111 Commits

Author SHA1 Message Date
SirStone 7632aaba06 docs: record the aim-capture blind spot - aim_fire only logs shots that passed setFire
j178 flagged it and it is real: the capture cannot show WHY a shot did not
happen (gun still hot, turret not aligned). A missing aim_fire record is
ambiguous, not a refusal. Docs only, no code change. Adds the TR_CAPTURE_AIM
row + a 'Known limitations' note to docs/env_reference.md section 8, and a
two-line pointer next to the knob in .env.example.
2026-09-27 18:53:59 +02:00
pi 55e92bc5e0 docs: the range-vs-approach ceiling - melee unavailable vs DrussGT, the 16 deg is a lead-model number, pre-multiply premise dead 2026-09-27 15:05:14 +02:00
SirStone 486e2a69c6 docs(env): 6-block env reference + .env.example, every claim traceable
Rewrites docs/env_reference.md and ModularBot_garage/.env.example so a reader
can act on the file without re-deriving anything, and so every claim in it
can be checked.

WHAT
  177 knobs documented across a 6-block format:
  WHAT / VALUES / STATUS / GOTCHA / TRY. Values are the built-in defaults,
  so `.env.example` is behaviourally identical to a clean run. No default
  value changed anywhere; the only added key is TR_FIRE_LAG=0, which is real
  (fire_tracker.nim:164).

WHY (traceability)
  Every STATUS line now cites the job or commit behind the claim it makes.
  A documented default is only useful if you can tell whether it was
  verified or copied by hand; the citation makes that decidable without
  re-running the experiment.

  The presence-gated list was wrong: it claimed 7 knobs, the true number is
  10. Three knobs were also wrongly labelled presence-gated; they are
  value-based and are now documented as such.

  All 31 `# TRY:` example values were checked against the code that parses
  them, so no example is rejected when copied.

VERIFICATION
  Round-trip (j172 probe: printEnvReport clean vs .env.example applied
  through the repo's own env_dotenv loader, reports diffed): 0 mismatches,
  0 warnings, 0 dropped keys (177 in file, 177 seen). Re-run after this
  commit's comment edit, unchanged.
  test_tfil_commit_env 159 PASS / 0 FAIL
  test_env_report        25 PASS / 0 FAIL
  test_tfil_ring_weights 24 PASS / 0 FAIL (earlier in the series)

Also drops the stale "snapshot of commit 5e32ec1" pin from .env.example: a
pinned hash goes stale the moment the next commit lands, which makes the
"regenerate when a default changes" instruction worse than none. The line
now just says the values mirror current defaults.
2026-09-27 14:52:16 +02:00
SirStone 940fa44631 docs(env_reference): the two j165 ring knobs were MISSING entirely
TR_TFIL_RING_COMMIT_ARRIVAL and TR_TFIL_RING_NOREV_SPEED were in .env.example
and in the boot env report but had zero mentions in this file - the trap this
document exists to prevent. Added to the movement table, and the 'defaults read
at' line pointer corrected from the stale 116-133 to the real 188-196 / 173-175
(j165 shifted them). Both are labelled NEVER LIVE-TESTED.
2026-09-27 14:00:26 +02:00
SirStone 0df7763765 merge j160-ramfloor: the energy-reserve FIRING FLOOR + ENEMY-EXHAUSTION ram trigger (default off)
TR_RAM_FLOOR_ENERGY and TR_RAM_ENEMY_ENERGY, both default 0.0, plus
common_libs/movements/ram_decision.nim, the fire gate in ModularBot.nim, two
offline measure_* tools and the A/B record.

The j163 A/B (450 runs/arm, 0 env mis-set) is a clean negative: round-win
40.30% -> 39.70%, sign-flip p=0.7676, MDE 4.73 pp. DO NOT ADOPT;
TR_RAM_FLOOR_ENERGY stays 0.0. The mechanism barely fired (0.04% of ticks, not
the 9.6% the offline ruler predicted), so the null does not prove the knob
inert.

