766b9e03ee2a0851aaa09d9501e6b33ffbeec25d
- actions.nim: goto/aimTo coordinates now offset from enemy position (enemyX + tanh(raw) * scale) instead of absolute arena coords (sigmoid(raw) * arenaSize). Initial random policy defaults to approaching and aiming at enemy. - training.nim: added dense reward shaping (distance closeness + gun bearing) to computeTickReward, doubled round reward scaling. - PPO_Bot.nim: passes enemy position to mapActions, computes gun-to-enemy bearing for reward shaping. Result: 100/100 win rate vs Target with frozen weights. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Description
No description provided
Languages
Nim
73.7%
Python
18%
Shell
3.7%
Java
3.5%
HTML
1%
Other
0.1%