ca82053a11
The user's goal: a TM gun that is the best 1v1 gun, starting from scratch every
battle but quickly overfitting the current enemy. The previous attempt (knob
tuning) failed: NO configuration beat its own shuffled-feedback control, and the
TM-off ablation scored the same as TM-on, i.e. the TM's correction was
near-zero-mean noise. Diagnosis then: a Tsetlin Machine is a CLASSIFIER, and we
were asking it for an absolute aim point - a regression target. So this attempt
gave it a DISCRETE target (multi-class over guess-factor buckets) with 40
binary/bucketed motion features, and measured it against Linear, the default
Tsetlin gun, and a MANDATORY shuffled control.
THE DIAGNOSIS IS CONFIRMED - THE TM LEARNS, DECISIVELY:
online class accuracy 46.0% vs shuffled control 20.0% (2.3x chance)
raw ungated argmax 21.2%/18.6% vs shuffled 15.2%/8.3% (18/18, p<0.0001)
TMPattern > its shuffled control, overall 17/1 runs, p=0.0001
Compare the previous attempt, which could not beat shuffled feedback at all.
TMPattern also beats the default Tsetlin gun early (17/1, p=0.0001), so it is a
strictly better TM gun than the one in the rack.
BUT IT IS NOT COMPETITIVE WITH LINEAR ON REAL SURFERS:
real DrussGT, bmPath (the shipped metric), 3 seeds, pooled early/overall
Linear 34.0% (6358/18715) 24.3% (58297/239943)
TMPattern (gated) 27.9% (15514/55535) 22.0% (158658/719681)
TMPatternShuf 28.7% 19.4%
Linear > TMPattern: 15/18 early p=0.0075, 15/18 overall p=0.0075
bmPoint: neutral (7.2%/4.6% vs Linear 7.2%/4.7%)
synthetic controlled motion: matches/edges Linear (66.8%/60.6% vs 66.4%/59.6%,
shuffled 55.7%/50.1%) - the mechanism works when motion is predictable.
So: the representation fix moved this from "learns nothing" to "learns strongly
but applies its knowledge badly". INFERRED reason for the residual loss: the
linear lead is already the modal GF bucket (the label histogram is centred), so
corrective excursions away from it are net-negative. The measured deficit lives
in the BASELINE and in RANGE, not in the TM knobs - which is why further knob
tuning was never going to work.
Best config: gated hard K=5, TM_CONF_MARGIN=0.25, TM_SHRINK=0.5.
NOT TRIED (time-boxed): the binary-reversal target, and a RADIAL (range-holding)
target - the latter is the top next step.
Adds `common_libs/guns/tm_pattern.nim` (NOT registered in the rack),
`common_libs/tests/sweep_tm_pattern.nim`, and a durable writeup at
`common_libs/tests/tm_pattern_sweep_results.md`.
182 lines
8.9 KiB
Markdown
182 lines
8.9 KiB
Markdown
# TM pattern gun — discrete-target sweep results
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Date: 2026-09-21. Author: background worker (executor-heavy).
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Artifacts implementing this: `common_libs/guns/tm_pattern.nim`,
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`common_libs/tests/sweep_tm_pattern.nim`. Do not commit.
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## What was built
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`tm_pattern.nim` is a NEW gun (the old `guns/tsetlin.nim` is untouched). It
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attacks both the REPRESENTATION and the TARGET as the brief asked:
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* **Base**: `forecastLinear` (the exact self-consistent forecast `LinearGun`
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uses). GF class 0 (centre) reproduces the Linear gun byte-for-byte, so any
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measured difference is attributable to the TM.
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* **Target**: a discrete multi-class GUESS-FACTOR BUCKET — which lateral escape
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sector (in max-escape-angle units) the enemy occupied at the tick the bullet
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would have reached the BASE fire distance. 5 or 9 classes.
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* **Label**: read from a per-tick ring of our own recorded enemy positions at the
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base arrival tick, NOT from `FeedbackEvent.actualXY`. Under the shipped
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`bmPath` metric `actualXY` is the closest-approach point on the gun's OWN aim
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ray, which biases the label toward the gun's own last output; the ring gives a
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clean, metric-independent label.
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* **Features**: 40 hand-built binary/bucketed motion features (lateral-velocity
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sign over 3 ticks, turn-rate sign over 3 ticks, time since reversal, lateral
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magnitude, speed/distance/flight-time bands, four per-wall proximity bits,
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radial-fraction band, energy band, heading relative to LOS, approach sign).
