SirStone
  • Joined on 2025-05-04
SirStone opened issue SirStone/SirRoboGarage#176 2026-09-19 14:39:33 +02:00
Wrap radar_lock as radar module
SirStone opened issue SirStone/SirRoboGarage#175 2026-09-19 14:39:30 +02:00
Define Radar trait and implement radar harness
SirStone opened issue SirStone/SirRoboGarage#174 2026-09-19 14:39:28 +02:00
Implement oscillator movement module
SirStone opened issue SirStone/SirRoboGarage#173 2026-09-19 14:39:25 +02:00
Define Movement trait and implement movement harness
SirStone opened issue SirStone/SirRoboGarage#172 2026-09-19 14:39:22 +02:00
Extract and adapt Tsetlin Machine as gun module
SirStone opened issue SirStone/SirRoboGarage#171 2026-09-19 14:39:18 +02:00
Implement circular gun module
SirStone opened issue SirStone/SirRoboGarage#170 2026-09-19 14:39:15 +02:00
Implement linear gun module
SirStone opened issue SirStone/SirRoboGarage#169 2026-09-19 14:39:12 +02:00
Implement head-on gun module
SirStone opened issue SirStone/SirRoboGarage#168 2026-09-19 14:39:10 +02:00
Implement gun selection logic
SirStone opened issue SirStone/SirRoboGarage#167 2026-09-19 14:39:06 +02:00
Implement virtual bullet tracker in harness
SirStone opened issue SirStone/SirRoboGarage#166 2026-09-19 14:39:01 +02:00
Define Gun trait and WorldState type in Nim
SirStone opened issue SirStone/SirRoboGarage#165 2026-09-19 14:38:56 +02:00
ModularBot — Modular multi-gun bot with pluggable harnesses
SirStone closed issue SirStone/SirRoboGarage#163 2026-09-13 21:21:28 +02:00
Decide geometric would-have-hit error signal
SirStone commented on issue SirStone/SirRoboGarage#163 2026-09-13 21:21:28 +02:00
Decide geometric would-have-hit error signal

Resolution

Retroactive would-have-hit error signal using a ring buffer of actual enemy positions.

Design

SirStone closed issue SirStone/SirRoboGarage#162 2026-09-13 20:52:32 +02:00
Decide input encoding for enemy velocity
SirStone commented on issue SirStone/SirRoboGarage#162 2026-09-13 20:52:31 +02:00
Decide input encoding for enemy velocity

Resolution

Polar encoding: velocity direction (36 neurons) + speed (8 neurons), 1-tick delta, SNN smooths internally.

Input vector layout (80 neurons total)

SirStone closed issue SirStone/SirRoboGarage#161 2026-09-13 20:40:38 +02:00
Decide test adversary — wall bot or spinner for training
SirStone commented on issue SirStone/SirRoboGarage#161 2026-09-13 20:40:37 +02:00
Decide test adversary — wall bot or spinner for training

Resolution

Adversary is chosen at runtime by the operator, not hardcoded or pre-selected. No new bot will be built for this map.

  • The existing adversary roster (SittingDuck, OscillatorBot…
SirStone closed issue SirStone/SirRoboGarage#164 2026-09-13 20:32:24 +02:00
Research existing lead-targeting code in repo
SirStone closed issue SirStone/SirRoboGarage#160 2026-09-13 20:32:24 +02:00
Research bullet mechanics — speed, travel time, lead angle formula