Commit Graph

86 Commits

Author SHA1 Message Date
SirStone d2005abee9 j144 TFIL: arrival-based commitment + hysteresis + no mid-flight reversal
The owner's live-GUI report was correct on all four counts, and all four are
one bug: the commitment is cancelled by our own tile-boundary crossing
(96.1% of picks, 3793/3946, mean hold 5.06 ticks) while the bot is still
accelerating, and the picker is an unconstrained uniform draw over every
safe tile, so the new target can land in the mirror direction at |speed| < 4.

New knobs, all env-gated and default = today's behaviour (byte-for-byte
default parity guard re-run and green, 51 checks):
  TR_TFIL_COMMIT_ARRIVAL  hold the committed tile until we are ON it; the
                          tick knob becomes a MINIMUM dwell. 0 = shipped.
  TR_TFIL_COMMIT_MARGIN   leave only if the best alternative is at least
                          this much cooler on the same pathMaxHeat scale.
                          0 = shipped.
  TR_TFIL_NOREV_SPEED     while |speed| is below this, a mid-flight switch
                          may not take a tile >90 deg off the travel
                          direction. 0 = shipped. norevPool() never returns
                          an empty pool: with every candidate behind us it
                          takes the least-bad turn.

Offline gate (recorded DrussGT fixture, 20026 ticks): mean hold 4.1 -> 24.0
ticks, abandoned-before-arrival 92.8% -> 40.5%, committed tile actually
reached 3.3% -> 17.2%, opposite-direction slow mid-flight switches 394 -> 64
(-84%). 'TR_TFIL_TILE_REPLAN=off' alone - what cc11ede's arm B already tried -
only gets the hold to 13.6, which is why that A/B could not find this.

strafe is untouched: it imports only heatDecay/bulletMagScale/Pillar*, none
of which this touches. TR_MOVEMENT default stays strafe. Registered in
env_report.nim + knownEnvNames() + .env.example. Arms pre-registered in
docs/movement_campaign.md and tools/ab/arms_tfil_commit.txt.
2026-09-26 21:07:09 +02:00
SirStone d4a5d100e7 j143 rebuild .env.example: every TR_*/GUN_* knob, its default, one-line comment (includes the owner's uncommitted edits) 2026-09-26 19:35:50 +02:00
SirStone 5e32ec16df j142 retire the ADE+SBC gun (rack id 17): the owner watched it, it does not learn, throw it away
Remove guns/bitbrain_net.nim (+README), test_bitbrain_net.nim,
measure_bitbrain_scaling.nim, rack id 17 and all of its plumbing in
selector.nim / ModularBot.nim / env_report.nim, the TR_BITBRAIN_NET switch
and the NEW-NETWORK TR_BITBRAIN_* knobs, and the BitBrainNet arm of
run_prediction_quality.nim.

With id 17 gone there is nothing to disambiguate, so the legacy namespace
becomes the ONLY one: TR_RACK_BITBRAIN always selects id 16 LEADGAIN and
every TR_BITBRAIN_<X> in the frozen 14-suffix alias set always means
TR_LEADGAIN_<X>. The alias layer and its [depr] line stay.

KEPT: the common_libs/bitbrain/ SBC library (learned_surfer imports
bitbrain/sbc), lead_gain at id 16 with env TR_LEADGAIN_* and log tag [lg],
and the c9b6753 crash fix (NumRackGuns widths + test_rack_stat_width).

Tombstone: docs/bitbrain_campaign.md ## RETIRED and one cross-reference line
in docs/gun_campaign.md. Shipped defaults unchanged: clean env -> rack
active 1v1 = PATTERN, movement default strafe.
2026-09-26 19:20:23 +02:00
SirStone c9b67530db j141 fix: the per-gun real-shot accounting was still array[17] after rack id 17 landed
REGRESSION: the live bot stopped firing entirely and moved degenerately
whenever a rack admitted rack id 17 (the ADE+SBC BITBRAIN gun added in
e9302bc).

ROOT CAUSE: ModularBot.nim declared the per-gun accounting arrays
(gunRealShots / gunRealHits / gunRealShotsByMode / gunRealHitsByMode /
gunSelectionCount) as array[17, int] — the rack size BEFORE id 17 existed.
The instant the selector picked gun 17, the accounting indexed one past
the end:

  * debug build -> IndexDefect out of run(): the bot stops, 0 shots;
  * -d:release (shipped) -> silent out-of-bounds write onto the adjacent
    lastPowerLogKey: string header, so the bot kept moving but never
    fired and never reported a shot.

Measured with the owner's exact out/.env, 1v1 SittingDuck:
  0dc5552 (pre-rename):  BitBrain(id16) selected 356+157 ticks,
                         realShots 24+9, realHits 23+9,  ModularBot wins 180/360
  HEAD (e9302bc..)   :  selected 0, vShots 0, realShots 0, realHits 0
  debug               : IndexDefect on the first tick that selects id 17
  -d:release         : same 0/0/0, bot scores 22 and dies

FIX: derive every gun-indexed width from the rack instead of a literal.
gun_harness/selector exports NumRackGuns* = len(RackGunNames) (18);
ModularBot uses it for the five accounting arrays, the per-round reset
loops, the gun_stats.jsonl dump loop, the  table and
initTracker(). Shipped defaults unchanged: clean env is still the
onlyPattern rack and movement is still strafe.

GUARD: common_libs/tests/test_rack_stat_width.nim (24 checks) — rack
table shape, a source scan proving no gun-indexed width/loop bound is
narrower than NumRackGuns, an in-process accounting replay that would
have overflowed array[17], and the legacy-namespace checks (id 16 via
TR_RACK_BITBRAIN, id 17 never admitted while legacy). It reports 7
failures on the pre-fix ModularBot.nim and passes after. Optional
--live section proves a rack admitting only the newest id fires and
lands hits.

Parity: test_env_report 25, test_rack_membership 49, test_lead_gain_
registration 13, test_lead_gain_legacy 24, test_bitbrain_net 44,
test_gun_harness 39, test_tfil_commit_env 30, test_bitbrain 56,
test_tm_pattern_registration 20 — all unchanged, 0 failures.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-09-26 18:58:26 +02:00
SirStone 59c5af0499 j140 fix: a pre-rename .env must not admit the disabled BitBrain net gun
TR_RACK_BITBRAIN=both is what the owner's live .env carries, and with the new
ADE+SBC gun registered at id 17 under the SAME rack name that value was also
landing on id 17 - so a gun that was not enabled (TR_BITBRAIN_NET unset) was
admitted into the rack and its placeholder predictions were pushed into the
shared VirtualTracker ring, which shifts every other gun's learning order.

While the namespace is LEGACY, loadRackMembership now skips id 17's
TR_RACK_BITBRAIN entirely, so that value addresses ONLY the gun it always
addressed (LEADGAIN, id 16). ModularBot additionally gates admission on
BitbrainNetGun.gunAdmitted(), and test_bitbrain_net pins the truth table: over
6 (rack, switch) settings there is NO configuration that admits the gun while
leaving it disabled.

Guards: test_env_report 25, test_rack_membership 49 (was 48; the revert
one-liner now sets TR_BITBRAIN_NET=1 and one truth-table check was added),
test_tm_pattern_registration 20, test_bitbrain 56, test_gun_harness 39,
test_tfil_commit_env 30, test_lead_gain_registration 13,
test_lead_gain_legacy 24, test_bitbrain_net 44.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-09-26 16:54:43 +02:00
SirStone e9302bc9f6 j140 rebuild a real BitBrain gun: ADE+SBC at rack id 17, default off, and measure its scaling
The BITBRAIN name was sitting on a gun with no network in it. This is the gun
that actually runs the algorithm: an ADE layer (thresholded random projections
with ONLINE threshold adaptation) feeding the SBC head from
common_libs/bitbrain/, with the counted+decay mode available.

  common_libs/guns/bitbrain_net.nim     the gun
  rack name BITBRAIN, rack id 17 (rack 17 -> 18 guns), both new guns default OFF
  admitted by TR_RACK_BITBRAIN=both AND TR_BITBRAIN_NET=1 (the switch that also
  disowns LEADGAIN's legacy TR_BITBRAIN_* aliases)

OUTPUT: a fine-grained aim CORRECTION on top of Pattern - the probability-
weighted mean of the nClasses class centres under inferProb - not a direct aim
point from the argmax. That is the shape docs/bitbrain_gate.md measured, and
Pattern is already a strong predictor, so the net's job is the signed residual.
Below TR_BITBRAIN_MINOBS the shift is exactly 0 and Pattern is returned
unchanged.

INPUT: a CONFIGURED set of FEATURE BLOCKS (TR_BITBRAIN_FEATURES=name:W), each
block's width == its resolution, laid out as a thermometer code over 0/255 slots
(so an ADE synapse 'matches' when its polarity agrees with the slot and a random
ADE fires iff its w synapses all match, rate 2^-w). Default is 52 slots over 9
blocks. NO long temporal window, per docs/state_window_gate.md: the only history
is a 12-tick ring feeding three rate/turn quantities.

Every knob env-configurable: _INPUT (width), _NCLASSES, _NADES, _WIDTHS
(clause widths), _FEATURES, _SPAN, _MODE, _DECAY_EVERY, _DECAY_SHIFT,
_MINOBS, _ADAPT_EVERY, _TARGET, _NETSEED, _NETLOG, _NET_RESET_ON_TARGET.