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* **TM core**: compact self-contained Granmo Table 2/3 with the corrected
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feedback rules and Eq. 6 empty-clause bootstrap (same corrected core as
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tsetlin.nim / tm_selector.nim, re-derived at 40-bit width).
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* **Per-enemy / freshness**: a fresh net per gun instance; the net and history
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reset if the target id changes. Each offline round is replayed with a fresh
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instance (cold every battle, overfit within the battle).
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Config overrides used in the final run: `-d:TM_CONF_MARGIN_DEF=0.25
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-d:TM_SHRINK_DEF=0.5` (confidence gate + shrink). Defaults are 0.0 / 1.0
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(= raw argmax). Compile-time knobs: `TM_CLASSES`, `TM_NCLAUSES`, `TM_NSTATES`,
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`TM_S_DEF`, `TM_MIN_OBS`, `TM_CONF_MARGIN_DEF`, `TM_SHRINK_DEF`, `TM_GF_MODE`
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(hard|soft), `TM_SOFT_BETA_DEF`.
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## How to reproduce
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```
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nim c --path:common_libs -d:release \
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-d:TM_CONF_MARGIN_DEF=0.25 -d:TM_SHRINK_DEF=0.5 \
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-o:/tmp/sweep_tm_pattern common_libs/tests/sweep_tm_pattern.nim
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/tmp/sweep_tm_pattern --set=real --seeds=3 --metric=path \
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--variants=linear,tsetlin,tmpat,tmpat_shuf
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/tmp/sweep_tm_pattern --set=real --seeds=3 --metric=point \
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--variants=linear,tsetlin,tmpat,tmpat_shuf
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```
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Raw outputs: `/tmp/final_path_s3.txt`, `/tmp/final_point_s3.txt`,
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`/tmp/final_ungated_path_s3.txt`, `/tmp/syn_*`.
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## Metric
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EARLY = resolutions in the first 100 ticks of each round (a cold TM every
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round). OVERALL = whole fixture. Pooled over all rounds / fixtures / seeds.
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`TMPatternShuf` = identical gun/encoding/cadence but the training label is a
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uniform-random class (the mandatory shuffled-feedback control). Per-run = one
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fixture × one seed (Linear is deterministic and replicated across seeds for
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pairing). Significance = exact two-sided paired sign test, 18 pairs.
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## The core result — the discrete target IS learnable, but does not beat the base
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Online classification accuracy of the GF bucket (warm predictions only,
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seeds=1, n ≈ 1.26 M for each arm):
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| arm | correct/total | accuracy |
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| TMPattern (real labels) | 578722/1258488 | **46.0%** |
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| TMPatternShuf (random labels) | 246733/1231116 | **20.0%** (chance) |
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So the Tsetlin Machine genuinely learns the discrete target (2.3× chance). The
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representation mismatch was real and is fixed. The problem is that the target
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is not aligned with what wins the metric.
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### Real DrussGT fixtures, bmPath (shipped), seeds=3
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| variant | early | overall |
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| Linear | 34.0% (6358/18715) | 24.3% (58297/239943) |
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| Tsetlin (default) | 22.3% (12344/55463) | 20.3% (145828/719205) |
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| **TMPattern (gated)** | **27.9% (15514/55535)** | **22.0% (158658/719681)** |
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| TMPatternShuf | 28.7% (16049/55969) | 19.4% (139639/719790) |
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Paired sign tests (18 runs; ranges overlap, so the paired test is the test):
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* Linear > TMPattern: early 15/18 p=0.0075; overall 15/18 p=0.0075. **Significantly
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worse than Linear.**
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* TMPattern > TMPatternShuf: early 10/8 p=0.81 (tie); overall 17/1 p=0.0001.
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**Learning is real but shows up mainly in the whole-round aggregate, not early.**
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* TMPattern > Tsetlin: early 17/1 p=0.0001; overall 12/6 p=0.24. **Beats the
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default TM gun early, ties overall.**
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Per-run distributions (mean [min,max], 18 runs):
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Linear early 35.52 [26.03,50.55] / overall 26.86 [9.79,43.36];
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Tsetlin 25.76 [19.79,47.68] / 21.99 [9.64,31.34];
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TMPattern 31.18 [20.17,55.11] / 24.45 [11.24,37.78];
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Shuf 31.42 [20.72,53.49] / 21.07 [9.55,32.65].