# Conflicts:
#	common_libs/tests/test_tfil_commit_env.nim
2026-09-27 14:00:06 +02:00
SirStone 51bfa57067 j163: RESULT - the firing floor is a clean negative, and the offline energy corpus missed the live game by 200x
450 runs/arm x 2 arms (15 opponents x 30 runs x 3 rounds, conc=6, 0 failed,
0 never started, 0 env mis-set), frozen binary d9a39c3b8472, TR_MOVEMENT=tfil.
Round-win 40.30% -> 39.70% (-0.59 pp, CI -3.90..+2.72, sign-flip exact-2^15
p=0.7676, MDE 4.73 pp); wins/run 0.200 -> 0.182 (MDE 0.1420); damage/run
113.65 -> 112.70 (p=0.5298, MDE 4.19). Deviation disclosed: 30 runs/opponent
instead of 42 (throughput 14-22 runs/min vs 22.7-23.2 assumed); full 15-opponent
panel and both arms kept, runs reduced.

Headline is the mechanism failure: firing was suppressed on 0.04% of ticks,
not the 9.6% the offline ruler predicted (~200x smaller); only 4.8% of shots
happen in the low-energy zone and the floor removed 14% of those; rounds ending
at self energy <=0 were 40.6% live vs 61.2% implied by the offline corpus;
median self energy at death 14.1 -> 15.5. The pre-registered 'we cannot measure
the damage cost directly' call was correct.

DO NOT ADOPT. TR_RAM_FLOOR_ENERGY stays 0.0, do not re-test. The null does not
prove the knob inert - the mechanism barely fired.
2026-09-27 13:55:19 +02:00
SirStone 6cfb1698f1 j163: PRE-REGISTER the 2-arm firing-floor A/B (A floor=0 vs B floor=5) before any battle 2026-09-27 12:59:51 +02:00
SirStone 64e23e29d1 j162: measure whether the bot ever runs out of energy (offline, no battles)
Decisive measurement for the j160 firing floor, on the recorded closed-loop
corpus (8149 recordings / 35163 rounds / 34.46M ticks, state only):

* 61.2% of rounds end with self energy crossing 0. Energy at death: median
  0.83, p90 8.90, max 24.83 -- the bot dies BROKE, so the floor's premise is
  real. Time at energy<=0 is a median of 1 tick: the round ends on the
  crossing tick, there is no recoverable disabled window.
* Reserve that would have absorbed the killing blow: median 0.40, p75 2.00,
  p90 6.90.
* Cannot climb back out: at energy<=5 the next tick brings a landed hit 0.232%
  of the time and death 0.663% (2.9x). At <=20 recovery is 2x more likely,
  which is why a floor at 20 is the wrong value.
* Cost: floor 5 blocks 9.58% of ticks, median run 53, mean run 118, banking
  ~9.9 energy against a p75 overshoot of 2.0.
* Measured caveat: the recorded ledger closes exactly (residual -0.00 over
  35065 rounds), so these captures do NOT charge firepower cost; the cost
  column is derived from the game rules, and the landed-hit power (mode 1.0,
  mean 1.42) is what sets the bracket.

Honest read: worth an A/B, materially different in magnitude from the geometry
arm (smaller damage cost, stronger and directly measured safety claim), so NOT
the clean 'protects against nothing' negative.

docs/ram_floor_exhaustion_ab.md: replaces the draft with the measurement plus a
re-sized A/B proposal (4 arms, 42 runs/opponent/arm, 630 runs/arm for MDE 0.10
wins/run, ~2.7 h at the measured 23 battles/min). NOT RUN -- no battle, server
or GUI was started. Both knobs remain default 0.0.
2026-09-27 12:58:14 +02:00
SirStone 23bce2dad5 j160 (default-off): the energy-reserve FIRING FLOOR + ENEMY-EXHAUSTION ram trigger
TR_RAM_FLOOR_ENERGY (0.0 = off): at/below this self energy we start no NEW
shot, holding back the reserve for a final ram exchange. Justified by the only
energy gain in the game being +3*power per bullet hit LANDED, so not firing
denies the enemy its only refill. Blocks only NEW shots (gunHeat already gates
committed ones) and is bypassed while ramming.