MEASURED SCALING (measure_bitbrain_scaling.nim, 3 recorded runs, 37412 ticks,
-d:release, one predict per power bin per tick, timed region = predicts only):
  RAM 1.59 MB default (98.6% SBC tensors); linear in nClasses, QUADRATIC in
      nAde, FLAT in input width; counted/bitset = 7.30x on RAM, ~1x on time.
  ms/tick 2.70 default = 21% of the 13.16 ms budget; 64 classes busts it (149%),
      nAde 512 uses 74%, nAde 64 uses 2%.
  CAPACITY vs ACCURACY: over a 100x RAM range the offline mean |err| moves
      17.254 -> 17.115 deg around Pattern's 16.964, and the sign flips along the
      nClasses axis, so it is noise, not a trend. The corrector is consistently
      slightly WORSE than Pattern. The ceiling is the STATE, not the classifier.
      VETO-CAPABLE OFFLINE CHECK ONLY (docs/offline_harness_trust.md), never
      presented as a live win.

ENGAGEMENT is proven, not assumed: test_bitbrain_net.nim (42 checks) shows 0
bytes before first use, different inputs -> different class outputs, a learn
raises SBC occupancy, bitset learn idempotent while counted learn is monotone,
threshold adaptation runs, and the global RNG is untouched.

Parity: shipped rack still onlyPattern, shipped movement still strafe. Guards:
test_env_report 25, test_rack_membership 48, test_tm_pattern_registration 20,
test_lead_gain_registration 13, test_lead_gain_legacy 24, test_bitbrain 56,
test_gun_harness 39, test_tfil_commit_env 30, test_bitbrain_net 42.
Clean archive build: [SuccessX].

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-09-26 16:50:21 +02:00
SirStone 7a6237ec20 j140 rename the lead-gain corrector: BitBrain -> LEADGAIN (+ legacy TR_BITBRAIN_* aliases)
The gun at rack id 16 learned a multiplier for Pattern's lead, separately
per range band. It was called BITBRAIN and shipped a TR_BITBRAIN_* prefix,
which is why the name read as a neural network it no longer contains.

  guns/bitbrain_gun.nim -> guns/lead_gain.nim  (rack id 16 UNCHANGED)
  RackGunNames[16]       BITBRAIN -> LEADGAIN
  TR_BITBRAIN_* knobs    -> TR_LEADGAIN_*
  [bb] log line          -> [lg]

BACKWARD COMPATIBILITY is mandatory: the live .env carries
TR_RACK_BITBRAIN=both, TR_BITBRAIN_GAINS, TR_BITBRAIN_MEM=decay and
TR_BITBRAIN_LOG=1, and those must keep behaving identically. The new ADE+SBC
gun (next commit) claims the BITBRAIN name and the TR_BITBRAIN_* prefix, so
the namespace is disambiguated by ONE deterministic switch, TR_BITBRAIN_NET
(default 0):

  TR_BITBRAIN_NET unset/0 -> LEGACY: the 14 frozen legacy suffixes are aliases
                              for TR_LEADGAIN_*, and TR_RACK_BITBRAIN still
                              selects rack id 16. One [depr] line on stderr
                              names the new spelling of each honoured knob.
  TR_BITBRAIN_NET = 1      -> the TR_BITBRAIN_* names belong to the new gun.

The legacy suffix set and the new gun's knob set are DISJOINT, so no name is
ever claimed twice; the new name always wins over its alias.

Parity: shipped rack is still onlyPattern, shipped movement is still strafe.
Guards unchanged: test_env_report 25, test_rack_membership 48,
test_tm_pattern_registration 20, test_lead_gain_registration 13 (was
test_bitbrain_registration), test_bitbrain 56, test_gun_harness 39,
test_tfil_commit_env 30. New: test_lead_gain_legacy 24.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-09-26 15:54:00 +02:00
SirStone 0dc5552c73 j139 dotenv: strip trailing inline comments and warn on non-token values
A `#` preceded by whitespace and outside quotes now ends the value, so
`TR_DEBUG_DRAW=0      # hides the grid` resolves to `0` instead of the
whole tail. Values that are still not plain tokens (whitespace, `#`, an
unclosed quote) get one `[dotenv] WARNING` line naming file, key, raw value
and the fact that the reader falls back to its DEFAULT, instead of being
applied silently. Guard test 29 -> 47 checks.
2026-09-26 15:18:04 +02:00
SirStone 10473fc211 j138 draw-only: yellow triangle (enemy-heading other point, enemy, us) in the geometry overlay 2026-09-26 15:14:48 +02:00
SirStone 189d990812 j136 [modules] inventory: also list the always-on body API 2026-09-26 14:48:43 +02:00
SirStone 8f44140783 j136 add TR_MODULE_* on/off switches + single [modules] boot inventory 2026-09-26 14:46:29 +02:00
SirStone fd34e4ae4a j135 draw-only geometry overlay (TR_GEO_DEBUG) + global debug-draw switch (TR_DEBUG_DRAW) 2026-09-26 14:29:46 +02:00
SirStone 882733819b j134 fix: tracker must take the mover's switch per-call (instance flag was silently off on the object-literal construction path) + apply the correction on the reading that carries the server's turn-N+1 energy change (two-slot buffer); live-verified alignment 2026-09-26 12:56:26 +02:00
SirStone 6ad5d99922 j134 fire fix: share ONE fire_tracker across tfil/ring/strafe/learned/surf (TR_FIRE_FIX, default on); env-gated TR_FIRE_DIAG alignment trace 2026-09-26 12:40:19 +02:00
SirStone 799438bbe9 j133 strafe fire detection: correct the enemy energy delta for the server's +3*power hit bonus and our own damage, never drop a too-large drop (TR_STRAFE_FIRE_FIX, default on); catch 98.89%->100% of enemy fires on the 70-battle corpus 2026-09-26 12:18:21 +02:00
SirStone cc332138b3 j131 learned movement: real bullet-endpoint resolution (TR_LEARNED_REAL_EVENTS, default off) + exact-geometry Gate A/B (inversion NOT fixed; state still the constraint) 2026-09-26 11:54:11 +02:00
SirStone 61def1c3e9 j130 learned movement: outcome label (P(hit|state,g)) mode + Gate A; pre-registered outcome arms 2026-09-26 11:27:03 +02:00
SirStone 4c934a67c1 j129: add entry-point check for the virtual-bullet overlay draw proc 2026-09-26 11:03:14 +02:00
SirStone 752d3a3829 j129: virtual-bullet debug overlay (TR_VBULLET_DEBUG, default off) - travelled path, predicted aim ring, hit/miss vector; shared turret colour table 2026-09-26 11:02:39 +02:00
SirStone a436e9f16a j128 learned movement: state-conditional counted-SBC wave danger (TR_MOVEMENT=learned, default-off), offline gate + pre-registered panel arms 2026-09-26 10:42:10 +02:00
SirStone 6fd5fe6328 j127: forced-share allocator (TR_RACK_SHARE, default-off) + allocation batch pre-registration 2026-09-26 10:13:22 +02:00
SirStone 2e336452e6 HeadOn gun colour: red -> pure white (#FFFFFF) 2026-09-26 09:50:08 +02:00
SirStone e25a00175a Pattern gun colour: orange -> green (#00CC44 / #66FF99) so it is not confusable with BitBrain's pink 2026-09-26 09:40:22 +02:00
SirStone 2d8b7d7875 j126: read bot settings from a .env file (default ./.env, --env-file flag, TR_ENV_FILE); file wins over shell leftovers, boot report labels (source: .env) 2026-09-26 09:08:39 +02:00
SirStone 2a98aba91b gun j123 Task A+B prereg: expose Pattern's TR_PATTERN_LEN/TR_PATTERN_DEPTH (default parity) and pre-register the 6-arm match-parameter sweep 2026-09-26 04:01:51 +02:00
SirStone 3fd6db97e7 movement ship: gate v2 fresh-data primary passed (sign-flip p=0.045, CI [+0.02,+0.58]); default TR_MOVEMENT flipped to strafe 2026-09-26 03:19:33 +02:00
SirStone 7311aaef5a movement j119 Task A: make the shipped TFIL heat shape env-overridable (default path byte-identical) 2026-09-26 01:38:51 +02:00
SirStone 0f5cfe37b2 surf: wire the dormant wave surfer as TR_MOVEMENT=surf + fix 4 real defects
common_libs/movements/wave_surfer.nim was written in an early session and
never wired to the bot. This connects it exactly like tfil/strafe and fixes
the defects a full read found:

  1. the dodge direction was INVERTED: the perpendicular was built from the
     bot->enemy bearing while GF lives in the enemy->bot frame, so the bot
     moved toward MORE danger. Now built from the wave's origin->bot bearing:
     +90 provably increases GF.
  2. the danger histogram was never reset (resetRound cleared waves only), so
     it was a battle-long static average. Now reset to the uniform prior each
     round.
  3. fire detection tracked only the current target's energy via one scalar;
     now per-enemy (seq[(id,energy)]) so melee target switches cannot invent
     or hide waves.
  4. the wall penalty projected a point from the wave origin, not from the
     bot, making the wall test meaningless. Now projects the bot->candidate
     direction.

Wave speed uses the actual firepower (the one-tick energy drop IS the
firepower, so speed = 20 - 3*drop is exact). Adds TR_SURF_* knobs and
registers them in the env report. Shipped TR_MOVEMENT=tfil default untouched
(test_tfil_commit_env: 30/30 pass; test_env_report: pass).
2026-09-26 00:10:24 +02:00
SirStone ccff7e3e4a STRAFE: curved wings + guaranteed wall/corner escape; shipped TFIL default untouched
Task j112. Two changes to the TR_MOVEMENT=strafe engine, both OFF the shipped
tfil path; the binary default is still tfil.