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### Raw ungated hard argmax (margin 0.0, shrink 1.0), bmPath, seeds=3
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| variant | early | overall |
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|---|---|---|
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| Linear | 34.0% | 24.3% |
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| Tsetlin | 22.3% | 20.3% |
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| TMPattern | 21.2% (11783/55664) | 18.6% (133465/719432) |
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| TMPatternShuf | 15.2% (8710/57169) | 8.3% (59903/720583) |
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TMPattern > Shuf 18/18 p<0.0001 on BOTH early and overall; TMPattern < Linear
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3/15 p=0.0075 on both. The raw classifier is a clear, decisive learner and a
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clear loser to the Linear base: applying an argmax GF bucket costs ~13 pp early.
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### Real DrussGT fixtures, bmPoint, seeds=3 (gated)
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| variant | early | overall |
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| Linear | 7.2% (1480/20498) | 4.7% (11277/241423) |
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| Tsetlin | 7.0% (4403/62617) | 4.8% (34588/724717) |
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| TMPattern | 7.2% (4441/61842) | 4.6% (33341/724556) |
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| TMPatternShuf | 6.6% (4112/61979) | 3.4% (24847/724655) |
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Online accuracy 50.8%. TMPattern is statistically indistinguishable from Linear
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here (early per-run mean 13.67 vs 13.61; overall 5.70 vs 5.77) and beats its
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control on overall — i.e. on the arrival-time metric the correction is neutral,
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not harmful.
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### Synthetic fixtures (known rules) — the mechanism works when motion is predictable
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bmPath, seeds=1, soft readout K=9: Linear early 76.3% / overall 71.4%;
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TMPattern early 76.6% / overall 71.8%; Shuf early 76.6% / overall 67.8%.
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Per-fixture gains vs Linear: wall-bounce 567 vs 537, energy-threshold-turner 332
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vs 319; loss: constant-velocity 417 vs 431.
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bmPoint, seeds=1, gated hard K=5: Linear 66.4% / 59.6%; TMPattern 66.8% / 60.6%;
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Shuf 55.7% / 50.1%. Energy-threshold-turner 268 vs 212, wall-bounce 585 vs 573.
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## Verdict
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* **Learning**: YES, decisively. The discrete-target TM predicts the GF bucket
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far above chance (46% vs 20%) and beats its shuffled control (ungated 18/18,
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p<0.0001). The "regression is a TM mismatch" diagnosis was correct.
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* **Beats Linear**: NO on the real surfers under bmPath (significantly worse,
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p=0.0075). Neutral under bmPoint. Matches/slightly beats Linear only on
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synthetic motion whose future is genuinely predictable.
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* **Best configuration found**: gated hard K=5, `TM_CONF_MARGIN=0.25`,
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`TM_SHRINK=0.5` → 27.9% early / 22.0% overall (bmPath, real), +5.6 pp early /
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+1.7 pp overall vs the default TM gun, but 6.1 pp early / 2.3 pp overall
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behind Linear.
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## MEASURED vs INFERRED
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MEASURED: every number in the tables above (pooled hits/shots, per-run
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distributions, paired sign tests, online classification accuracies). The
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position-ring label is our own recorded history at the base arrival tick; the
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shuffled control replaces only the label class with a uniform random draw.
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INFERRED: that the residual loss on real surfers is because the linear lead is
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already the modal GF (label histogram is centred: real labels
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[3.8,6.6,17.6,6.6,3.5]×10⁵ for 5 classes) and the enemy's per-tick lateral
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reversal sign is not predictable enough from the 40 context bits to make a
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corrective excursion net-positive. Not directly measured.
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## What to try next (not done, time-boxed out)
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1. **Radial target instead of angular.** `forecastRadialBlend` work showed the
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dominant surfer error is range-holding (radial), not angle. A TM classifier
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over a RADIAL displacement bucket applied as an aim-distance correction
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targets the error the base actually has room to fix, and should matter most
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under bmPoint.
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2. **Binary reversal with a two-candidate aim** (brief candidate #1, unimplemented):
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predict "will the enemy reverse lateral direction before arrival?" and choose
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between the linear lead and a reversed lead. Same GF family, but a 2-class
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target is far more data-efficient; expected neutral given the GF result.
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3. **Condition a genuinely weaker base.** The measured wall says the deficit is
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the baseline; the Linear base leaves the TM no headroom. Feeding the TM the
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residual of `forecastRadialBlend` (a base that is worse on straight-liners but
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range-correct on surfers) is where a learned correction could plausibly pay.
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4. **Richer context.** 46% accuracy leaves room; the current context lacks the
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enemy's own recent GF history / segmentation that KNN/DecayGF exploit.
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