aed579b3af60f8bbdd149b9d0425507849c9c660
The user's requirement: "every battle i means from round 1 to round end-battle, so retain all learning until the enemy change." What was built wiped the Tsetlin machines EVERY ROUND, in two places (`onRoundStarted` and the gun's own tick-regression self-reset), so in a 7-round battle each round started cold, trained ~360 samples and threw them away - discarding most of its one chance to do what was asked: overfit the current enemy over the whole battle. THE FIX - two kinds of state, two triggers: - **`resetRoundState` (per ROUND)**: the observation ring, pending/deferred labels, the bullet proxy, motion history, per-tick caches, `roundStartTrained`. These MUST clear every round, because bots teleport back to the starting corners between rounds - an old position would build a garbage label. (That exact class of bug shipped 36-58% wrong labels in the old gun.) - **`resetLearning` (per BATTLE / per ENEMY)**: both Tsetlin machines, `trained`, `sideCorrect/sideTotal`, all histograms, the magnitude median, `pendingDropped`, `observedTargetId`. These now SURVIVE round boundaries. Triggers for the machine wipe: `onGameStarted` (primary) plus a redundant `roundNumber <= 1` fallback in `onRoundStarted`; and a TARGET CHANGE (`targetChanged`, knob `TR_TMHORIZON_RESET_ON_TARGET` default on - a no-op in 1v1, fires on melee target switches; first acquisition never wipes). The tick-regression self-reset now clears ONLY per-round state. Still NO cross-battle persistence: grep for file I/O in the gun finds none. PROOF IT WORKS (live 2-round battle, `TR_RACK_PATTERN=off TR_RACK_TMHORIZON=both`): [tmh-reset] reason=game_start trained_was=0 [tmh-reset] reason=round1 trained_was=0 ...exactly TWO reset lines in the whole battle, both at battle start, and NONE at the round-2 boundary. And the per-round summaries: [tmh-round] trained=1249 thisRound=1249 ... sideAcc=711/1177 (60.4%) [tmh-round] trained=2226 thisRound=977 ... sideAcc=1361/2154 (63.2%) `trained` CLIMBED 1249 -> 2226 across the boundary, and side accuracy rose 60.4% -> 63.2% in round 2 (one battle - suggestive, not proof). Unit tests: `test_tm_horizon` 79 (was 54), including "trained SURVIVES the boundary", "clause states SURVIVE", "trained climbs round1->round2", "game-start wipes and all clauses end Exclude", "different enemy wipes / same enemy does not / knob-off does not", and crucially "a label CANNOT be built across a round boundary" (ringValidCount==0, ringHas(oldTick)==false, pendingCount==0) - the single most dangerous interaction of this change. Guards: test_tm_horizon 79, test_rack_membership 48, test_gun_harness 39, test_vbullet_metric 11, test_power_selection 3, test_adaptive_radar 41, test_tfil_ring_weights 24, test_power_policy 26, test_ram_decision 40, test_selector_tiebreak 19, test_tm_pattern_registration 20, test_vbullet_admit_gate 12, test_tm_diag 48, test_tm_automata_diag 55, test_tm_clause_shape 66. acceptance_offline_vs_online 12/12 VERDICT PASS. Shipped rack unchanged: DefaultRackMembership is still Pattern-only, TMHORIZON off. Residual (pre-existing, out of scope, stated): the internal base `PatternMatcherGun` has a rolling move-history buffer that is NOT cleared at round boundaries - it never was, and the SHIPPED Pattern gun carries history across rounds too. It cannot affect label correctness (labels come from `g.ring`), only base-prediction quality in a round's first ticks.
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