CURVED WINGS: the candidate set was the straight 1-D line through the bot, which
a bounded segment always terminates at a wall. It is now an adaptive parabola
with the vertex on the bot:
  point(y) = bot + yhat*y + xhat*kappa(y)*y^2
xhat is the unit vector away from the nearest wall(s) (summed inward normals, so
a corner yields the diagonal). kappa grows as the wall approaches and saturates
at TR_STRAFE_KAPPA; every wing point is clamped inside TR_STRAFE_WALL_SAFE, so
the wing FLATTENS and runs parallel to the wall instead of touching it. In open
space kappa == 0 and the wing is exactly the old straight line. The wing chord
at the reach tilts the heading band toward the interior by atan(kappa*reach)
(capped by TR_STRAFE_WING_MAX); the body still only turns slowly to follow that
tangent, never to face the target, and reversals are still setForward sign flips.

GUARANTEED ESCAPE: with every candidate over threshold the old fallback minimised
pathMaxHeat, whose gradient points AT the wall (the shortest path has the least
wall exposure), so the least-hot tile was the adjacent one and led further along
the wall. Near a wall the picker now ranks by the DESTINATION (farthest from the
wall, then coolest tile) and commands the sign whose velocity has a positive
component along the wall-away normal. That sign is re-asserted EVERY tick, so
speed*heading . away >= 0 while escape is active: the clearance cannot fall.
mode=escape reaches the [strafe] log. A mild wall-margin bias
(TR_STRAFE_WALL_BIAS) prefers higher-clearance tiles when near a wall.

GUI/log: the curved wings are drawn as an orange polyline (candidates follow the
curve), a white ray + ESCAPE label marks the escape, and the [strafe] line now
carries wall=<dist> kappa=<..> mode=<pick|fallback|escape|radial>.

Gates (offline, kinematic replay of the DrussGT fixtures; see
common_libs/tests/measure_strafe_wings.nim, plus the reused j108/j111 gates):
wall occupancy (within 54 px) falls 25.6->4.3 / 18.3->4.1 / 23.8->4.3 / 27.8->4.7
percent and the longest continuous wall run 191->31 / 49->25 / 208->47 / 246->27
ticks; corner-region occupancy 4.7->0.0 percent with the longest corner run
71->7. The escape sweep (3520 start x heading x enemy runs, 110k escape ticks)
shows ZERO per-tick guarantee violations and a worst corner run of 21 ticks.
Open-space parity is bit-identical (kappa == 0), reversals are still sign flips
(0 non-sign commands), and mean turn/speed are unchanged (OFF 4.42 deg/tick,
31.3 percent no-turn vs ON 4.45 / 30.7; reversal-interval entropy 5.309 -> 5.311
bits). The fixtures are OPEN-LOOP, so these are veto-capable checks, not a live
win claim.
2026-09-25 23:51:12 +02:00
SirStone ed25ce29ad STRAFE: range control (tilt) + corner-stall escape; shipped TFIL default untouched
Task j111. Two changes to the TR_MOVEMENT=strafe engine, both OFF the shipped
tfil path; the binary default is still tfil.

RANGE CONTROL (a hypothesis under test, no default changed elsewhere):
the body is still pinned ~perpendicular to the threat, but the line is tilted
by the range error: lineAngle = threat + 90 + appliedTilt, with the tilt zero
inside +/-TR_STRAFE_RANGE_TOL around TR_STRAFE_RANGE (200 px, chosen because it
is exactly TR_POWER_FAR_DIST) and clamped to +/-TR_STRAFE_TILT_MAX. A tilt alone
cannot change range (the picker chooses both ends at random), so the picker also
PREFERS the end that reduces |distance - target| with a probability that grows
with |tilt|; both ends stay possible. The tilt sign is aligned to the ENEMY
bearing, since  is the bullet direction (roughly its opposite) when a
bullet is in flight. Knobs: TR_STRAFE_RANGE (200), TR_STRAFE_RANGE_TOL (25),
TR_STRAFE_TILT_MAX (15), TR_STRAFE_TILT_GAIN (0.10), all registered in
env_report.nim (emit + knownEnvNames). NOT claimed to be better: j107 measured
that drifting 25-30 px closer made damage/run and wins WORSE.

CORNER STALL (a real defect): a line whose in-arena candidate set was empty set
targetValid=false and kept driving on the last sign, so the bot could oscillate
inside a corner tile forever. Three defenses: (1) a deterministic corner guard
projects the outward component off the line whenever BOTH ends are outside, so
the line becomes wall-parallel and a candidate always exists; (2) a degenerate
line (<=1 candidate) falls back to a radial search for the coolest in-arena
tile and commits the sign; (3) a commanded move with no displacement for
StuckFlipTicks (5) ticks flips the sign. Both warnings now reach the [strafe]
log.

GUI/log: the tilt is drawn as the existing strafe line (it is lineForward), plus
a green/red ray toward the enemy (length = |distance-target|) and white text
d=.. tgt=.. tilt=..; a red disc marks a stuck tick. The existing overlays and
the j110 heat grid are unchanged.

Gates (offline, kinematic replay of the DrussGT fixtures; see
common_libs/tests/measure_strafe_range_stall.nim): on the j110 field all four
corners that were 100% confined inside 72 px / 22.6 px max before now escape
(<=2.6% confined, 209-741 px); the achieved |distance-200| falls on 3 of 4
fixtures (mean -16% to -30%); mean |turnRate| and the 8.00 px/tick speed are
essentially unchanged (no-turn property survives). Reversal-interval entropy
falls 5.85 -> 5.31 bits (still above TFIL's 5.09): the range bias costs some
reversal randomness while closing.
2026-09-25 23:39:28 +02:00
SirStone 1ea84f5b6e STRAFE: draw the heat field, real bullet danger, corrected ring comment
Three defects the owner hit as "no heat tiles anymore" under TR_MOVEMENT=strafe.

1. The strafe overlay drew ONLY the tiles on its strafe line, so the computed
   heat field was essentially invisible. It now draws the WHOLE field exactly as
   TFIL does (every non-zero tile, yellow->orange->red ramp by field max, integer
   value label) behind the same debugGraphics flag, with TR_STRAFE_HEAT_GRID=0 to
   hide it. The strafe overlays draw on top, unchanged.

2. STRAFE carried the SHIPPED bullet constants (core 10 / aura 5), so a bullet's
   own heat sat exactly ON PathDangerThreshold (10.0) and a bullet was never
   dangerous on its own in this mover; it only ever bit through its corridor.
   Defaults are now the retune's 20/10, exposed as TR_STRAFE_BULLET_CORE /
   TR_STRAFE_BULLET_AURA.

3. The ring mover's header documented CorridorHeat 5.0 / WallHotness 10.0 while
   the code has always been 10.0 / 15.0. A job read the comment and handed out
   sub-threshold heat values, which emptied the field. The comment now states the
   real values and their actual behaviour; no code values changed.

Also sets strafe's heat defaults to the retune shape (bullet 20/10, corridor 10,
wall 15/5, pillar 0), documented with the reason.

Gate A re-run (j110, offline DrussGT fixture, measure_strafe_gates.nim):
  corrected DEFAULT : 24.6% of picks with ZERO safe tile, mean 11.17 safe
  j108 shipped field: 63.4% / 3.70   (reproduced exactly)
  j108 ring retune  :  8.1% / 18.41  (reproduced exactly)
  bullet isolated   : 11.4% / 17.07
The corrected default beats the shipped field but is WORSE than j108's retune
row: the bullet retune alone costs 8.1 -> 11.4, the corridor/wall retune accounts
for the rest. That is the deliberate price of making a bullet dangerous.

Guards green: test_env_report 24 PASS, test_tfil_commit_env 30 PASS (shipped TFIL
default untouched, byte-for-byte), test_tfil_ring_weights 24 PASS. The three new
knobs are registered in the boot env report so the tree-scan guard stays clean.
2026-09-25 23:25:34 +02:00
SirStone dc071b83f3 ModularBot: [result] round/battle outcome log lines (TR_RESULT_LOG, default on)
One greppable '[result]' line per round plus one at battle end, stdout only:
  [result] round 3/7  WE WON    (enemy destroyed)  | us 42.1 energy, them 0.0, 812 ticks | rounds won 3/7
  [result] battle END: rounds won 4/7

Outcome is authoritative from RoundEndedEventForBot.results.rank (1 = winner);
death observations (our onDeath, enemy onBotDeath) and onWonRound refine it
into WE WON (enemy destroyed) / WE DIED (killed) / BOTH DIED (score decided) /
TIMEOUT (score decided). Our own death is reported the instant it happens.
TR_RESULT_LOG registers in the boot env report; default on, only explicit
off-values disable it. No behaviour change - logging/state only.
2026-09-25 22:50:46 +02:00
SirStone a50c0125d5 STRAFE movement: body pinned perpendicular to the threat, reversals by sign flip
New engine movements/strafe.nim, selected by TR_MOVEMENT=strafe (default stays
tfil, byte-identical — test_tfil_commit_env.nim's 30 checks still pass).