TR_RAM_ENEMY_ENERGY (0.0 = off): last-scanned enemy energy <= this -> ram
mode. Enemy energy IS observable (ScannedBotEvent.energy, schemas.nim:306),
1-8 ticks stale. This is the shipped finisher with its energy tolerance
promoted to a knob, keeping the self>enemy surplus guard because RAM_DAMAGE
0.6 applies to BOTH bots on every contact tick.

Open-loop measurement (measure_ramfloor_energy, 8149 recordings / 29871
rounds / 33.8M ticks): 'both low' is COMMON (10.4% of ticks below 20, 15.1%
below 25) but neither side goes low first (enemy 52.7% / us 47.3%), and the
owner's literal trigger - enemy so low it cannot fire (energy <= 1.95) - is
only 2.5% of ticks, 1.1% while we are healthy.

Guards 136 -> 147 in test_tfil_commit_env.nim, all green. A/B PRE-REGISTERED
in docs/ram_floor_exhaustion_ab.md and NOT RUN.
2026-09-27 12:46:46 +02:00
SirStone 4a1f3e1c88 j159: live 2-arm A/B result — geometry draw weighting costs 8.8 damage/run, wins null; keep TR_TFIL_GEO_MODE=off 2026-09-27 12:44:38 +02:00
SirStone 7c5bc9ccbd j159: PRE-REGISTER the tfil geo A/B (geo draw weighting vs uniform) before any battle 2026-09-27 12:16:36 +02:00
SirStone 2223ca667e j154 (default-off): the DERIVED bounded hold TR_TFIL_HOLD_MAX_TICKS + panic release
Budget derived from the server source (tank-royale 0.35.5): calcGunHeat(p) =
1 + p/5, coolDown 0.1/tick, fire only at heat == 0, calcBulletDamage(3.0) = 16
-> two max-power shots are 16 ticks apart and 32 damage is the most the enemy
can land in that window (brute force over the 0.1 power grid: 8/11/16/24/32
ticks -> 16/18/32/32/48). 16 = CommitTicks + 1, the first window that admits
the enemy's second shot.

Knob defaults to 0 = today's behaviour byte-for-byte (checked over 20026
ticks). Hold is taken only on a replan tick with an empty safe set, at most N
ticks per streak, released the tick a safe tile exists, counter reset on the
pick. PANIC RELEASE: a tracked bullet whose closest approach is within its core
at t* in [0, min(N,16)] overrides the hold immediately. The gun is untouched.

Also fixes a stray '&' that stopped test_tfil_commit_env.nim from compiling at
all, and enforces the 'a hold never interrupts a live commitment' invariant
j153 documented but did not implement. Registers TR_TFIL_HOLD_MAX_TICKS in
env_report + knownEnvNames + .env.example.

No battle, no A/B run.
2026-09-27 10:23:46 +02:00
SirStone 94ffc63160 j153: the open-loop ruler for "hold when trapped" + the A/B proposal (NOT run)
Measures, on the recorded fixtures and with NO counterfactual replay: how long
until a safe tile appears at a forced pick, whether the enemy had just fired,
whether our own tile is already hot, and all three split by distance. Registers
nothing and changes no default: the knob TR_TFIL_HOLD_WHEN_TRAPPED and its
implementation live in the concurrently edited working tree.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-09-27 10:16:53 +02:00
SirStone 5e213df8d9 j148: bound the corridor by speed x ticks (TR_{TFIL,STRAFE}_CORRIDOR_TICKS, default 0 = to the wall); UNTESTED 2026-09-27 08:23:16 +02:00
SirStone 32ec040e90 j147 results: 180-battle live A/B on the frozen 15-opponent panel
Within-mover references (the only comparison that isolates the knob): tfil_lag1
-0.04 wins/run, strafe_lag1 +0.18 wins/run, both far under the reported MDEs
(0.33 / 0.41) -> NOT distinguishable, so TR_FIRE_LAG stays default 0. Incoming
hit rate also unmoved (+0.94 / +0.33 pp). The one significant result is the
mover (strafe_lag1 vs tfil_off +0.38 wins/run p=0.0386, hit rate -4.67pp
p=0.0074), which is the known strafe-over-tfil gap and exactly why the
within-mover reference was pre-registered.

