SirStone
  • Joined on 2025-05-04
SirStone closed issue SirStone/SirRoboGarage#173 2026-09-19 14:48:11 +02:00
Define Movement trait and implement movement harness
SirStone closed issue SirStone/SirRoboGarage#172 2026-09-19 14:48:11 +02:00
Extract and adapt Tsetlin Machine as gun module
SirStone closed issue SirStone/SirRoboGarage#171 2026-09-19 14:48:11 +02:00
Implement circular gun module
SirStone closed issue SirStone/SirRoboGarage#170 2026-09-19 14:48:10 +02:00
Implement linear gun module
SirStone closed issue SirStone/SirRoboGarage#169 2026-09-19 14:48:10 +02:00
Implement head-on gun module
SirStone closed issue SirStone/SirRoboGarage#168 2026-09-19 14:48:10 +02:00
Implement gun selection logic
SirStone closed issue SirStone/SirRoboGarage#167 2026-09-19 14:48:09 +02:00
Implement virtual bullet tracker in harness
SirStone closed issue SirStone/SirRoboGarage#166 2026-09-19 14:48:09 +02:00
Define Gun trait and WorldState type in Nim
SirStone commented on issue SirStone/SirRoboGarage#178 2026-09-19 14:40:03 +02:00
Battle test ModularBot against varied enemies

Blocked by #177 — bot skeleton must be built and compiling first.

SirStone commented on issue SirStone/SirRoboGarage#177 2026-09-19 14:40:02 +02:00
Build ModularBot_garage skeleton

Blocked by #168, #172, #174, #176 — all harnesses and gun/movement/radar modules must be complete before wiring the bot skeleton.

SirStone commented on issue SirStone/SirRoboGarage#176 2026-09-19 14:40:00 +02:00
Wrap radar_lock as radar module

Blocked by #175 — RadarModule trait and harness must be defined first.

SirStone commented on issue SirStone/SirRoboGarage#174 2026-09-19 14:39:59 +02:00
Implement oscillator movement module

Blocked by #173 — MovementModule trait and harness must be defined first.

SirStone commented on issue SirStone/SirRoboGarage#172 2026-09-19 14:39:58 +02:00
Extract and adapt Tsetlin Machine as gun module

Blocked by #166 — Gun trait and WorldState must be defined first.

SirStone commented on issue SirStone/SirRoboGarage#171 2026-09-19 14:39:57 +02:00
Implement circular gun module

Blocked by #166 — Gun trait and WorldState must be defined first.

SirStone commented on issue SirStone/SirRoboGarage#170 2026-09-19 14:39:56 +02:00
Implement linear gun module

Blocked by #166 — Gun trait and WorldState must be defined first.

SirStone commented on issue SirStone/SirRoboGarage#169 2026-09-19 14:39:55 +02:00
Implement head-on gun module

Blocked by #166 — Gun trait and WorldState must be defined first.

SirStone commented on issue SirStone/SirRoboGarage#168 2026-09-19 14:39:54 +02:00
Implement gun selection logic

Blocked by #167 — virtual bullet tracker must exist before selector can query fitness table.

SirStone commented on issue SirStone/SirRoboGarage#167 2026-09-19 14:39:53 +02:00
Implement virtual bullet tracker in harness

Blocked by #166 — Gun trait and WorldState must be defined first.

SirStone opened issue SirStone/SirRoboGarage#178 2026-09-19 14:39:39 +02:00
Battle test ModularBot against varied enemies
SirStone opened issue SirStone/SirRoboGarage#177 2026-09-19 14:39:36 +02:00
Build ModularBot_garage skeleton