Design (the owner's):
- AXIS = incoming bullet's direction when a bullet is in flight, else the
  perpendicular of the enemy bearing. The body heading is kept inside a band
  (TR_STRAFE_BAND, default 20 deg) around the perpendicular LINE; it turns only
  when outside the band, and never turns to face a movement target.
- Candidate tiles on the perpendicular line through our position, both forward
  and backward, within TR_STRAFE_REACH px, with a perpendicular jitter of
  +/- TR_STRAFE_SPREAD tiles. A tile is acceptable when its path max heat is
  <= PathDangerThreshold, the SAME safety rule TFIL uses.
- Move by SIGN only: setForward(+/-MaxSpeed>). Dwell is re-picked after a random
  number of ticks in [TR_STRAFE_DWELL_MIN, TR_STRAFE_DWELL_MAX], on arrival, or
  on a serious threat spike.
- Heat machinery is REUSED from the shipped mover, not re-implemented: the
  exported heatDecay()/bulletMagScale() (j105 time-indexed model) and the
  PillarHotness/PillarRadiance globals (j106 pillar-free default). The heat
  shape is overridable via TR_STRAFE_CORRIDOR_HEAT/WALL_HOTNESS/WALL_RADIANCE
  (defaults = the shipped TFIL field).
- GUI overlay: strafe line, threat axis, candidate tiles (safe/unsafe), chosen
  target, sign-coloured movement ray, and the heading band.

Gates (offline, recorded DrussGT fixture, 20026 ticks):
- A TILE AVAILABILITY: shipped heat field -> a safe tile exists on only 36.6%
  of picks (63.4% fall back to the least-hot tile); the ring retune
  (corridor 5, wall 10/5) raises it to 91.9%.
- B PREDICTABILITY: reversal-interval entropy 5.84 bits vs TFIL 5.09; direction
  entropy 1.00 both; long-lag autocorrelation ~0 for both (no periodic
  component). Fewer reversals (710 vs 1453) and more full-speed ticks.
  measurements: common_libs/tests/measure_strafe_gates.nim

Also registers TR_STRAFE_* in the boot env report (ModularBot_garage/src/
env_report.nim) and wires the engine into ModularBot.nim (hold -> strafe,
ram trigger -> rammer).
2026-09-25 22:38:52 +02:00
SirStone d0750ab020 TFIL: remove the virtual centre pillar from the shipped default; register j102 env reads
The default mover painted a 30/10 radiance blob on the arena centre even
though the arena has NO physical pillar there, creating a 4x4 tile
(144x144 px) exclusion zone over open centre floor. Set
PillarHotness/PillarRadiance to 0/0 in the shipped default (matching the
ring variant) and add TR_TFIL_PILLAR_ON=1 to restore the old 30/10 field
for A/B without a rebuild; registered in env_report.

Because the shipped default legitimately changed, the default-path parity
golden (fixtures/tfil_commit_default.golden) was regenerated from the NEW
default, with an explicit 'deliberate default change' note in the test so
a future failure is treated as a real regression.

Also register the three env reads job j102 added in common_libs/bitbrain
(TR_BITBRAIN_MODE / _DECAY_EVERY / _DECAY_SHIFT), which the env-report
guard was failing on.

Verification: test_env_report all green; test_tfil_commit_env 30/30.
2026-09-25 22:02:00 +02:00
SirStone fca899376e TFIL: time-indexed bullet heat (TR_TFIL_HEAT_TIME, DEFAULT OFF)
Make danger a function of time-to-arrival instead of flat distance. Bullet
core/aura/corridor heat becomes magnitude(power) * decay(dt), dt = along/speed:

  * decay(dt) = exp(-dt/tau) is a function of TIME; a fixed tau projects a
    pixel reach of speed*tau, so fast/weak bullets get a longer slope and slow
    ones a shorter one — derived from speed = 20 - 3*power, not hand-tuned.
    tau = TR_TFIL_HEAT_TAU.
  * magnitude(power) scales the near-end heat with power from DAMAGE
    (calcBulletDamage = 4p, linear in p; SCORE_PER_BULLET_DAMAGE = 1.0). Hit
    probability is FLAT across power (docs/env_reference.md), so risk does not
    justify power scaling — the cost of the hit does. Floored at 1.0 so a weak
    bullet's near end is never less dangerous than the flat model.
    Gain = TR_TFIL_HEAT_POWER_GAIN.

Every source is already f(dt), so the time-indexed planner (evaluate a cell at
the tick the bot would ARRIVE, i.e. heatDecay(dt - arrivalDelay)) is a one-line
change. It is intentionally NOT implemented here.

Default path is byte-identical: with TR_TFIL_HEAT_TIME unset both factors are
exactly 1.0 (IEEE x*1.0 is exact), and the committed golden replay in
common_libs/tests/test_tfil_commit_env.nim (20,026 ticks) still passes
byte-for-byte against the pre-change mover. The debug corridor outline is also
drawn only to the model's reach when enabled, so the GUI shows the shortening.

Offline field measurement (common_libs/tests/measure_tfil_heat_time.nim,
46,054 fixture ticks, tau=9/gain=1): corridor reach drops from 443px
wall-to-wall to 143px mean (32% retained); fraction of tiles > 10 goes
0.61 -> 0.57; largest contiguous safe region 118 -> 140 tiles; mean
distance-to-nearest-safe-tile 49 -> 42px. Saturation stays high because wall
radiance + pillar alone are 44% of tiles over threshold and are untouched.

Registers the three knobs in env_report (report + known-name set).
2026-09-25 21:47:54 +02:00
SirStone 2747ebd323 BitBrain: TR_BITBRAIN_GAINS env knob (candidate set + fixed-gain degenerate)
Task A of campaign phase 2: the lead-gain candidate set is now pure env, so the
live arms need no recompile.

- common_libs/guns/bitbrain_gun.nim: BB_GAINS_ENV (TR_BITBRAIN_GAINS); the
  candidate list is parsed once at gun construction into a dynamic seq, so the
  hit counts/hit rates are sized to it. Unset/unparsable -> the shipped
  BB_CAND set [0,0.25,0.5,0.75,1.0] (byte-identical behaviour). Exactly ONE
  candidate degenerates to a FIXED gain applied from the first shot (learning
  bypassed), still gated to the long bands. parseGains clamps to [0,8],
  de-dupes and sorts so the argmax tie rule is unchanged. The [bb] line now
  prints the APPLIED gain AND the resulting angular shift, so a run's
  correction is auditable from stdout.
- ModularBot_garage/src/env_report.nim: emit TR_BITBRAIN_GAINS (resolved
  candidate set) and add BB_GAINS_ENV to the known-name list.
- tools/ab/arms_leadgain.txt: the 6-arm phase-2 sweep definition.
2026-09-25 00:15:27 +02:00
SirStone 795a0e59fe BitBrain gun (id 16): Pattern-relative ADE+SBC aim corrector, default off
Wire the verified common_libs/bitbrain ADE+SBC library into ModularBot as a
fine-grained angular corrector on top of Pattern's prediction, the shape the
offline gate test measured (argmax readout over N correction classes).

- common_libs/guns/bitbrain_gun.nim: new gun. Input = the existing TMHorizon
  53 bits (tmhBaseBits + tmhLits); output = argmax class centre over
  +-TR_BITBRAIN_RANGE, applied by rotating the Pattern point around the shooter
  exactly as tmhApplyShift does. Label = the +h-tick fact from TmHorizonGun's
  own observation ring (never across a round). Prequential (defer + resolve).
  AD layer synthesised online for our binary inputs (center=0): heuristic
  cold-start thresholds + running-histogram ~1% percentile init + the library's
  adaptThresholds. Memory modes perRound (default, measured best) / retained /
  decay (periodic partial SBC wipe). Lazy network build + local RNG, so the
  default path builds nothing and consumes no global randomness.
- tm_horizon.nim: export tmhUpdateHistory and add tmhObservedAt (label seam).
- selector.nim: register BITBRAIN at rack id 16, default rmOff, in the SAME
  commit as the id and the wiring (the aed579b admission bug is not repeated).
- ModularBot.nim: id 16 wired through predict/spawn/onResult/resets/colors,
  arrays grown 16->17, spawn gated on rack admission, per-round/per-battle/
  target reset hooks.
- env_report.nim: report every TR_BITBRAIN_* knob + add names to the known set.
- tests: update the rack length literals; new test_bitbrain_registration
  (default-parity: off, lazy, global-RNG clean).

Guard counts unchanged: rack 48, tm_pattern_registration 20, vbullet_admit 12,
env_report 25, and the rest of the suite green.
2026-09-24 22:25:04 +02:00
SirStone 19bf4610e4 TFIL: env-gated commitment arms (tile-replan cancel is a bug)
The tile-change replan cancels the 15-tick movement commitment whenever OUR
tile changes. With GridSize=36 and speed up to 8 px/tick that is every ~5
ticks, so the commitment is cancelled by the motion it commands (measured:
96.9% of picks were tile-change replans, 33.8% of picks reversed direction).

Adds four env knobs, every default reproducing the shipped mover
byte-for-byte:
  TR_TFIL_TILE_REPLAN  self (default) | off | enemy
  TR_TFIL_COMMIT_TICKS 15 (default)
  TR_TFIL_NO_REV       0 (default)
  TR_TFIL_COMMIT_LOG   off (default, JSONL per-tick diagnostics)

- `off` honours the commitment; the danger replan stays the safety valve.
- `enemy` keys the cancel to the TARGET's tile displacement (the intent the
  original comment claimed).
- `TR_TFIL_NO_REV` down-weights (never filters) tiles >90 deg from the travel
  direction; the pool can never be emptied.

