j136 [modules] inventory: also list the always-on body API
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@@ -493,6 +493,8 @@ proc printModules(ctx: EnvReportContext) =
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"picks which enemy to aim at")
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"picks which enemy to aim at")
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emitModule("core.gun_selector", true, "always-on",
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emitModule("core.gun_selector", true, "always-on",
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"ranks the rack; empty fitness floor = first admitted gun")
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"ranks the rack; empty fitness floor = first admitted gun")
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emitModule("core.body", true, "always-on",
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"Tank Royale API: drives and turns the tank; without it nothing moves")
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# ── build identity (which binary is the GUI actually running?) ───────────────
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# ── build identity (which binary is the GUI actually running?) ───────────────
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@@ -274,8 +274,9 @@ name, with no new knob:
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| `TR_STRAFE_HEAT_GRID` | draw the full heat grid in STRAFE (default) | the heat grid is hidden |
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| `TR_STRAFE_HEAT_GRID` | draw the full heat grid in STRAFE (default) | the heat grid is hidden |
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Always on, listed in `[modules]` but with no switch, because the bot cannot work
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Always on, listed in `[modules]` but with no switch, because the bot cannot work
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without them: the enemy tracker, target selection, the gun selector and the 1v1
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without them: the enemy tracker, target selection, the gun selector, the 1v1
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radar lock.
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radar lock, and the Tank Royale body API that actually drives and turns the
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tank.
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---
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---
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