Also a cosmetic no-op refactor of the two spawn sites (compute velX/velY once;
bit-identical, and it keeps the default-parity claim exact).
2026-09-26 23:20:36 +02:00
SirStone d21f7ce5f5 j147: the 1-tick fire-detection lag is OURS — measure it, then back-date it (TR_FIRE_LAG)
MEASURED LIVE (common_libs/tests/measure_fire_ghost_lag.py, 4 sessions, 1777
matched ghost spawns, both movers): the server dispatches a turn's fire AFTER
our go() for that same turn, so a turn-T shot's energy drop first reaches our
scan at turn T+1 — and a bullet takes its FIRST step during the turn it is
fired, so the true bullet is already one whole bullet step (11-20 px) downrange.
Both movers place the ghost at the SCANNED enemy position (where the bullet was
born), so the whole ghost trajectory is the true one shifted one turn later and
the arrival deadline is a full tick late.

MEASURED: detection lag +1 tick on 100% of 1777 matched spawns; ghost-vs-
observer displacement 19.06 px mean / 22.00 p90 (tfil) and 16.08 / 21.81
(strafe); arrival-deadline error 0.99 / 0.77 ticks. NOT a rendering artefact:
the draw/advance order is correct (advanceBullets -> detectFires -> build).

THE FIX: TR_FIRE_LAG (int, default 0 = today byte-for-byte) in the shared
fire_tracker, applied by both movers at spawn: x = origin + dir*speed*lag.
The deadline needs no separate change — both movers derive it from the ghost's
own position, so a correct position gives a correct deadline.
WITH IT: displacement 19.06 -> 5.37 px mean (the residue is the enemy's own
<=8 px scan staleness) and the deadline error 0.99 -> 0.06 ticks.

Guards: test_tfil_commit_env 77 -> 87 checks (default golden parity, exact
n-step back-date, deadline shortens by exactly lag, junk/negative degrade to 0,
reaped exactly one tick earlier); test_env_report + test_env_dotenv green.
TR_FIRE_LAG registered in env_report + knownEnvNames + .env.example +
docs/env_reference.md. Live A/B pre-registered in docs/movement_campaign.md
(Batch 8) with its MDE stated up front; arms tools/ab/arms_fire_lag.txt.
TR_FIRE_DIAG gains a per-round ROUND line (the tick->getTurn anchor) and a
per-spawn SPAWN line (the ghost's drawn position).
2026-09-26 23:08:57 +02:00
SirStone de5d02ba3f j146 ledger: the field shape restores a real safe set offline (filter broken 63.5%->30.4%) and is a live null on damage/run and round wins; 375 battles, 5 arms 2026-09-26 22:35:17 +02:00
SirStone 298ea6d586 j146 TFIL: the bullet's own heat becomes tunable (TR_TFIL_BULLET_CORE/AURA, default 10/5 = today) and the field-shape A/B is pre-registered 2026-09-26 22:16:06 +02:00
SirStone 5dd921c26b j145 ledger: 300 battles, the turn tiebreak is a real but small mechanism with an under-powered outcome null 2026-09-26 22:13:03 +02:00
SirStone 39c90fd930 j145 TFIL: a turn-cost tiebreak among the SAFE tiles (default-off)
The picker scored candidates on pathMaxHeat alone and then drew uniformly
among the survivors, so a mirror-side tile was as likely as a straight-ahead
one. Added a continuous turn cost as a DRAW WEIGHT applied only after the
hard heat filter:

  w = max(1, round(1 + TR_TFIL_TURN_BIAS * (1 - max(0,|turn| - REF)/180)))