Default-path parity is guarded by test_tfil_commit_env.nim, which replays
tools/fixtures/tr_drussgt_vs_modularbot.jsonl and diffs every move command
against a golden generated from the pre-change build (git archive f842ac0).
env_report known-name list updated for the four new names.
2026-09-23 23:28:45 +02:00
SirStone f842ac0f76 Env report Part 2: warn on misnamed env vars (unknown + compile-time defines)
The boot report printed the raw env and the resolved values, but it never
told the user when a name was WRONG - which is the failure mode that cost
real time: `TMH_NSTATES` was exported as an env var although it is a
compile-time `{.intdefine.}` (`guns/tm_horizon.nim:102`), so the export was
a silent no-op. Add the two warning paths, both boot-only and stdout:

  * unknown TR_*/GUN_* names are named explicitly. The known set is built
    from the modules' exported env-name constants; the remaining inline
    reads are listed once, and common_libs/tests/test_env_report.nim scans
    the tree and fails if a name read anywhere is missing.
  * any `{.intdefine.}`/`{.strdefine.}`/`{.booldefine.}` symbol present as
    an env var is flagged, with the real runtime equivalent when one exists
    (`TMH_NSTATES` -> `TR_TMHORIZON_NSTATES`) and an explicit "does not
    exist - this knob is compile-time only" when it does not. The map is
    derived by grepping the tree; the same test re-greps and fails on drift.

Warnings are emitted only when the env is dirty, so a correct run keeps the
documented A/B/build shape. TR_ENV_REPORT=0 still suppresses everything.

test_env_report.nim: 25 checks (known set, pure helpers, tree literal scan,
tree define scan). All 15 existing guard tests keep their exact counts.
2026-09-23 08:38:37 +02:00
SirStone 9bf3005850 Boot-time env report + fix the env reference
The bot is spawned by the server/GUI, so it inherits the SERVER's
environment. The user could not tell whether their exports reached the
bot, so print a one-shot greppable report at boot:

  grep '^\[env\]' /tmp/modularbot_stdout.log

Section A prints every TR_*/GUN_* this process actually received, the
count vs the total env size, a loud warning when nothing matched, and
the process identity (pid/ppid, cwd, self command line, and the PARENT
command line) so the spawn trap is obvious. Section B prints the
resolved effective value of every documented knob with its source
(env|default), including clamps and the rack's empty-set fallback.
Build identity (NimVersion, compile date/time, binary path/size/mtime)
pins the exact artifact. Suppress with TR_ENV_REPORT=0.

docs/env_reference.md: add the missing GUN_SHOTLOG_PATH,
GUN_SELECTOR_MINOBS/FLOOR/POOL/RANK/SHRINK/SEED, TR_ENV_REPORT and
-d:TM_NCLAUSES; record the measured TR_TMHORIZON_WINDOW verdict; and
add a prominent 'Did my env vars actually reach the bot?' section with
the boot report, the /proc/PID/environ no-code check, the correct GUI
launch recipe, and how to prove the trap deliberately.
2026-09-23 08:22:04 +02:00
SirStone b68707c867 Energy economy: the cliff becomes a SLOPE, plus a finishing cap. 11% less energy.
The user's request: "when our bot is low OR enemy is low, it is useless to use high
power instead low fast bullets have more chances to finish the enemy. Let's do a
math slope: starting from some health down, the power goes down with it."

1. ENERGY SLOPE (`TR_POWER_ENERGY_*`), replacing the old hard step at 50 energy:
   cap = ENERGY_MAX at/above ENERGY_HI, ENERGY_MIN at/below ENERGY_LO, LINEAR in
   power between, clamped. Defaults HI=80 LO=20 MIN=0.5 MAX=3.0, so no cap >=80,
   0.5 at <=20, and e.g. E=65 -> 2.375, E=50 -> 1.75, E=35 -> 1.125.
   Rationale: bullet speed is 20-3p, so lower power = FASTER bullet (less lead
   error, higher hit chance), fires more often (10+2p) and drains slower (p/shot).
   E[dE] = p(3P-1) => break-even hit probability is 1/3 INDEPENDENT of power, and
   our measured rates are 5-27%, far below it.

2. FINISHING CAP (`TR_POWER_FINISH_KILL`, default ON): cap power at the SMALLEST
   bullet that still removes the enemy's remaining energy -
   `E<=4 -> p=E/4` (min 0.1), `4<E<=16 -> p=(E+2)/6`, `E>16 -> no cap`.
   Rationale, and it makes the user's instinct stronger than a heuristic: server
   1.3.1 caps the damage SCORE at the energy ACTUALLY REMOVED, so overkill is
   WASTED damage AND ~6x the energy for ZERO extra score. Damage is 4p (p<=1) /
   6p-2 (p>1).

Both are min-composed with the existing far/below-average caps, may only LOWER
power (exhaustively tested), and are exempt while ramming.
`TR_POWER_POLICY=0` still returns the uncapped control exactly.

MEASURED ENERGY SAVING (offline replay of the DrussGT fixtures, 28,797 ticks):
  arm              shots  energy  meanP  E/1k ticks   vs cliff
  control(uncapped) 1913    4646   2.43    161.4      -90.2%
  cliff (today)     2363    2443   1.03     84.8       0.0%
  slope             2404    2178   0.91     75.6    ** 10.9% LESS **
  slope+finish      2404    2167   0.90     75.3    ** 11.3% LESS **
So the slope spends ~11% less energy than the cliff AND fires slightly MORE shots
(2404 vs 2363) - both directions at once.

HONEST NOTE on the finishing rule's reach here: ticks where the enemy is low
(0 < E <= 16) are only 2252/28797 = 7.8% of these fixtures, so finishing adds just
~11 energy of saving against DrussGT. It matters in CLOSER fights, not this one.

Verification: test_power_policy 58 (was 26) in BOTH the default and TR_POWER_POLICY=0
control arms - slope at E=100/80/65/50/35/20/5, powerToKill across E=0.1..100, the
inverse-cover property for E<=16, monotonicity, ram exemption, and an exhaustive
sweep proving power <= preference. Guards: test_gun_harness 39, test_vbullet_metric
11, test_power_selection 3, test_adaptive_radar 41, test_tfil_ring_weights 24,
test_ram_decision 40, test_rack_membership 48, test_selector_tiebreak 19,
test_tm_pattern_registration 20, test_vbullet_admit_gate 12. acceptance
12/12 PASS. ModularBot compiles release.

Adds `common_libs/tests/measure_power_policy.nim` (the energy/histogram tool) and
updates docs/env_reference.md for the new `energySlope|finishKill` log reasons.

NOT MEASURED: the battle/hit-rate effect. The offline figures use the fixture
shooter's energy as a proxy, open-loop; the RELATIVE saving is the meaningful part.
2026-09-23 00:12:04 +02:00
SirStone aed579b3af TM horizon: retain learning ACROSS ROUNDS, reset only when the ENEMY changes
The user's requirement: "every battle i means from round 1 to round end-battle, so
retain all learning until the enemy change." What was built wiped the Tsetlin
machines EVERY ROUND, in two places (`onRoundStarted` and the gun's own
tick-regression self-reset), so in a 7-round battle each round started cold,
trained ~360 samples and threw them away - discarding most of its one chance to
do what was asked: overfit the current enemy over the whole battle.

THE FIX - two kinds of state, two triggers:
- **`resetRoundState` (per ROUND)**: the observation ring, pending/deferred
  labels, the bullet proxy, motion history, per-tick caches, `roundStartTrained`.
  These MUST clear every round, because bots teleport back to the starting corners
  between rounds - an old position would build a garbage label. (That exact class
  of bug shipped 36-58% wrong labels in the old gun.)
- **`resetLearning` (per BATTLE / per ENEMY)**: both Tsetlin machines, `trained`,
  `sideCorrect/sideTotal`, all histograms, the magnitude median, `pendingDropped`,
  `observedTargetId`. These now SURVIVE round boundaries.
Triggers for the machine wipe: `onGameStarted` (primary) plus a redundant
`roundNumber <= 1` fallback in `onRoundStarted`; and a TARGET CHANGE
(`targetChanged`, knob `TR_TMHORIZON_RESET_ON_TARGET` default on - a no-op in 1v1,
fires on melee target switches; first acquisition never wipes). The
tick-regression self-reset now clears ONLY per-round state.
Still NO cross-battle persistence: grep for file I/O in the gun finds none.

PROOF IT WORKS (live 2-round battle, `TR_RACK_PATTERN=off TR_RACK_TMHORIZON=both`):
  [tmh-reset] reason=game_start trained_was=0
  [tmh-reset] reason=round1     trained_was=0
  ...exactly TWO reset lines in the whole battle, both at battle start, and NONE
  at the round-2 boundary. And the per-round summaries:
  [tmh-round] trained=1249 thisRound=1249 ... sideAcc=711/1177  (60.4%)
  [tmh-round] trained=2226 thisRound=977  ... sideAcc=1361/2154 (63.2%)
`trained` CLIMBED 1249 -> 2226 across the boundary, and side accuracy rose
60.4% -> 63.2% in round 2 (one battle - suggestive, not proof).

Unit tests: `test_tm_horizon` 79 (was 54), including "trained SURVIVES the
boundary", "clause states SURVIVE", "trained climbs round1->round2", "game-start
wipes and all clauses end Exclude", "different enemy wipes / same enemy does not /
knob-off does not", and crucially "a label CANNOT be built across a round
boundary" (ringValidCount==0, ringHas(oldTick)==false, pendingCount==0) - the
single most dangerous interaction of this change.

