j136 [modules] inventory: also list the always-on body API

This commit is contained in:
2026-09-26 14:48:43 +02:00
parent 36c4334487
commit 189d990812
2 changed files with 5 additions and 2 deletions
+2
View File
@@ -493,6 +493,8 @@ proc printModules(ctx: EnvReportContext) =
"picks which enemy to aim at") "picks which enemy to aim at")
emitModule("core.gun_selector", true, "always-on", emitModule("core.gun_selector", true, "always-on",
"ranks the rack; empty fitness floor = first admitted gun") "ranks the rack; empty fitness floor = first admitted gun")
emitModule("core.body", true, "always-on",
"Tank Royale API: drives and turns the tank; without it nothing moves")
# ── build identity (which binary is the GUI actually running?) ─────────────── # ── build identity (which binary is the GUI actually running?) ───────────────
+3 -2
View File
@@ -274,8 +274,9 @@ name, with no new knob:
| `TR_STRAFE_HEAT_GRID` | draw the full heat grid in STRAFE (default) | the heat grid is hidden | | `TR_STRAFE_HEAT_GRID` | draw the full heat grid in STRAFE (default) | the heat grid is hidden |
Always on, listed in `[modules]` but with no switch, because the bot cannot work Always on, listed in `[modules]` but with no switch, because the bot cannot work
without them: the enemy tracker, target selection, the gun selector and the 1v1 without them: the enemy tracker, target selection, the gun selector, the 1v1
radar lock. radar lock, and the Tank Royale body API that actually drives and turns the
tank.
--- ---