- TR_TFIL_TURN_BIAS (default 0) is the odds ratio straight-ahead vs 180 deg;
  TR_TFIL_TURN_REF_DEG (default 45) is where the penalty starts. Both
  default-off-effect: the default-path golden in test_tfil_commit_env.nim is
  unchanged and still passes.
- Turn cost is NEVER folded into the heat score. The filter stays hard.
- The draw stays random (j51 measured an argmin worse); every weight is
  floored at 1, so the pool can never be emptied and bias 0 is exactly the
  shipped uniform draw.
- |turn| now travels on the ScoredTile, and the commit log gained turn /
  minturn / promote so a caller can measure the regret of the draw.

Guards: 51 -> 66 checks (an absurd 99:1 bias never rescues an over-threshold
tile; mean |turn|, draw regret, >90 and mirror-side shares all fall; path
heat does not rise). env_report + .env.example updated.
2026-09-26 21:56:54 +02:00
SirStone 0e7e124c7f j144 ledger: the live A/B result, 600 battles, two independent blocks
Pooled verdict on the pre-registered rule is NOT DISTINGUISHABLE: the primary
cross-opponent sign test on round wins is 11/14, p=0.05737 for 'arrive', over the
0.05 line. Block 1 alone passed (p=0.01294); block 2 alone did not (p=0.0654).
Every delta is positive in both blocks for all three arms and damage/run is UP
on all three, so this reads as an under-powered null at the MDE boundary
(MDE 0.31 wins/run, observed 0.28) - but the verdict layer is not
reinterpreted, exactly as gate v1 was not.

The MECHANISM is established cleanly and replicates in both blocks: incoming hit
rate 18.07% -> 14.92%, sign-flip p=0.0013, CI [-5.29, -1.53] pp, damage taken
-24.57/run. That is precisely the pathology the owner watched.

Recommended for his own .env: TR_TFIL_COMMIT_ARRIVAL=1 and
TR_TFIL_NOREV_SPEED=4; leave TR_TFIL_COMMIT_MARGIN at 0 (weakest arm in both
blocks). Shipped default untouched: TR_MOVEMENT=strafe, all three new knobs
default off.
2026-09-26 21:43:03 +02:00
SirStone d2005abee9 j144 TFIL: arrival-based commitment + hysteresis + no mid-flight reversal
The owner's live-GUI report was correct on all four counts, and all four are
one bug: the commitment is cancelled by our own tile-boundary crossing
(96.1% of picks, 3793/3946, mean hold 5.06 ticks) while the bot is still
accelerating, and the picker is an unconstrained uniform draw over every
safe tile, so the new target can land in the mirror direction at |speed| < 4.

New knobs, all env-gated and default = today's behaviour (byte-for-byte
default parity guard re-run and green, 51 checks):
  TR_TFIL_COMMIT_ARRIVAL  hold the committed tile until we are ON it; the
                          tick knob becomes a MINIMUM dwell. 0 = shipped.
  TR_TFIL_COMMIT_MARGIN   leave only if the best alternative is at least
                          this much cooler on the same pathMaxHeat scale.
                          0 = shipped.
  TR_TFIL_NOREV_SPEED     while |speed| is below this, a mid-flight switch
                          may not take a tile >90 deg off the travel
                          direction. 0 = shipped. norevPool() never returns
                          an empty pool: with every candidate behind us it
                          takes the least-bad turn.