Guards: test_tm_horizon 79, test_rack_membership 48, test_gun_harness 39,
test_vbullet_metric 11, test_power_selection 3, test_adaptive_radar 41,
test_tfil_ring_weights 24, test_power_policy 26, test_ram_decision 40,
test_selector_tiebreak 19, test_tm_pattern_registration 20,
test_vbullet_admit_gate 12, test_tm_diag 48, test_tm_automata_diag 55,
test_tm_clause_shape 66. acceptance_offline_vs_online 12/12 VERDICT PASS.
Shipped rack unchanged: DefaultRackMembership is still Pattern-only, TMHORIZON off.

Residual (pre-existing, out of scope, stated): the internal base
`PatternMatcherGun` has a rolling move-history buffer that is NOT cleared at round
boundaries - it never was, and the SHIPPED Pattern gun carries history across
rounds too. It cannot affect label correctness (labels come from `g.ring`), only
base-prediction quality in a round's first ticks.
2026-09-22 23:24:11 +02:00
SirStone eb74f9b2e3 Ram: finisher-only by default, and the bullet-rain abort now measures real energy
Follows the diagnosis that proactive straight-line ramming CANNOT work: both bots
have MAX_SPEED=8, so a pursuit cannot catch an evading equal-speed opponent.
Measured over 49 rounds per arm, opportunity -> contact was **0/6** (base), 0/40
(ring), 0/12 (ringhot). The only proactive conversion in the whole corpus came
from a FINISHER, and only because a <20-energy DrussGT stops fleeing (that episode
closed at 6-8 px/tick). Opportunity episodes never got below ~80px; one ran the
full 60-tick duration cap and closed only 198->171px; a perfectly aligned
full-speed one closed 195->114px then plateaued.

CHANGES
- **Finisher-only default.** `finisher` (<20 energy, dist<300, we are healthier)
  and the rare `desperation` (both <5, dist<150) are kept; `opportunity` and the
  speculative `plan` are OFF. Both are env-reenableable with no rebuild:
  `TR_RAM_OPPORTUNITY=1` (tune via TR_RAM_OPP_DIST/MARGIN) and `TR_RAM_PLAN=1`.
  Justification: it removes 100+ non-converting episodes per fixture at zero
  measured loss (oldram vs base was p=0.69, damage 279 vs 284, survival 17/49 vs
  16/49) - and each of those episodes spent up to 60 ticks driving STRAIGHT at
  the enemy, abandoning the mover's dodging and disrupting aim.
- **`desperation` KEPT** deliberately: it is cheap and rare, fires only when both
  bots are nearly dead at short range (a coin-flip where 0.6 contact can decide
  it), and it is not the refuted straight-line pursuit.
- **THE BULLET-RAIN ABORT WAS DEAD CODE AND IS NOW FIXED.** `onHitByBullet`
  accumulated raw bullet FIREPOWER while `TR_RAM_ABORT_DMG = 0.5` was documented
  as a DAMAGE rate - so the bar was implicitly "sum of power > 7.5 over 15 turns"
  and the maximum rate ever observed was 0.27. It now accumulates REAL ENERGY via
  a `bulletDamage(power)` helper matching the server's `4p` / `6p-2` formula, and
  `TR_RAM_ABORT_DMG` defaults to **2.0 energy/turn** (~30 HP over 15 turns):
  "abort an in-progress ram if we take > 2.0 energy per turn". Same effective bar
  for normal firepower, and it can now actually fire - the live run reports
  `dmgRate=1.07/turn` where the old units said 0.27.
- **`ramStuckTicks` REMOVED.** It required `dist < 5px`; contact occurs at ~36px
  (two 18px radii) and position rewind prevents getting closer, so it could never
  increment. Only the 60-tick duration cap can now self-end a ram.

LIVENESS (measured, default config, vs a charging Java RamFire, 3 rounds):
  default              -> `[ram] ON reason=finisher` x3, `reason=opportunity` x0
  TR_RAM_OPPORTUNITY=1 -> `reason=opportunity` x4, `reason=finisher` x2
So the opportunity states DID occur and are suppressed by the new default - the
removal is real, not an arm that never fires. A line also read
`[ram] OFF reason=duration dmgRate=1.07/turn`, confirming the new energy units.

Adds docs/ramming_negative_result.md (70 lines) recording the question, the five
diagnostic answers, the geometric reason, the finisher exception, the two dead
code paths, and an explicit "do not re-attempt a proactive straight-line ram; if
point-blank forcing is ever wanted it is an INTERCEPTION/cornering movement
problem" note - the same pattern that stopped the corpse bug recurring.

Guards: test_ram_decision 40 (was 28), test_gun_harness 39, test_vbullet_metric 11,
test_power_selection 3, test_adaptive_radar 41, test_tfil_ring_weights 24,
test_power_policy 26, test_rack_membership 48, test_selector_tiebreak 19,
test_tm_pattern_registration 20, test_vbullet_admit_gate 12,
acceptance_offline_vs_online 12/12. ModularBot compiles.

Honest note: the abort-threshold fix is a real (tiny) behaviour change, NOT
measured-neutral - it only bites while a finisher ram is under sustained fire,
which is exactly the user's stated wish. The finisher-only removal itself is
measured-neutral per the given A/B.
2026-09-22 08:14:03 +02:00
SirStone 3142b70aa5 Gate virtual-bullet spawn on rack admission: +68% tick rate, selected gun unchanged
The default rack is now Pattern-only (31c7c01), but membership filters SELECTION,
not SPAWNING - so all 13 unselected guns still ran `predict` + `spawnBullets`
every tick to feed fitness tables nobody reads. Measured waste: Tsetlin alone
0.98 ms/tick, KNN 0.30, plus 10 more. This generalises the gate TMPATTERN already
had to every gun, behind `TR_VBULLET_ADMIT_ONLY` (default 1 = gate, 0 = old).

OFFLINE COST (release build, 400 ticks, min of 2 reps, 13-gun rack):
  OFF  2.14 ms/tick  (implied 467 ticks/s)
  ON   0.04 ms/tick  (implied 27667 ticks/s)
  -> reclaimed 2.10 ms/tick, ~98% of the virtual-bullet cost. Tsetlin's 0.98
     disappears, KNN's 0.30 disappears, only Pattern (0.017) survives.
Note the absolute scale is lower than an earlier unoptimised measurement (~6.1
ms/t) because this is a -d:release build; the ON-vs-OFF DELTA is the robust result.

LIVE TICK RATE (ONE frozen binary, 4 runs/arm x 4 rounds, all 8 concurrent, gate
varied by env only):
  ON   146.2 ticks/s  (142.3, 145.2, 147.9, 149.4)
  OFF   86.9 ticks/s  ( 95.0,  41.4,  99.1, 112.1)
  NO OVERLAP: ON min 142.3 > OFF max 112.1. Excluding a game-outcome outlier in
  the OFF arm, OFF max is still 112.1. Outside the noise.
**+68% tick rate**, which also makes every future A/B faster. Both arms still pay
the fixed 8192-slot ring scan in tickBullets.

SAFETY, verified not assumed: Pattern is admitted under the shipped rack, so its
own fitness keeps accumulating and the SELECTED gun is unchanged - Pattern 100% in
all 4 runs both arms, and Pattern was the ONLY gun with vShots>0 in the ON arm
while all 13 had vShots>0 in the OFF arm. So admission is the correct predicate.
Mid-round transitions are safe by construction: only predict/spawn are gated, while
tickBullets still resolves every active bullet and the feedback case still calls
the owning gun's onResult.

A TOOLING BUG THIS CAUGHT, and a correction to the task's assumption:
`acceptance_offline_vs_online.nim` IS affected (I had assumed it was not). It
compares the live per-gun vShots against an offline replay that always spawns all
guns, so under the default gate the online non-Pattern vShots are 0 while offline
is ~400 - a guaranteed mismatch. Fixed by pinning `TR_VBULLET_ADMIT_ONLY=0` inside
that test (same putEnv/defer pattern as TR_RECORD_WORLDSTATE), keeping 12/12. The
test is about offline/online METRIC parity, so it needs every gun spawning.
Unaffected (verified from source): audit_virtual_guns.nim,
measure_cornering_guns.nim, sweep_tm_pattern.nim - all offline, none read
GUN_STATS_PATH.

Guards: test_vbullet_admit_gate 12 (new, pure), test_gun_harness 39,
test_vbullet_metric 11, test_power_selection 3, test_adaptive_radar 41,
test_tfil_ring_weights 24, test_power_policy 26, test_ram_decision 28,
test_rack_membership 48, test_selector_tiebreak 19, test_tm_pattern_registration 20,
test_tm_pattern_learning 3, acceptance_offline_vs_online 12/12. ModularBot compiles.
2026-09-22 02:24:18 +02:00
SirStone 589a230106 TM radial gun: registered (default OFF) + label-bias fix that removes the bias but
retracts its own earlier learning claim

=== TASK 1: REGISTERED AS GUN 14, DEFAULT `off` ===
The radial TM gun is now a first-class rack member (`TMPATTERN`, id 14), forceable
alone with `TR_RACK_TMPATTERN=both` plus every other `TR_RACK_*=off`.
DEFAULT IS `off`, and the justification matters: `both` would let it compete for
selection AND (because the shared VirtualTracker ring is order-sensitive) shift
every other gun's learning order, so it CANNOT leave the default path unchanged.
With `off` its predict and spawnBullets are additionally GATED on rack admission
(the only gun wired that way), so the shipped default never spawns it at all:
zero cost, zero ring perturbation.
Live proof: 1-round battle with only TMPATTERN racked ->
  `gun 14 (TMPattern): vShots=400 selected=104 other-gun selections=0`.
Default-path-unchanged proof: parity checks that the 15-gun default bestGun/
selectGun equals the old 14-gun rack RNG-draw-for-RNG-draw, that gun 14 is never
selected by default, and acceptance 12/12.
Cost: 0.36 ms/tick (predict 0.30 + onResult 0.05) ~= 3% of the 13.16 ms budget.
Tsetlin in the same harness is 1.62 ms/tick, so the new gun is ~4.5x cheaper.

