActorB1, adamStates.ab1, lr)
|
|
adamStep(ac.actor.w2, dActorW2, adamStates.aw2, lr)
|
|
adamStep(ac.actor.b2, dActorB2, adamStates.ab2, lr)
|
|
adamStep(ac.actor.w3, dActorW3, adamStates.aw3, lr)
|
|
adamStep(ac.actor.b3, dActorB3, adamStates.ab3, lr)
|
|
adamStep(ac.logStd, dLogStd, adamStates.logStd, lr)
|
|
# Collection clamps logStd to [floor, ceiling] at inference; clamp the raw
|
|
# param after the step so it can't drift above the ceiling (the old code
|
|
# only clamped at collection → train-time recompute used a bigger std than
|
|
# the policy that actually acted → distorted importance ratios).
|
|
ac.logStd = ac.logStd.map(proc(v: float32): float32 = clamp(v, logStdFloor, logStdCeiling))
|
|
adamStep(ac.critic.w1, dCriticW1, adamStates.cw1, lr)
|
|
adamStep(ac.critic.b1, dCriticB1, adamStates.cb1, lr)
|
|
adamStep(ac.critic.w2, dCriticW2, adamStates.cw2, lr)
|
|
adamStep(ac.critic.b2, dCriticB2, adamStates.cb2, lr)
|
|
adamStep(ac.critic.w3, dCriticW3, adamStates.cw3, lr)
|
|
adamStep(ac.critic.b3, dCriticB3, adamStates.cb3, lr)
|
|
mbStart = mbEnd
|
|
|
|
let totalSamples = (epochs * bufLen).float32
|
|
result.actorLoss = totalActorLoss / totalSamples
|
|
result.valueLoss = totalValueLoss / totalSamples
|
|
result.gradNorm = if totalMiniBatches > 0: totalGradNorm / totalMiniBatches.float32
|
|
else: 0.0'f32
|