MEASURED against the real DrussGT, one frozen binary built from clean HEAD, rack knobs only (no source edits), 5 arms x 7 runs x 7 rounds, 8 concurrent battles, judged ONLY on server-side real hit rate from the events sidecar, exact two-sided permutation test on per-run rates. arm runs shots hits real % dmg/run p vs full full (shipped) 7 3898 270 6.93 159 -- onlyPattern 7 4582 494 10.78 287 0.0012 <- BETTER onlyKNN 7 4033 207 5.13 119 0.1340 onlyLinear 7 3215 105 3.27 65 0.0082 onlyGF 7 3193 72 2.25 45 0.0012 Firing Pattern ALONE gives +3.85pp pooled hit rate and +80% damage per run, and it fires MORE shots (4582 vs 3898) - it dominates on rate and volume. This is not "any single gun wins" (full beats Linear, GF and KNN); it is specifically "Pattern alone beats the rack". WHY - the virtual fitness signal mis-ranks guns against real outcomes: - HeadOn is massively over-selected: 31.4% of ticks, the most real shots (1070), but only 4.5% REAL. It alone drags the rack down. - Pattern has the best virtual rank and near-best real rate (11.9%, rank 2), yet is selected only 22.6% of the time. - Linear's apparent strength was SELECTION BIAS: conditional on being selected it looked like 15.2% (n=33), but its UNCONDITIONAL rate (onlyLinear) is 3.27%. Every earlier per-gun "real rate" in this repo is conditional on selection and is therefore confounded. This experiment is the clean measurement. NOT YET SETTLED (do not overclaim): - ONE ADVERSARY. All of this is vs DrussGT. Pattern must be re-checked against other bots before it becomes the default on this evidence alone. - Whether a SMALL rack of good guns beats Pattern alone. The selector is negative value on the CURRENT bloated rack; that does not prove it is negative value on a rack of only good guns. That is the next experiment and it decides whether the selection apparatus is fixed or disabled. - The user's standing directive is to KEEP virtual-fitness selection. This measurement conflicts with it, so the next step tests the selector on a small good rack rather than assuming either answer. Context - three prior selection-side attempts all failed: hysteresis (7.02% -> 5.10%, p=0.002), commitment (7.17% -> 4.44%, p=0.0012), arrival-accuracy tie-break (7.08%, p=0.88 null). The per-tick random draw is load-bearing on three independent measurements. This experiment locates the real problem one level up: which guns are in the rack, and that the virtual signal ranks them wrongly. Preserves the reusable harness (tools/ab/which_gun_run_one.sh, which_gun_arm_env.sh, which_gun_analyze.py) and the full writeup (docs/selector_negative_value.md).
3.6 KiB
The gun selector is currently NEGATIVE value
Measured. The best single gun beats the full rack, and not by a little.
| arm | runs | shots | hits | real % | dmg/run | per-run range | exact two-sided p vs full |
|---|---|---|---|---|---|---|---|
full (shipped rack) |
7 | 3898 | 270 | 6.93 | 159 | 2.54–10.37 | — |
onlyPattern |
7 | 4582 | 494 | 10.78 | 287 | 9.14–11.85 | 0.0012 |
onlyKNN |
7 | 4033 | 207 | 5.13 | 119 | 4.15–6.47 | 0.1340 |
onlyLinear |
7 | 3215 | 105 | 3.27 | 65 | 1.85–4.69 | 0.0082 |
onlyGF |
7 | 3193 | 72 | 2.25 | 45 | 1.52–3.47 | 0.0012 |
Firing Pattern alone: +3.85 pp pooled hit rate, +80% damage per run, p = 0.0012.
It also fires MORE shots (4582 vs 3898), so it dominates on rate and volume.
This is not "any single gun wins" — full beats onlyLinear, onlyGF and onlyKNN.
It is specifically "Pattern alone beats the rack".
Method
One frozen binary built from clean HEAD via git archive (other agents had common_libs/guns/*
dirty), sha256 f02481d8…. Arms selected with the rack knobs only (TR_RACK_<GUN>=off), no source
edits. 5 arms × 7 runs × 7 rounds, 8 concurrent bridge battles, real DrussGT, judged ONLY on
server-side real hit rate from the events sidecar. Exact two-sided permutation test on per-run rates
(C(14,7)=3432 splits). Each arm's liveness verified from the selected-gun mix.
Harness preserved at tools/ab/which_gun_*.sh and tools/ab/which_gun_analyze.py.
Why: the virtual fitness signal mis-ranks guns vs real outcomes
From the full arm's own selection mix and per-gun real rates:
HeadOnis massively over-selected — 31.4% of ticks, the most real shots (1070), but only 4.5% real. It alone drags the rack down.Patternhas the best virtual rank and near-best real rate (11.9%, real rank 2), yet is selected only 22.6% of the time.Linear's apparent strength was SELECTION BIAS. Conditional on being selected it looked like 15.2% (n=33); its unconditional rate (onlyLinear) is 3.27%. Every earlier per-gun "real rate" in this repo is conditional on selection and is therefore confounded — this experiment is the clean measurement.
What this does NOT yet settle
- One adversary. Everything here is vs DrussGT.
Patternshould be re-checked against other bots before it becomes the default on the strength of this alone. (Supporting evidence: an offline audit foundPatternis the only gun competitive in every distance/speed bucket.) - Whether a SMALL good rack beats
Patternalone. The selector is negative value on the current bloated rack; that does not prove it is negative value on a rack of only good guns. That is the next experiment, and it decides whether the selection apparatus gets fixed or disabled. - The user's directive was to KEEP the virtual-fitness selection mechanism. This measurement conflicts with that directive, so the next step is to test the selector on a small, good rack rather than to assume either answer.
Prior context: three failed selection-side attempts
| attempt | result |
|---|---|
| hysteresis (commit to incumbent) | 7.02% → 5.10%, p=0.002 |
| commitment (remove the random draw) | 7.17% → 4.44%, p=0.0012 |
| arrival-accuracy tie-break (rank by path, narrow by point) | 7.08%, p=0.88 — null |
So the per-tick random draw is load-bearing on three independent measurements, and no attempt to "smarten" the tied band has helped. This experiment shows the problem is one level up: which guns are in the rack, and the fact that the virtual signal ranks them wrongly.