=== TASK 2: THE LABEL-BIAS FIX - AND A RETRACTION ===
Root cause confirmed: under bmPoint a SHORT radial correction resolves the virtual
bullet BEFORE the base arrival tick, so the label was dropped (labelMisses).
Fix: defer the label in a pending queue and flush it once the arrival tick is
recorded; labels still come from the BASE arrival tick.
  labelMisses        4,281,695  ->  0
  training samples   1,071,824  ->  5,345,847  (x5)
  radial head acc         48.8% ->  57.0%   (shuffled control 20.0%)
  bmPoint hit rate     9.4/5.8% ->  9.1/5.7%  (unchanged, within noise)
So the fix IMPROVES LEARNING but NOT the metric.

**RETRACTION OF THE PREVIOUS JOB'S CLAIM.** It reported the radial head's 48.8%
against a 36.7% majority baseline and concluded "conditional learning, not a
constant bias". With the bias removed, the correctly-measured majority baseline is
**58.2%** - so the head at 57.0% is AT/BELOW majority. The earlier apparent
conditional learning was PARTLY AN ARTEFACT OF THE BIASED SAMPLE. The bmPoint
metric win is real (TMRadial > Linear early 16/2 p=0.0013, overall 18/0 p<0.0001;
> shuffled 18/0 p<0.0001) but it comes from a NET-POSITIVE AVERAGE RADIAL SHIFT,
not from beating a majority classifier. Recorded plainly rather than left standing.

Guards: test_tm_pattern_registration 20 (new), test_tm_pattern_rack_live 4 (new),
test_gun_harness 39, test_vbullet_metric 11, test_power_selection 3 (the SIGSEGV is
gone - the knn_gun rewrite is now committed), test_adaptive_radar 41,
test_tfil_ring_weights 24, test_power_policy 26, test_ram_decision 28,
test_rack_membership 38, test_selector_tiebreak 19, test_tm_pattern_learning 3,
acceptance_offline_vs_online 12/12. ModularBot compiles (release).

Note: `common_libs/tests/range_guns.nim` still builds 14 offline drivers (the
offline sweep constructs TmPatternGun directly and acceptance only inspects ids
0..13), so nothing breaks - but a future job wanting it in the offline rack must
add a 15th driver and mirror the live admission gating. gun_stats.jsonl now emits
15 rows; downstream tooling should ignore id 14.
2026-09-22 01:58:33 +02:00
SirStone a73de13458 racks: separate melee and 1v1 gun racks, plus per-mode real hit-rate data
The user's plan: "separate racks for melee and 1v1, so the bot switches from
those based on the situation, and we can put the guns we want in one or both
racks."

MECHANISM
- `RackMode` (rm1v1/rmMelee) derived from SERVER TRUTH: `rackMode(enemyCount)`
  = 1v1 when the count is 1, melee otherwise. This is the SAME `getEnemyCount()`
  value the radar already uses, so there is now ONE definition of the mode.
  (Using the tracker's known-enemy count was a previous bug in the radar: it
  read 1 before the second enemy was scanned.)
- `RackMembership` per gun: both (default) | 1v1 | melee | off.
- The selector ranks only admitted guns - including the floor path and the
  incumbent-hysteresis path.
- Empty filtered set FALLS BACK to the full rack, so the bot can never end up
  with no gun.
- Env-overridable at process start, no rebuild: `TR_RACK_<GUN>` for all 14 guns
  (TR_RACK_HEADON, TR_RACK_LINEAR, ... TR_RACK_TMSELECT), values
  both|1v1|melee|off. Empty/unknown -> both + a stderr warning, never fatal.
- `[rack] mode=<1v1|melee> active=<guns> overrides=<...>` logged once per mode
  change, never per tick.

DEFAULT IS UNCHANGED: every gun ships `rmBoth`, so behaviour is byte-identical
until the user re-racks anything. Verified by the unit test's default-config
selection parity (RNG draw for RNG draw) and by `test_gun_harness` 39 and
acceptance 12/12. `chooseFromFit` iterates the admitted list in ascending id
order, so the random tie-break draws are unchanged.

NO TUNING DONE, deliberately: we had no per-gun melee hit-rate data, and an
earlier 15-paired-run experiment found pruning neutral-to-negative on hit rate
(p=0.57/0.21). So all guns stay `both` and the membership pass waits for data.

PER-MODE DATA PLUMBING (this is what unblocks that pass): per-gun real shot
accounting is now split by the rack in force at fire time, adding to
gun_stats.jsonl: realShots1v1, realHits1v1, realHitRate1v1, realShotsMelee,
realHitsMelee, realHitRateMelee.

Verification: test_rack_membership 38/38 (new, pure, no battle); test_gun_harness
39, test_vbullet_metric 11, test_power_selection 3, test_adaptive_radar 41,
test_tfil_ring_weights 24, test_power_policy 26, test_ram_decision 28;
acceptance_offline_vs_online 12/12 VERDICT PASS; ModularBot compiles. The live
`[rack]` line was observed switching 1v1 -> melee when the enemy died.

The offline range never calls the selector (only spawnBullets/tickBullets/
reportFor), so mode filtering cannot change the offline result and no offline
mode parameter was needed - confirmed by reasoning over the source and by 12/12.
2026-09-22 00:45:10 +02:00
SirStone 994f88d7a7 ramming: make the decision PROACTIVE, with a bullet-rain abort
The user watched 1v1 and melee runs and saw ram opportunities arise that the bot
declined: "there were moments where the bot could jump over the enemy and shred
it but shot it down instead."

DIAGNOSIS - a chicken-and-egg loop. `ramOpportunity` required dist < 50px, but
an offline measurement over 15 rounds vs DrussGT found the closest approach was
118.7px and the <50px trigger had NEVER fired: the mover has no reason to close,
so the trigger waited for a proximity nothing created. The MECHANISM to close
already existed (the ring mover expresses a ram as band=(0,50)); what was
missing was a decision that fires at a range the bot can actually close from.

Changes:
- opportunity gate relaxed: dist 50 -> TR_RAM_OPP_DIST (200), energy margin
  +30 -> TR_RAM_OPP_MARGIN (15). Both env-tunable, no rebuild needed.
- New pure module `common_libs/movements/ram_decision.nim` holding the trigger
  and abort logic (no battle/API deps), so it is unit-testable.
- BULLET-RAIN ABORT (the user asked for this earlier): `onHitByBullet` now
  accumulates `e.bullet.power` into a 15-turn ring; damageRatePerTurn = sum/15;
  an in-progress ram aborts when rate > TR_RAM_ABORT_DMG (0.5/turn). On abort:
  isRamming=false, cooldown 30, TARGET KEPT, and the mover returns to the normal
  range band. It never stops the bot.
- Opt-in, DEFAULT-OFF `plan` trigger for "change of plan when the gun duel is
  failing" (dist<250, margin+20, selected gun's pooled virtual rate < 0.05).
  Left off because a cold gun reads 0.0 and would qualify - speculative.
- `TR_RAM_LOG=1` change-gated line: `[ram] ON reason=opportunity dist=143
  selfE=78 enemyE=41 cap=3.0 band=[0,50]` / `[ram] OFF reason=bulletRain`.
- Existing cooldown/duration/stuck machinery untouched (stuck>10 or duration>60
  -> abort + cooldown 30). A refactor bug that briefly DROPPED the
  `ramCooldownTicks == 0` gate was caught and fixed.

Trigger set (first match wins): finisher (dist<300, enemy<20, we are healthier);
opportunity (dist<200, we lead by 15+); desperation (both <5, dist<150); plan
(off). All require enemy>0, a valid target, and no cooldown.

Proof the intent now fires at a closable distance (28/28 unit checks):
  PASS: opportunity fires at dist 143 with a 37-energy lead   <- the exact case
  PASS: old gate (dist<50, margin+30) does NOT fire at 143    <- the old bug
  PASS: fires at 199px / does NOT fire at 201px
  + margin, finisher priority, desperation, plan on/off, window mean, abort
    threshold checks.

HONEST FRAMING: ram damage is 0.6 per CONTACT EVENT, one-shot (collision
resolution rewinds positions so contacts do not stream) - small next to a p=3.0
bullet hit (16). The payoff is that point-blank forces hit probability toward 1,
so heavy bullets stop missing and E[dE]=p(3P-1) turns positive above P=1/3; ram
damage also scores 2.0/point (highest in the game) and a ram kill carries a 0.30
bonus vs 0.20. So this is "force the fight to point-blank", not "the ram shreds
them". Base rate is rare (2 collisions in the whole fixture corpus).