Offline gate (recorded DrussGT fixture, 20026 ticks): mean hold 4.1 -> 24.0
ticks, abandoned-before-arrival 92.8% -> 40.5%, committed tile actually
reached 3.3% -> 17.2%, opposite-direction slow mid-flight switches 394 -> 64
(-84%). 'TR_TFIL_TILE_REPLAN=off' alone - what cc11ede's arm B already tried -
only gets the hold to 13.6, which is why that A/B could not find this.

strafe is untouched: it imports only heatDecay/bulletMagScale/Pillar*, none
of which this touches. TR_MOVEMENT default stays strafe. Registered in
env_report.nim + knownEnvNames() + .env.example. Arms pre-registered in
docs/movement_campaign.md and tools/ab/arms_tfil_commit.txt.
2026-09-26 21:07:09 +02:00
SirStone 5e32ec16df j142 retire the ADE+SBC gun (rack id 17): the owner watched it, it does not learn, throw it away
Remove guns/bitbrain_net.nim (+README), test_bitbrain_net.nim,
measure_bitbrain_scaling.nim, rack id 17 and all of its plumbing in
selector.nim / ModularBot.nim / env_report.nim, the TR_BITBRAIN_NET switch
and the NEW-NETWORK TR_BITBRAIN_* knobs, and the BitBrainNet arm of
run_prediction_quality.nim.

With id 17 gone there is nothing to disambiguate, so the legacy namespace
becomes the ONLY one: TR_RACK_BITBRAIN always selects id 16 LEADGAIN and
every TR_BITBRAIN_<X> in the frozen 14-suffix alias set always means
TR_LEADGAIN_<X>. The alias layer and its [depr] line stay.

KEPT: the common_libs/bitbrain/ SBC library (learned_surfer imports
bitbrain/sbc), lead_gain at id 16 with env TR_LEADGAIN_* and log tag [lg],
and the c9b6753 crash fix (NumRackGuns widths + test_rack_stat_width).

