7f6ccfb0151ea2df76a469f681dababfd1ff5d16
re-plan 3x more often Uncommitted working-tree change in `the_floor_is_lava_ring.nim`, confirmed by the user as theirs. Committing it so it stops appearing in every job's `git status`. WHAT IT DOES - a coherent "be far more afraid of bullets" strategy: - BULLETS 2x hotter: BulletCore 10 -> 20, BulletAura 5 -> 10. - Walls weaker and thinner: WallRadiance 10 -> 5; the `WallHotness` default 10 -> 15 (so the heat falls off over ~3 tiles instead of 1, with a higher peak). - CENTRE PILLAR DISABLED: PillarHotness 30 -> 0, PillarRadiance 10 -> 0, so the bot may now use the middle of the arena instead of treating it as a no-go zone. - MUCH more reactive: CommitTicks 15 -> 5 and MinCommitTicks 5 -> 0, i.e. the dodge target is re-chosen 3x more often and a replan is allowed immediately. - `CorridorHeat` default 5 -> 10. This applies ONLY to the ring mover, which is NOT the shipped movement (the default is `tfil`), so the shipped bot is unaffected. TWO FACTS RECORDED, not objections - it is the user's call: 1. `CorridorHeat = 10` now EQUALS `PathDangerThreshold = 10`. The earlier measured taming set it to 5 precisely so a single corridor could no longer poison a path on its own (a corridor at 10 puts every tile along it at/over the threshold). That is part of what lifted the "band-weightable" fraction from 10.8% to 26.5%. At 10 the range weighting gets less to work with. 2. UNMEASURED: this retune has not been A/B'd. The ring mover it modifies was itself measured as a glass cannon (best offline hit rate, but round wins 16/49 -> 6/49, p=0.012). The two changes push in the same direction - hotter bullets and more frequent replanning mean MORE dodging and LESS time spent closing to the 100-200px band where our hit rate peaks (27% vs 5% at 450px). Worth an A/B before drawing conclusions, but it is an experiment, not a shipped change.
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