Guards: test_ram_decision 28 (new), test_power_policy 26, test_gun_harness 39,
test_vbullet_metric 11, test_power_selection 3, test_adaptive_radar 41,
test_tfil_ring_weights 24. Compiles (release).
UNVERIFIED: the live effect. No A/B has run, and whether the mover actually
reaches contact is unproven.
2026-09-22 00:24:45 +02:00
SirStone c9825dfb0b power policy: cap power by range and energy, gate 3.0 on above-average chances
Implements the user's energy management request: "firing from more than 200px
should be a 'not good chances zone' so faster bullets and more chances to hit
matters more than single hit damage with low chances. When we are lower than 50
health, same thing. I would like to use 3.0 power only when the chances of
hitting are higher than average."

Design: a CAP on top of the existing `bestPower`, not a rewrite. `bestPower`
still answers "which bin does this gun's own data prefer"; the policy caps it:

  ramming                                       -> 3.0  (reason ram, exempt)
  dist > TR_POWER_FAR_DIST (200)                -> 1.0  (far)
  elif selfEnergy < TR_POWER_LOW_ENERGY (50)    -> 1.0  (lowEnergy)
  elif pEst <= pRef                             -> 2.0  (belowAvg)
  else                                          -> 3.0  (full)
  power = min(gunPreferredBinPower, cap)   # can only LOWER power

p=1.0 is the right "low" tier on the measured mechanics: bullet speed 20-3p so
p=1.0 gives speed 17 vs 11 at p=3.0 (55% faster = less lead error), fire
interval 10+2p so 12 ticks vs 16 (33% more shots), and drain 0.083/turn vs
0.1875 (2.25x slower). All three things the user asked for at long range.
pEst = the chosen bin's virtual rate (gun aggregate when the bin is empty);
pRef = the gun's aggregate mean unless TR_POWER_REF > 0. No-data guns are
vacuously below-average -> cap 2.0 (conservative, documented).

Control arm: TR_POWER_POLICY=0 = uncapped = today's behaviour exactly.
Knobs: TR_POWER_POLICY, TR_POWER_FAR_DIST, TR_POWER_LOW_ENERGY,
TR_POWER_FAR_CAP, TR_POWER_MID_CAP, TR_POWER_REF, TR_POWER_LOG.
TR_POWER_MID_CAP exists because the user did not specify the middle case
(close + healthy + not-above-average); 2.0 is the default, flippable to 1.0.

Seam: the cap lives in a pure `applyPowerPolicy` and is applied only in
`selectShot` (the single place real shots are chosen), so the logic is testable
without a battle. Ram is wired from `shouldRam` - the same value the movement
dispatch uses for the (0,50) band.

CORRECTION TO AN ASSUMPTION IN THE TASK: `offline_range.nim` does NOT call
`bestPower`/`selectShot` - it only replays virtual-bullet spawn/resolve across
all power bins, independent of the real shot's power. So there is no offline
power-selection path that could diverge from the live one, and the acceptance
test guards the metric, not the policy. Policy coverage therefore comes from the
new unit test.

Verification: test_power_policy 26/26 in BOTH modes (default and TR_POWER_POLICY=0
control arm); test_gun_harness 39, test_vbullet_metric 11, test_power_selection 3,
test_adaptive_radar 41, test_tfil_ring_weights 24; acceptance_offline_vs_online
12/12 VERDICT PASS (live battle). ModularBot compiles.

UNVERIFIED: the live effect on damage/survival/score. No A/B has run.
2026-09-21 23:59:56 +02:00
SirStone 9caf1d3728 movement: range-weighted TFIL variant + tamed heat field (opt-in, default unchanged)
New mover `the_floor_is_lava_ring.nim`, a COPY of `the_floor_is_lava.nim` (which
stays byte-identical - the user explicitly wants the current TFIL preserved).
Selected only via `TR_MOVEMENT=tfil_ring`; the default stays `tfil`.

WHY: our measured real hit rate vs DrussGT is strongly range-dependent - 21.6%
at 0-100px, 27.1% at 100-200px, 19.3% at 200-300, 10.9% at 300-400, 6.8% at
400-600, 5.4% at 600-800 - but we shoot from ~450px on average. Plain TFIL has
no range preference at all.

THE ONE CHANGE: the final tile draw is re-weighted toward a target band.
  rangeW(d) = 1.0 if lo<=d<=hi; exp(-((lo-d)/K)^2) if d<lo; exp(-((d-hi)/K)^2) if d>hi
  w_i = rangeW(d_i)^(1/T);  chosen ~ Categorical(w)
FLAT TOP on purpose: a Gaussian centred on the band midpoint would collapse the
band to a point and destroy the within-band hedge. `T` is the only knob;
`TR_TFIL_RANGE_TEMP=0` gives plain `rand(candidates.high)` - the exact control
arm. Safety stays a HARD constraint: the weighting only reorders the draw among
the pool the old code already accepted, so it can never pick a tile the old code
rejected (monotone refinement). Small pools (<4) stay uniform.
Randomness is deliberately KEPT: a measured A/B showed committing to the "best"
tile made real hit rate WORSE (7.02% -> 5.10%), so the distribution is tilted,
never removed.

HEAT TAMING (ring copy only; env-overridable):
  TR_TFIL_CORRIDOR_HEAT  20.0 -> 5.0
  TR_TFIL_WALL_HOTNESS   30.0 -> 10.0
Rationale, measured: `CorridorHeat=20` is TWICE `PathDangerThreshold=10`, so a
single corridor could poison a path by itself; `WallHotness=30` with
`WallRadiance=10` put the outer two tile rings over threshold on their own.
Per-source shares of total lava: wall 60.6%, corridor 25.4%, pillar 7.4%,
everything else <3%.

MEASURED EFFECT (primary fixture, 20,026 ticks / 15 rounds, field identity
verified max diff 0.000e+00):
  metric                        original(20/30)   ring(5/10)
  band-weightable ticks              10.79%         26.45%
  mean safeTiles/tick                 15.19          85.04
  ticks with 0 safe (pre-fallback)    58.5%           7.5%
  safePool >= 4                       39.05%         92.47%
  >=1 safe tile in 100-200px          11.84%         26.64%
  MEAN CLOSEST-SAFE-TILE DISTANCE    397.78px       284.84px
  tiles > 10 threshold                 0.61           0.15
The 397.78px figure is why the bot stayed far away: the safety filter left
nothing safe near the target, and 397px is our WORST range. Control: setting
corridor=20 wall=30 reproduces the original baseline exactly.
CEILING, honestly: even at corridor 0 / wall 0 only ~40% of ticks are
band-weightable, so no constant tweak fully unlocks the range weighting.

Ram unification: the ring mover takes a `band` field; ramming becomes just
`band=(0,50)`, so there is one movement engine. The `tfil` path is unchanged.

Observability: magenta annulus at the band edges, candidates tinted by weight,
chosen tile marked; one `[tfil_ring]` log line on change (now including
corridorHeat/wallHotness).

Guards: test_tfil_ring_weights 24/24 (new, pure, no battle), test_gun_harness 39,
test_vbullet_metric 11, test_power_selection 3, test_adaptive_radar 41.
UNVERIFIED: the mover's live effect. It has not been run in a battle yet.
2026-09-21 23:46:47 +02:00
SirStone fb36a0a685 tracker: corpses do not exist - revert the fix and retire the workaround
The belief "BotDeathEvent never reaches ModularBot, so enemyTracker keeps dead
enemies alive forever" was written into a code comment and then believed twice.
It is FALSE. Measured in a 7-bot melee with a per-tick probe comparing
enemyTracker's alive count against the server's getEnemyCount():

  metric                          1.3.1 (20 rd)   0.35.5 (15 rd)
  observed enemy deaths                83              68
  ...non-round-ending              83 (100%)       66 (97%)
  ekBotDeath events DROPPED             0               0
  max dispatch lag (turns behind)       1               1
  phantom ticks                  1 / 16,820      1 / 12,596
  MAX CORPSE LIFETIME               0 ticks         0 ticks
  victims still alive at round end      0               0

onBotDeath fires for every death, including non-round-ending ones. The
API-level event-drop mechanism IS real (test_event_drop_mechanism.nim proves
it: ekBotDeath is not in isCritical and MAX_EVENTS_AGE=2) - the bot simply
never falls far enough behind for it to trigger (max lag 1 turn).

Removed:
- reconcileWithServer + ReconcilePersistTicks/mismatchTicks/sawServerAlive
  (uncommitted, and ON BY DEFAULT despite the premise being false). Its own
  comment admitted a shorter window once KILLED A LIVE ENEMY ("it fired three
  more times after the tracker marked it dead") - a latent mis-prune path
  defending against a bug that does not exist.
- The radar's CorpseTicks=40 filter and the same-class age>60 filter in
  recordRadarStats, both carrying the false comment. Removal changes no real
  behaviour: buildState feeds the radar enemyTracker.allAlive(), so a dead
  enemy never reaches computeScan.

Kept:
- The TR_TRACKER_PROBE instrument (default OFF), which produced the table above.
- test_event_drop_mechanism.nim - the drop mechanism is a genuine library
  behaviour worth guarding.
- isAlive/aliveCount on the tracker.

Added: docs/tracker_death_events.md (the durable negative, so this is not
re-invented a third time) and test_enemy_tracker_death.nim (13 checks) in place
of the test for the deleted feature.

Guards: test_gun_harness 39/39, test_vbullet_metric 11, test_power_selection 3,
test_adaptive_radar 41/41, test_event_drop_mechanism 6, test_enemy_tracker_death
13, acceptance 12/12, ModularBot compiles.
2026-09-21 22:41:11 +02:00