Tombstone: docs/bitbrain_campaign.md ## RETIRED and one cross-reference line
in docs/gun_campaign.md. Shipped defaults unchanged: clean env -> rack
active 1v1 = PATTERN, movement default strafe.
2026-09-26 19:20:23 +02:00
SirStone 0dc5552c73 j139 dotenv: strip trailing inline comments and warn on non-token values
A `#` preceded by whitespace and outside quotes now ends the value, so
`TR_DEBUG_DRAW=0      # hides the grid` resolves to `0` instead of the
whole tail. Values that are still not plain tokens (whitespace, `#`, an
unclosed quote) get one `[dotenv] WARNING` line naming file, key, raw value
and the fact that the reader falls back to its DEFAULT, instead of being
applied silently. Guard test 29 -> 47 checks.
2026-09-26 15:18:04 +02:00
SirStone 189d990812 j136 [modules] inventory: also list the always-on body API 2026-09-26 14:48:43 +02:00
SirStone 8f44140783 j136 add TR_MODULE_* on/off switches + single [modules] boot inventory 2026-09-26 14:46:29 +02:00
SirStone 3903ec71b4 j134 ledger: note phantom_meteor is dead code (not selectable), out of scope 2026-09-26 13:01:36 +02:00
SirStone 3237b65f40 j134 ledger: propagated fire fix to all 5 movers via one shared fire_tracker (TR_FIRE_FIX), per-mover catch table 98.888->100, live tick alignment measured (correction belongs on event_tick+2) 2026-09-26 12:59:35 +02:00
SirStone 3bee4353b2 j133 ledger: appended 'Missed fires + the label question' (catch 98.888->100%, 746/67065 shots were blind: 456 by the server +3*power bonus, 290 by our own same-tick damage; exact label still -0.230, state-conditional model -0.347 -> the observable state is the constraint) + report fixtures 2026-09-26 12:22:31 +02:00
SirStone cc332138b3 j131 learned movement: real bullet-endpoint resolution (TR_LEARNED_REAL_EVENTS, default off) + exact-geometry Gate A/B (inversion NOT fixed; state still the constraint) 2026-09-26 11:54:11 +02:00
SirStone 8dd9b3b3b5 j130 learned movement outcome label: live panel results (no arm beats strafe; label swap is a dead heat; gap is information) + Gate A report 2026-09-26 11:35:47 +02:00
SirStone 61def1c3e9 j130 learned movement: outcome label (P(hit|state,g)) mode + Gate A; pre-registered outcome arms 2026-09-26 11:27:03 +02:00
SirStone 752d3a3829 j129: virtual-bullet debug overlay (TR_VBULLET_DEBUG, default off) - travelled path, predicted aim ring, hit/miss vector; shared turret colour table 2026-09-26 11:02:39 +02:00
SirStone a5c893ace6 learned movement: record the pre-registered prediction as partly wrong (right on wins, wrong on the hit-rate mechanism) 2026-09-26 10:56:02 +02:00
SirStone 4f332dcb95 learned movement (SBC): live panel results and the direct answer (module is a wash vs strafe on wins; state conditioning is a CI-separated hit-rate gain vs the same mover without it; the label is the wrong quantity) 2026-09-26 10:55:14 +02:00
SirStone ee98827a62 learned movement: danger-map alignment diagnostic (corr(P(arrival bin), P(hit|bin)) = -0.342) in the gate + ledger 2026-09-26 10:45:26 +02:00
SirStone b4e54fc3cd j127: allocation batch results - forced shares do not beat pattern; allocation not a lever (closed axis) 2026-09-26 10:45:10 +02:00
SirStone a436e9f16a j128 learned movement: state-conditional counted-SBC wave danger (TR_MOVEMENT=learned, default-off), offline gate + pre-registered panel arms 2026-09-26 10:42:10 +02:00
SirStone 6fd5fe6328 j127: forced-share allocator (TR_RACK_SHARE, default-off) + allocation batch pre-registration 2026-09-26 10:13:22 +02:00
SirStone 2d8b7d7875 j126: read bot settings from a .env file (default ./.env, --env-file flag, TR_ENV_FILE); file wins over shell leftovers, boot report labels (source: .env) 2026-09-26 09:08:39 +02:00
SirStone 8e109bae0b closing j125: verify movement ship end-to-end (clean build SuccessX, full 16-test guard suite all counts match, real default+revert battles) and restructure gun/movement ledgers outcome-first 2026-09-26 05:06:49 +02:00
SirStone cf77d0d647 j124: spinner + fair-melee results doc; analyzer convergence tests 2026-09-26 05:05:09 +02:00
SirStone 5fe28574ab gun j123 Batch 2 outcome + phase-2 final answer: len6 does not replicate (wash on 33 opponents); the shipped Pattern is already tuned on its match-length/history parameters; no default changed 2026-09-26 04:54:40 +02:00
SirStone 1b59b65810 gun j123 Batch 1 outcome + Batch 2 prereg: len6 is the only arm to beat pattern on wins (15 opp), but all 5 arms are wins-positive incl. the bearing-invariant rad_offset; pre-register the 33-opponent confirmation with a structural control 2026-09-26 04:22:49 +02:00
SirStone 2a98aba91b gun j123 Task A+B prereg: expose Pattern's TR_PATTERN_LEN/TR_PATTERN_DEPTH (default parity) and pre-register the 6-arm match-parameter sweep 2026-09-26 04:01:51 +02:00
SirStone 467e07a6a4 gun ledger: fix the arm count in the final answer (six configurations, not seven) 2026-09-26 03:55:32 +02:00
SirStone 2a5ea5c17b gun j121 Batch 2 outcome: the wider panel kills the damage hint (bitbrain wash, tmhorizon WORSE); onlyPattern confirmed; phase closed 2026-09-26 03:54:52 +02:00
SirStone 3fd6db97e7 movement ship: gate v2 fresh-data primary passed (sign-flip p=0.045, CI [+0.02,+0.58]); default TR_MOVEMENT flipped to strafe 2026-09-26 03:19:33 +02:00
SirStone 087e26955f gun j121 Batch 1 outcome: onlyPattern CONFIRMED across the 15-opponent panel; pre-register Batch 2 wider-panel calibration 2026-09-26 02:58:41 +02:00
SirStone 514674886d movement gate v2: pre-register the sign-flip primary test on fresh 300-battle data (before any battle) 2026-09-26 02:44:22 +02:00