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- P3 at err<0.5°, P1 at err<2.0° (was fixed P2); no fire at err>=2.0° - Scale grid lead offset by bullet speed ratio (sin(θ) ∝ 1/v_bullet) - ENERGY_GUARD 5→15 to survive Walls' sustained fire - Suppress fire when |vPerp delta| > 2.0 (enemy changing direction) - Store lastBulletSpeed = 20-3*chosenPower for correct EVALUATE travel time Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>