c0abd4c960c25984825c96d69146b67bd66a344e
Implements VirtualBodyTracker (wave-based hit/miss scoring) instead of EMA damage accumulation. Movement switching now happens every tick, not every 3 rounds. Also refactors radar colors to dark teal (#004444/#0D4D4D) for faint visibility. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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