c091bf3c34
All prior measurements ran on server 0.35.5. The default is now the current 1.3.1 jar, with the legacy jar kept and switchable via TR_SERVER_JAR (no code edit). test_gauntlet_5bots.nim no longer clobbers a caller's TR_SERVER_JAR - it used to putEnv() unconditionally, so an override was silently ignored. RE-BASELINE (controlled RulesProbe battle, stationary bot, powers 0.1/0.5/1/2/3): dimension 1.3.1 0.35.5 verdict bullet damage per hit 0.4/2/4/10/16 identical SAME bullet speed (20-3p) within noise within noise SAME post-fire gun heat (1+p/5) identical identical SAME cooling 0.1/tick 0.1/tick SAME bulletDamage SCORE exactly 100/round 104..113/round DIFFERENT bulletKillBonus (20%) 20/round 20..23/round DIFFERENT LOUD FINDING - a SCORING rule changed, physics did not: 0.35.5 credits OVERKILL to bulletDamage (the killing bullet's full damage even past 0 energy); 1.3.1 caps it at the energy actually removed. Every 0.35.5 score is therefore inflated ~5-6%, and bulletKillBonus inherits the inflation. Gauntlet totals shift accordingly (SittingDuck 1936 -> 1800, WaveSurfer 1886 -> 1669). Consequence: score-based numbers recorded on 0.35.5 are NOT comparable to 1.3.1. Our gun A/Bs used real HIT RATE, not score, so those conclusions stand. Runner 1.0.2 (unchanged, no newer one on the box) is measured compatible with the 1.3.1 server. Note TrBattleCapture uses the runner's EMBEDDED server, which is 1.0.2 - so the capture path still runs an older engine than the gauntlet. Also re-ran acceptance_offline_vs_online on the new default: 12/12.
42 lines
1.6 KiB
Nim
42 lines
1.6 KiB
Nim
## Re-baseline the DrussGT bridge battle on the selected server.
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##
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## ModularBot (Nim) vs the real DrussGT running through tools/robocode_shim.
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## DrussGT is a prebuilt Java bot dir (only .json/.sh), so the framework's
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## compileBots() cannot be used for it; we drive the runner directly.
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##
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## BRIDGE_ROUNDS=5 TR_SERVER_JAR=<jar> \
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## nim c -r --path:common_libs common_libs/tests/measure_bridge_battle.nim
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import std/[os, strformat, strutils]
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import test_framework/server_manager
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import test_framework/bot_compiler
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import test_framework/runner_process
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import test_framework/battle_result
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const
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repoRoot = currentSourcePath().parentDir.parentDir.parentDir
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modularBotDir = repoRoot / "ModularBot_garage"
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let drussDir = getEnv("DRUSSGT_BOTDIR", "/tmp/tr_bots/DrussGT")
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let rounds = parseInt(getEnv("BRIDGE_ROUNDS", "5"))
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if not fileExists(drussDir / "DrussGT.sh"):
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echo "SKIP: DrussGT bridge bot dir not found at ", drussDir
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quit(0)
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ensureServer()
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discard compileBots(@[modularBotDir])
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echo "server jar : ", getEnv("TR_SERVER_JAR", DefaultServerJar)
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echo "drussgt dir: ", drussDir
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let raw = runBattleRunner(getServerUrl(), @[modularBotDir, drussDir], rounds, 900_000, true)
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let r = parseServerOutput(raw)
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for b in r.results:
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echo fmt" {b.name:<12} totalScore={b.totalScore} rank={b.rank} firstPlaces={b.firstPlaces} survival={b.survivalCount}"
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echo "rounds played: ", r.rounds.len
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for rr in r.rounds:
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var line = " round " & $rr.round & ":"
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for b in rr.results:
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let st = if b.survived: "surv" else: "dead"
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line &= fmt" {b.name}={b.score}({st})"
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echo line
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